Chapter 16: Ten Cassettes

When evaluating a game internally, Chiba Games generally focuses on three questions.

First question: Is this game interesting?

The second question: will people buy the game?

The third question: Can this thing make money?

Based on these three questions, discuss whether a game is good or not, and whether there will be players who choose to buy the game.

Many times, a good game in the eyes of the game designer is not the same as a good game in the eyes of the player. It's like there are many games that have a good reputation, but they don't sell well.

Chiba Games is first and foremost a commercial company, and while ensuring the quality of the game, it is also trying to make money.

There is no company that really doesn't make a penny, it's completely welfare. Even those charitable foundations can't do that.

Lin Yan hopes to have an official endorsement of the "Future of Games" plan, which means that he wants the government to get involved.

Video games are an emerging industry, an emerging industry with an output value that breaks through the sky, in fact, even if it is quiet there, the government will always keep an eye on it.

Chiba Yuki used the channels of the Chiba Group to find the Tokyo City Government, and the city government asked Chiba Games to find the Ministry of Culture again, and finally. Led by Chiba Games, co-organized by the Ministry of Culture and Game Pass magazine, the "Game Future Video Game Grand Prix" was officially held.

First, there is a three-month submission period, and submissions are not accepted by companies, only in the name of groups or individuals.

The audition stage is reviewed by the "Mario Club", and the final ten shortlisted works will be published in the magazine with detailed review articles, and the three games with the highest readers' votes will be officially released by Chiba Games, and there will also be a large amount of prize money.

This time, the slogan of "Game Future" is: "Everyone can make a game".

After the magazine published an advertisement for "The Future of Gaming", it did not receive a single response for the first time. It seems that everyone is not optimistic about this thing.

However, after a night of gestation. The hotline of Haruka Kishimoto magazine was blown up, and countless people asked if "Game Future" was real. Moreover. Ask how to make a video game.

In fact, the operator at the magazine didn't know how to make a game. After asking Haruka Kishimoto, Haruka Kishimoto said that he asked them to answer like this, saying that they would publish a tutorial on how to make a game in the magazine.

As a result, the next few issues of "Game Pass" began to serialize how to make video games. Because of the "future of games", some people want to get rich overnight by making video games, so the sales of "Game Pass" have increased a lot. And those players who really love video games, players who want to make a video game of their own. I also collected these "Game Passes", and I was reluctant to pull them down, and regarded these games as the supreme treasure book for making video games.

Shiraishi also got these issues of "Game Pass", he knows the number one magazine in the video game industry, and he has a very good relationship with Hayashi Yan.

Now it seems that their relationship is too good.,These issues are basically tutorials that game manufacturers who have purchased red and white machine licenses.。

Now. Chiba games have been made public through "Game Pass" very "generously", as for why it is so "generous". It's just that I want more people who are good at making video games to enter the industry and enrich their game lineup.

This is an out-and-out conspiracy, but the Video Game Alliance can't do the same. Because. Their textbooks are, to a large extent, plagiarized the textbooks compiled by Lin Yan and Xiao Fat Dun together.

Moreover, the sales of their home game consoles are too little compared to the red and white consoles, in comparison. Not competitive at all.

Shiraishi knows a saying that has been around for a long time, and that is that "content is king".

He doesn't know if this sentence is true or not, but it seems that today's Chiba game is vigorously developing game content.

Shiraishi tilted his head and closed his eyes, silently wondering if he should let the Video Game League also make a similar move. Otherwise, in the future struggle with Chiba Games, the video game alliance may lose nothing.

However, you can't learn from Chiba Games to engage in game collection, so it's better to open an orientation class directly in the university. Students who join the orientation class, the video game league pays for them, and then they come to work in the video game league after graduation.

Although there may not be a genius who makes video games among college students, basically the level of education is sufficient, and there is no big problem in becoming a talent who makes video games.

Lin Yan feels very strange now, because the response caused by his action is a bit unexpected to him. Even in his class, more than one student said that he wanted to participate in the "Game Future" game collection event of the Video Game Alliance.

However, most of them are just talking, and there is no actual action. Although programming in this era is relatively easy to learn, after all, the native language of Japanese people is not English, and most programming languages are in English, so there is a slight threshold for learning, so some people are discouraged.

And this proportion of people who fall behind is getting bigger and bigger with the publication of the "Game Pass" tutorial. For no other reason, it just seems too complicated. Everyone thought that making a video game would be a very easy task, but now they realized that the little man who used to move on the TV screen really needed a skill like "magic" to make it happen.

However, what Lin Yan didn't expect was that many people who were not particularly interested in video games began to try to learn how to make video games.

Some of them are even engineers from major home appliance manufacturers, automobile manufacturers, and university professors, and many, many people who have made great achievements in various fields.

For these people, they originally thought that video games were just toys with a sense of technology, but now they find it as if making such a game full of electronic flavor is a very challenging and rewarding thing.

There are also people who work in the computer software industry and are also trying to make video games. After all. The relationship between computer software and video games is quite close.

In fact, many companies also launch computer software when producing video games. However, the platform they face regardless of the software or the game is a personal computer platform.

There's Apple's Macintosh, there's the Dark Blue Giant's personal computer. It's not that these computer games can't be sold, but compared to the more than 5 million holdings of a single model such as red and white machines, even the best computer games sold may not necessarily sell as many copies of ordinary red and white computer games sold.

However, the games on the computer are still different from those on the red and white machine. As Lin Yan knows, computers in this era do not have special graphics display chips, and even simulate the interface of a visual operating system. It's all looking a little struggling. So, it's almost impossible to have a colorful game.

Still, nothing is too difficult for the mechanics of humanity. As a result, many of the games on the computer have been made into text adventure games.

These text adventure games are games that were born out of table games. One of the more well-known table games is the Dungeons & Dragons series.

And the word adventure game for the computer is to weave a fascinating plot. And a bunch of options. You can choose to go left or right, and your choices will affect the development of the story. and the life and death of the characters in the plot.

Of course, this kind of game is a little more brain-consuming than the type of game on the red and white machine. Because it doesn't have a real picture, just piece after piece of text.

It doesn't have scenery to help people understand what these things are, and the novel sometimes has illustrations. And it doesn't even have illustrations.

However, if the brain supplement ability is strong enough, you will find that word adventure games are a very fun game type.

It is free from the confines of computer functions. How big the player's brain is, how good the graphics of this game are.

However, no matter how you say it, it is still a niche, and there are many people who like it to remain a niche. And now, Chiba games have given a chance to face the mass market, so why not give it a try.

………………

Two months have passed in a blink of an eye, and games have been submitted for review one after another. Of course, a small number of qualified contributors will choose to burn the game to the cartridge.

And those who don't have the conditions, or even a computer, send a thick pile of manuscripts. The manuscript is based on the way taught in the "Game Pass" column, drawing each action of the characters and the appearance of the level. And after that, the code that makes it all happen, and underpins it all.

Even, some people do it very carefully. Even the code of the song was sent.

While Lin Yan sighed at the strength of human beings, he was also busy. This is not the same as reviewing cassettes submitted by third-party manufacturers. Chiba Games even needed to help them burn the tape and send it back to the contributor.

Of course, a total of 10 of these cassettes will be burned. Even if the quality of this game doesn't make it into the list of games, Chiba Games will do it.

Because it's an encouragement to be able to make a complete game.

Just like many people who write novels, they hope that one day their words will be printed in lead on a blank piece of paper, and some people even spend their family assets to buy a book number to print.

For things that have put their heart and soul into it, people always want it to become tangible at the same time.

Ten cassettes are designed to encourage the efforts of these makers. At the same time, it allows them to give the games they have worked so hard to make to friends and family.

Not only that, but in the header of "Game Pass", there is also a notice, saying that the game submitted by so-and-so, with the help of Chiba Games, burned the cassette and how many copies it was made, and it has been mailed back, please check.

These things, it is possible to become this person later, enter the video game industry, and can fill in the deeds of the resume.

Lin Yan's original idea was that this was a selection system, and there was nothing wrong with it until now.

Although the whole company is about to go crazy by this "game future", it is full of complaints. Still, he felt that it was worth it.

The animation industry is becoming more and more cute, and it has become a sell-meat. It is undeniable that this is the result of market choices. But another big reason is that the practitioners in the post-animation industry are all people in this industry.

The people in the circle do the things in the circle, and the field of vision is only so big. Let them make animations that are not scrappy, not sell-meat, not sell-rot, they can't actually make them.

Even if it's barely made, this animation won't look good. This is what is called experience, and Lin Yan actually hopes that people who make video games are not just people who learn how to make video games.

He hopes that people from all walks of life will be involved in the production of video games, so that they can produce a variety of games.

The "Game Future" event is also a process of exercise and learning for most employees of Chiba Games.

When making a game, it is inevitable that you don't know the true face of Lushan. And this experience of watching others make games will make it clear what is needed in the process of making video games.

Although Lin Yan felt that he was a little bit of a seedling, these employees of Chiba Games were really tired and tired. Still, they liked the feeling of a good salary, as well as video games and the company's rising status, which made them stand tall.

Although it is possible to complain a few words, however, it really made them quit and resigned, and no one did it.

Hayashi was amazed at the hard-working nature of the Japanese, but he knew that it was not a national-ethnic superiority. Rather, these people cherish the efforts made by this good life.

If a person's living conditions are very superior, even if he does not work, he can still have enough entertainment activities under the conditions of satisfying food, clothing, housing and transportation. Then he is likely to become lazy instead of diligent.

Such examples are not uncommon, and in the developed countries of the 21st century, in high-welfare areas, there are many such things.

Japan, it seems, has entered such a circle.

Of course, Lin Yan will not worry about things for so long, he is full of ambition to face his daily study and work.

Getting rid of the state of idleness, he suddenly felt that life is worth being busy.

The original mentality of eating and waiting for death is really naïve and a little ridiculous.

Lin Yan's mentality quietly changed, and he changed from a reborn person who had nothing to do to a person with ideals and pursuits. Whether such a change is right or wrong, no one knows.

At least, Lin Yan likes this change.

At least, now he can see hope. Being able to see the future at your fingertips. (To be continued......)