Chapter 48 Real-Time Strategy Games and Multiplayer Online Battle Arena Games

Although the number of buttons was determined early, the exact shape of the new handle, like the shape of the new console, has undergone many changes. Not only should it feel good, but it should also look good. Perhaps in the eyes of many people, the handle is not just a few buttons, and there is no design difficulty. But,For Chiba games,Do this with an attitude of excellence,I found that the design of the controller,It's also a very esoteric knowledge.,Even if they study it carefully for a few months,,Can't say that they completely understand how to design the controller.。

Of course, to put it bluntly, the controller is still for the game, for example, the reason why the buttons are added this time is because the buttons of the handle are not enough now. When the new console is launched in the next era, it should enter the era of three-dimensional games, and then in order to adapt to the game, the handle must also have new buttons, even if there is no Lin Yan in this world, the handle at that time, there will still be a joystick.

This is because in the case of a 3D game, it is most reasonable to set a joystick on the controller.

This is because three-dimensional games generally require the player to manually move the camera by themselves, and if the buttons are used, they cannot represent the dynamics, it only has two states, pressed, or not pressed. The control of the joystick can be used as a linear operation, and the player can easily control the angle of the camera movement according to the strength of the joystick.

Of course, all this is empty talk now. In fact, even within Chiba Games, where Hayashi had a great influence, there are many staff members who think that video games are like this. It's the kind of two-dimensional look that may become more and more refined over time, but it doesn't change the situation of the game.

On the one hand, this is determined by their vision, and on the other hand, they do not look at the problem from the perspective of development. Of course, this is not wrong. After all, there are very few prophets in this world. If everyone knew what would happen in the future, then irrational things would become much less and too much.

After a visit, Lin Yan affirmed the work of the hardware department. Of course, encouragement is encouraged. However, he still put forward some requirements, which is to let them speed up the development of new consoles, and strive to finalize the configuration of the machine in the fastest time, and then make them miniaturized and stuffed into the small game console shell.

He is not urging so much because the red and white machine is now at the end of the mountain, in fact, the market performance of the red and white machine is very good. The game's sales are still hot. The sales of the red and white machine itself have been growing at a very stable rate, and after solving the production capacity problem, the growth is only gratifying, and there is no anxiety.

The reason why he urged the degree is because it is better to complete the research and development first than to complete the research and development later, because. No one knows what will happen.

If the market performance of the red and white machine suddenly becomes very bad, and the new console is not developed. Mass production cannot be carried out immediately, so Chiba games have encountered a big crisis in the home console market.

At a time when Chiba Games' own home consoles are in short supply, competitors have a large extent to take advantage of the void, and then. Plundered a large market for Chiba games.

The degree of this plundering is the opposite of the speed at which new consoles are introduced, the faster the consoles are released, the smaller the market loses, and the slower the consoles are released. The smaller the remaining market share.

Of course, compared to the competitors of the video game league, the red and white machine is already a very long-lived one, and the red and white machine has been on the market for more than two years.

And the home console of the video game league is almost every year. They change their generations so frequently, firstly, in order to catch up with the latest electronic technology process, and secondly, their machine sales are relatively small, and the so-called small ship turnaround, probably this is the case.

In Lin Yan's imagination, the generation of the red and white machine was about five years, and now it is only half of it. It stands to reason that the new console can be completely free from development now.

After all, the later the development, the lower the cost of the machine and the better the performance will be. However, the sky is unpredictable, and Lin Yan's own past behavior has greatly accelerated the development process of video games.

Some very classic games were originally supposed to be preceded by a large number of garbage games, and they were summarized little by little, so they were born.

For the sake of the interests of the time, Lin Yan would often quickly launch these games, which were all masterpieces in their respective game genres.

Compared with the history that Lin Yan has experienced, in the history he has participated in, the game types have been updated faster, there are more high-quality games between units, and there are relatively few garbage games.

In other words, compared with the history that Lin Yan has experienced, the video game industry in this world is much worse now, and it is directly thin without accumulation.

Although the industry is still thriving and there are no problems, who knows when this time bomb will be detonated.

After inspecting the research and development speed of the new console hardware, Lin Yan took another look at the production progress of the matching new console game sample.

Progress is still slow, and there is a lot of time to get used to the new system. After all, although the new console has inherited from the red and white machine, there are still many changes in many places, and the game production team needs to keep exploring and gradually summing up some techniques that can speed up the progress of game production.

After reading them all, Lin Yan returned to his office and began to write his plan for computer games. Nowadays, the mainstream games on the computer are still text adventure games that do not rely on graphics cards, and some emerging Western role-playing games developed from desktop role-playing games are also showing their prominence.

Lin Yan himself does not have a very good understanding of the "Dungeons and Dragons" series of board games, so he doesn't want to get involved in the genre of Western role-playing.

After thinking about it, he thought that there was one game that might be ready to be done by now, and that was real-time strategy games. Of course, it's not very reliable to make classic games like Command & Conquer, Red Alert, Warcraft, StarCraft, and Age of Empires in one go.

One is that even if these games are made now, there is no guarantee that many people will love them and go crazy about them.

Be aware that any game type of player. It's all about being cultivated slowly. This is a process of market development. For example, if a merchant goes to a new country and finds that these people don't wear shoes, if he sells those fine shoes in the first place, he may not be able to sell them, because people are used to being barefoot. You will feel that wearing such delicate shoes, your feet will not be so free, and you will feel that you are not very comfortable anywhere on your body.

If, at this time, they sell straw sandals first, they will find that although it is a little uncomfortable to wear, it can protect the soles of their feet very well from being damaged by thorns or stones. They'll choose to buy some.

Once they're used to straw sandals, they'll want to try the beautiful full-wrap shoes. After putting it on, I found that it was a lot warmer, and it was light and fluttery to walk, which was more comfortable than straw sandals.

So, they got used to the beautiful shoes. And at this time, when they go back to their bare feet, they will feel all kinds of uncomfortable. After all, it is easy to go from thrift to luxury, and it is difficult to go from luxury to thrift, and you can walk comfortably. Who wants to touch the ground directly with their fleshy feet every day.

The game is probably the same, if Lin Yan's first arcade machine is not on the "Space Invaders" at a glance. A game that can be played after a few glances. It's the kind of game that, although it's also fun, takes a long, long time to understand its cumbersome basic settings and enjoy the game. So many people will not touch this machine at all, and video games have become popular. It's just a piece of paper.

In fact, many of the games on red and white machines and arcades nowadays belong to that prohibitive genre in the early days of video game promotion.

However, now they are all big sellers. The reason for this. Probably because of this long time, the player's gaming habits have been cultivated, they have learned how to play the game, and they also like the various settings in the game.

And these settings, not a brain to the player, but step by step, a new game in one or two new settings, accumulated, even if the game settings are very complex, players can easily get started.

Real-time strategy games are actually a more core game. It's actually quite complicated in itself, and the computer of this era is a relatively high threshold, and people who have their own computers are generally more able to toss and love to toss, so real-time strategy games, this kind of slightly complex game, can become popular.

Of course, with the popularization of computers, the ease of use continues to improve, the user is becoming more and more user-friendly, and the door opening is getting lower and lower, so the game of real-time strategy will also be challenged.

This is why real-time strategy games began to decline, and multiplayer online battle arena games were born from real-time strategy games, which gradually became the mainstream of computer games based on "Dota" and "League of Legends".

If you want to play a little better in real-time strategy games, you need to memorize shortcuts that are almost all over the keyboard. When playing, you not only need to pay attention to the operation of the home, but also collect various resources. Also pay attention to the creation of troops, as well as the attack on the enemy.

If you want to play a little better, when attacking, you can't just attack on a single line, because the pressure on the opponent is too small, and the opponent can deal with this battlefield almost wholeheartedly, and it is not easy to win him. A more advanced offensive means is to harass the opponent's rear and attack head-on. A little stronger, it is to attack on three fronts at the same time. Stronger four-line and five-line offense, and players who can play well together, already belong to a very small number of people.

Real-time strategy games are hard, and the sense of accomplishment is not great. Because, if you're not a great player and you're followed by a lot of people, then no one will talk about your game.

Unlike multiplayer online battle arena games, this kind of game that only needs to operate one unit, keyboard and mouse together, and no more than ten common keys is as easy to use. Talking about what they are doing when they operate, how two-eyed, and friends will say that they are proud of their operations while praising them.

In real-time strategy games, in addition to the high threshold for getting started, there is also a problem, that is, the level of old players and new players is surprisingly large, and there are often crushing situations.

Novice players are still using the mouse just to happily build farmers and collect resources. The first wave of tentative attacks for veteran players is already here.

And this is the first wave of tentative attacks for veteran players, and for new players, it is almost a wave that kills him. He panicked and then lost the game.

This feeling of dying before you can contribute is really very, very special and very special to make people feel uncomfortable. As a result, many novice players have given up playing the game.

And old players are not also new players, old players will always stop playing this game for various reasons such as work and life. The loss of old players, the lack of fresh blood injection, this kind of game does not die, what game to die for.

However, while the real-time strategy genre, like all other genres, is destined to decline. However, in the current situation, it is still more promising.

Because, the pace of life in this era is indeed much faster than before. However, compared with the following years, it is still much weaker.

There are relatively few entertainment activities, there are not too many games to distract the mind, and in this ultimate boring situation, even the most difficult game will have a quick start to mastery.

After all, in this era, parents buy a computer for their children, and the children learn various programming languages by themselves, and there are not many small metamorphoses that can write programs and games.

Anyone who has ever studied programming will know that this is not a fun process. At least, Lin Yan didn't find it very interesting when he was in school.

In this era, children regard programming as a recreational activity. Active learning and research is always better than passive acceptance.

Therefore, there are a lot of children with strong programming skills in this era. Even, some of them have a pivotal position in the history of the development of electronic technology. It can be said that it is one milestone after another, and it is worthy of future generations to commemorate the existence.

Real-time strategy games, to put it bluntly, are games that simulate war, and as a world-oriented game, if it doesn't involve reality, it doesn't involve reality, so Lin Yan set his sights on science fiction works. (To be continued.) )