Chapter 47: Two or Three Things About the New Host
Lin Yan is now getting farther and farther away from the specific game production task, and his daily work is more about coordinating in the middle, coordinating the production progress of various departments, and adjusting the degree of matching. Tired is not very tired, but it is very troublesome, because there are always such and such small problems in front of him, waiting for him to deal with.
However, fortunately, with a relatively long period of accumulation, he has become accustomed to this kind of work intensity. It's a little busy, but not to the point of panic. Everything is being rolled out in an orderly manner.
Today, Lin Yan's task is to evaluate the "new red and white machine type two". That's right, this is the second test model of the red and white machine, and the first test model has been dismounted for various reasons.
One of the main reasons is that the new machine looks a bit big and the energy consumption is a bit high. Both of these problems mean that housewives will not like this new machine very much. The machine is large, which means that it is not easy to store, and the energy consumption is large, that is, it consumes electricity, which is more expensive.
There were some other minor problems left, so the first type of host was redone.
Entering the room of the hardware lab, it looks like a small workshop. All were unarmed, wearing white hazmat suits and masks. It's just a white coat.
On the left side of the table, there is a machine shell, which is the shell of the new host, which is still in the classic red and white color scheme. However, the whole machine looks more sophisticated. More curved surfaces have been added, although this increases the difficulty of injection molding, but the factory side says that the process is no problem, as long as the existing equipment is used. A certain amount of modification is all it takes. Although, it costs a lot of money. However, spread evenly across thousands of machines. That's a little money. That's the beauty of industrialization, the more you produce, the lower the unit cost.
The shape of the new machine was not designed by Lin Yan, but he also had a check. His description of the image of the new console shell is that it is an innovation in inheritance. It is necessary to inherit the design language of the red and white machine, such as the striking color scheme of red and white.
That way, whenever players pass by the shop and see a red-and-white machine. You know that this is a game console for Chiba Games. Of course, if the whole design is moved without moving, it will also cause players to be unable to distinguish which is the new console and which is the old console.
Therefore, at this time, it is necessary to make the appearance of the machine look more refined, so that players can see at a glance that this is a much more advanced machine than the red and white machine.
On the side of the new main engine shell is a large piece of electronic components assembled from a device that looks about five times the size of the new main engine shell on the side.
That's right. This is the hardware of the new console. The reason why it looks so big is that all the accessories have not yet been completely determined, and now they are just stacked together like building blocks, and they have not been specifically designed to be miniaturized. Make it small enough to fit into the case of your new red and white machine.
Next to the machine there is a card with the configuration of this machine. and the special functions that can be realized, which basically meet Lin Yan's expectations.
When controlling the relatively low selling price. That's the highest configuration they can guarantee. You must know that even other manufacturers are taking these parts to place orders. The price of a complete set of machines is basically at least 1,000 yen more expensive than Chiba games.
Again, the machines of Chiba games are sold a lot, and the sales of tens of millions of red and white machines have given these parts manufacturers confidence. In order to grab the order, they will definitely give the lowest price.
For Chiba Games, lowering the supply price of the supply chain is also a must. After all, the game console itself is a kind of "poor man's entertainment", and the machine is sold very expensive, and no one will buy it.
However, the specific performance of the machine depends on the game samples developed by the software department. At the moment, the game demo has not been released. Because,The programmer apes of Chiba Games are gnawing on the characteristics of the new machine.,Gnaw through it.,Only when it's transparent?,Can start making games.。
There is sometimes a world of difference between a game in the early days of a console and a game in the later stages of a game, making it hard to believe that these are two machines on the same machine.
The reason for this problem is that in the early days of the machine's release, the games released did not use all the performance of the game console. And the games released later will not only be able to make full use of the performance, but also have the potential to squeeze out more performance.
For example, some new technology, some new techniques. Of course, with the life cycle of the red and white machine, Chiba Games also releases some technology packages from time to time.
Almost all third-party vendors will get a copy of these technology packs, which is certainly not free. The price is not cheap, however, no manufacturer will choose not to buy it.
This is actually a bit similar to forced consumption, saying that it's okay if you don't buy it, but it's not sure that the game you submit will not pass the review, when will you suddenly pass the little shoes. 、
Of course, although they are a little reluctant to let these third-party manufacturers buy technology packages, they are often very useful dry goods because of the content of the technology packages.
So, although there are some complaints, most of the time they still half-push and half-obey. The point of their complaints is often not that the technology package is useless, but that the Chiba game is too domineering.
For example, this year, with the increase in the number of games on red and white machines, the number of manufacturers joining the third-party camp of red and white machines has increased. Chiba Games has introduced a new policy that allows only one manufacturer to release five games per year. If there are more than five, then it will not even be reviewed.
Although this overbearing clause limits the speed at which third-party manufacturers can release games, it also objectively improves the quality. After all, if they don't launch a game so quickly, they can also have more time to refine a game.
Of course, the Chiba game itself is the first party, and there is no limit to the games that can be released. With five production departments, you can basically launch several games a year.
On average, a new first-party game hits the market every month.
Of course, this refers only to red-and-white games, not handheld games.
With the popularity of Pokemon. Yuki Chiba collaborated with Shogakukan to launch the Pokemon manga. And after about half a year of serialization, the animation of "Pokemon" is also on the agenda.
Chiba Games is also using Pokemon to try pan-copyright operation in Japan. Basically, the little yellow mouse in "Pokemon" has been deeply rooted in the hearts of the Japanese people.
Of course, while the country is operating, the foreign country is not motionless, and copyright is also operating. However, because of the previous experience of Mario's copyright operation, the copyright operation abroad is much easier than that in China.
Comics, animations, toys. With cartoon patterns on various packaging, Pokemon as a video game has begun to enter every aspect of people's lives around the world. Meet frequently.
Even, there are some pirate manufacturers who have stolen the picture of "Pokemon" and printed it on their clothes to promote the "Pokemon" author of Chiba Games.
At first, Takada and Chiba Games' contract for Pokemon was a buyout contract, and the buyout cost was about 30 million yen.
Although the Takata family, as a well-to-do farmer, is not short of money. But such a large amount of cash, their family has never seen it.
However, Lin Yan specially talked to Gao Tian about this and wanted him to get a share. That's not how kind he is. What a kindness, how much thinking for Takata.
It's because he's afraid that after "Pokemon" hits. Takada was dissatisfied with the price of the outright and thought that he had lost a lot. Thus running away.
Although there are huge liquidated damages in the contract. However, this huge amount is only relative. For some businesses. Contracts are meant to be violated. The reason why some do not violate it is only because the cost of violating it is higher than the benefit.
It can be seen from this large machine that the new machine uses a game storage medium or a memory cartridge. However, there are a lot more dense leads on it, and the gold fingers on the corresponding cassette are also quite dense.
Originally, the design department wanted to make the new machine compatible with the cassette of the old version of the red and white machine, but in the end, due to cost reasons, it was abandoned.
Because, the new host uses a new central processing unit and graphics processor, and the instructions on the red and white machine cassette cannot be read on the new machine.
If you want the new machine to be able to play games on the red and white machine, there are two solutions, one is to build an old machine's CPU and graphics processor into the machine. The other is to develop an emulator that will allow the new machine to emulate the old game.
Both of these solutions have certain problems. The cost of the former is a bit high, almost directly in the new machine, crammed into an old one. The problem with the latter is that running a game on an emulator is basically like wearing an extra layer of uncomfortable pants, and running the same game requires more functions. A new console would need about 10 times the power of a red-and-white console to emulate a game on a red-and-white machine, but no, in fact, it was only a five-fold improvement.
Another way is to be as violent as the current iteration of personal computer updates. It is a part directly on the new chip, completely inheriting the circuit of the old chip.
Anyway, the integration of circuits is still improving, and even if the original circuit is fully integrated, the space required is not much.
However, there is a problem with this, that is, it touches on dealing with chip manufacturers. Although, now Chiba Games is also in contact with chip manufacturers and is also dealing with them, however, it is only to make the new processor have some special functions, rather than completely changing the structure of the processor.
If you want to make a new machine, it is fully compatible with the old machine. Then, it is almost necessary to redesign the chip, which requires too high a cost. Even if the cost can be shared equally, it is not cost-effective.
In this way, you can only choose games that are not compatible with the old ones. In this regard, Lin Yan is not too surprised. However, he also proposed a solution. The new console cartridge has a minimum capacity of one megabyte, which allows third-party manufacturers to launch game collections.
For example, a series of games is on a single cartridge, so that the game can be sold again. Lin Yan also gave this behavior a vivid and interesting name, called "fried cold rice".
Of course, this kind of behavior will definitely be spurned by players, and maybe the game manufacturer who does it will be called a.
However, this is a good idea for game manufacturers, and the fact that games that have become obsolete can be transferred again, isn't it just the reuse of resources.
On the far right side of the table is the controller of the new console, which is a place of direct contact with the player, and the designers of Chiba Games have spent more effort on the controller than on the shell.
One of the problems with the handle of the red and white machine is that the handle is too straight and not very ergonomic, which means that after playing for a long time, it will feel very uncomfortable to the hand.
Of course, when Lin Yan designed it, he already knew that it would be like this. The reason why he didn't make it more player-friendly was because of craftsmanship. The fewer surfaces, the easier it is to make and the higher the yield.
A game console is a commodity, not an idealized machine, so there are many places where compromises have to be made. For example, compromise to cost, compromise to process.
If you don't compromise and don't compromise, although you can make a machine with a first-class experience, its price will definitely be first-class.
Lin Yan picked up the handle, this time the handle, he directly participated in the design, however, the changes he proposed were not much, but the significance was very significant.
After all, games are getting more and more complex these days, and even games on red and white machines already have a lot of games that use key combinations.
Such a trend shows that there are not enough buttons on the controller, and the more complex the game is, the demand for more and more buttons will increase.
So, he added two buttons to the top of the handle, one on the left and one on the right. These two buttons can be triggered with a slight hook of the index finger, and the design is still very clever.
Of course, the designers of the handle, while being impressed by Lin Yan's idea, also honestly changed the two buttons on the right to six buttons.
The original definition of the two buttons is generally jump and attack, and the four buttons added are jump burst, attack burst, jump attack combination key, jump attack combination key, jump attack key combination.
Of course, these definitions can be changed in-game, and game manufacturers can define their own functions for these buttons.
Of course, all these changes are not a fantasy of Chiba Games, but there is feedback from a third party. While it's not possible for these third parties to directly get them involved in the success of the new console's production, their opinions can be learned. (To be continued......)