Chapter Seventy-Three: Bed-Upper-Layout

When the company is big, there are often many cooperative projects, such as some comic games, some novel adaptation games, and some movie adaptation games. 『』『Words*love*first*hair.』

In fact, Lin Yan is quite disgusted with these works. Let him be the overseer of these games, he won't do it.

Because it's annoying, it's really annoying, for example, making a game of "Star Wars", obviously getting the copyright, but a well-known character in it can't be used. Because, the authorized company, itself does not have the copyright of this character.

It's like Marvel Comics doesn't have Spider-Man's copyright, which is a headache.

There is another one, which is a comic game, a novel adaptation game, and a movie adaptation game, which is difficult to produce high-quality products. It's generally a third-rate work of fans with a general reputation.

In Lin Yan's memory, the only manga game that has achieved above the level is probably the "Naruto-Ninja Ultimate Ninja Storm" series.

This series of games almost blew up the TV anime. It can be said that this series is the highest quality game in the comics, and there is almost no one.

There are also relatively high-quality works, probably a few works of the "Batman" series, although they have not reached the first-class level, but in the second-rate works, they can be regarded as the top deposits.

Of course, because Lin Yan didn't like the character of Batman, he didn't play this game too much. Just a little bit of the game.

After all, people's energy is limited, and even the most powerful person can't play all the games, clear all the plots, and know all the details.

Even game designers, almost. Those who specialize in creating a sense of speed generally go to make zuò racing games.

For example, Chiba Games now has its own series of realistic racing games, the Ridge Racing series. The person in charge of the series is a game designer who loves cars, and he loves to drive cars of all kinds. And to make a realistic racing game, of course, you need to collect a variety of racing cars.

Although the Ridge Racer series has done a great job. However, it came in with the impact of Need for Speed in Electronic Arts.

Here's the thing, racing games are divided into two series, one is the Realistic series. One is the super series.

Realistic racing games, it can be said that you are driving a real car, in fact, the control of the game is not particularly good.

In contrast, the racing game of the super series. Anyone who only needs to play for a few minutes will feel that this game is so simple. You can drive so happily by yourself.

As a realistic racing game, "Ridge Racing" has been supported by the majority of car enthusiasts because of its high realistic performance.

However, Need for Speed, as a super-series racing game, has that kind of unparalleled pleasure. The thrill that can be brought without complicated operations. In terms of audience, Need for Speed has a wider audience, and some people who originally liked Ridge Racing also did so for a variety of reasons.

For example. Talking to others about Ridge Racing, others don't know what the hell it is, but when you talk about Need for Speed with them, they have a head on the head. In order to have a common language with these people, they had to play Need for Speed. After playing it, I found that this game is really okay. It's not that hard to operate, and apart from the kind of expansion packs that make you vomit blood, this game is really good.

In general, Chiba Games has budgeted for its own first-party game designers, and if a game is priced at $50, it may sell a million copies on the market. Then the gross revenue of this game is in the 50 million dollars.

Generally, Chiba games sell a game at a cost price of 60%, which means that a game priced at $50 has a factory price of $30.

Of those thirty dollars, about 40 percent is the budget for game designers. That's twelve dollars. In other words, his budget is 12 million dollars.

If the game sells well, more than a million copies, and the budget is not too much, then the budget for his next game will increase vaguely.

And if this game. Less than 10,000 copies were sold, so I'm sorry, my short career as a designer is over, and there is no future, only the possibility of continuing.

In the past ten years, Chiba Games has trained more than 50 game designers. That is, game supervision. Someone with the same position as Lin Yan.

These are all first-line game makers. Of course, there is a difference between these people. Some people are more famous than games, and when I hear that he makes all the games, buy and buy.

Some are famous games that make zuò.,As soon as I heard that this game series has a new work, hurry up and buy it.,As for who makes this game.,They don't care.。

These game designers can be said to be the most valuable part of Chiba Games.

They stand out among the more than 5,000 people in the Chiba game, of course, if you only look at it from the inside of the Chiba game, this probability of one in a hundred is not particularly outrageous.

But you must know that the standard for recruiting people in Chiba games can be said to be one in a thousand, one in a thousand.

Lin Yan sometimes jokes that if he applies for the job, he estimates that he will not have a chance at all, and he will receive an apology letter from Chiba Games almost 100%.

In fact, this letter that was not admitted was written by Lin Yan himself.

"First of all, thank you for your interest in our company, I feel very honored to receive your resume.

At present, our recruitment has come to an end, our company has been comprehensively discussed and evaluated, we are sorry to inform you that you have not been able to pass our selection, we regret this, please do not be discouraged, continue to work hard!

Passion and self-confidence are the most important things, and I believe that you will find the right company in no time!

Your application has already been entered into our company's candidate database and will be given priority if there is a suitable opportunity in the future.

We sincerely hope that you will continue to pay attention to our company, and we welcome all talents who love games, have dreams, and make unremitting efforts.

Thank you again for your support and attention to our company! May we meet at Chiba Games!

I wish you a smooth future and a bright future! ”

This passage written by Lin Yan can basically be said to be useless nonsense. This was his bad taste, and he had received many such replies before, and he had been discouraged for a while.

Of course, he hoped that his little bad taste would not be answered by too many people.

The future is bright, but the road is tortuous. Don't be discouraged, go all the way, and there will be a path to happiness and happiness in the end.

Of course. Even if there is no channel to happiness for a while, don't worry, life is like this.

It's really not good, it's a big deal to be born again.

Of course. Rebirth seems to be a rare event, and it doesn't seem like there will be much chance of happening.

The progress of the production of "Legend" is not slow, after all, for this type of game, Vulture Studios. Having accumulated enough experience, it would be perfectly correct to say that you are familiar with the road.

The efficiency of their game production is really fast, just as fast as other game production departments of Chiba Games.

Of course, in fact, there are many game makers who have grievances in their hearts. After all, they're all top talents, and they're all going to have a lot of ideas of their own.

However, their bosses, who are the project leaders. Often, in order to take care of the overall situation, they are not allowed to show their talents.

Therefore, although it is a very small probability, there are still employees of Chiba Games who resign. They either went to a company that gave them very good conditions, or they set up their own studio.

They undoubtedly love video games, but many of them have lost their jobs and have not made a fun game at all, and there are a few people who have made a good game. Success is also not as sweet as they imagined.

In fact, the advantage of Chiba games now is a kind of resource integration. They have a lot of resources, lots and lots of things that can be convenient for game makers. There is a complete industrial chain. From software to hardware.

If, a game designer, can't solve the problem in software, then Chiba Games can even find a way in hardware.

There is also those complicated work, which can be done by peripheral outsourcing vendors, which reduces a lot of trouble.

Compared to outsourcers in India. Chiba Games' outsourcing manufacturers are mainly concentrated in China. It is concentrated in three places: Jiangsu, Shanghai, and Beijing.

There are many talented people in these three places, and some of them can even go to Chiba Games for further training.

Of course, in addition to having contacts with outsourcing companies in these places, Chiba Games has also set up branches in these places. The game R&D center is divided into a small area, so that it is convenient to absorb the first-class talents here into its own system.

Chiba Games attaches great importance to talents, because talents are the foundation of Chiba Games, and the importance of Cheng dù is just like the importance of Chiba Games to technology.

Chiba Games attaches great importance to technology, and they probably attach importance to such a program. Now Chiba Games has its own processor architecture.

This architecture is compatible with Intel's 86 architecture, which is to facilitate the development of game developers, and of course, for this compatibility, it is also a great price.

The architecture that is not compatible with Intel is the architecture of the Chiba game handheld, and the Chiba game handheld with a 64nm process can be said to be the best handheld in the world.

Both in terms of performance and gameplay. Although the separation of the controller from the game console has made some players complain, thinking that this is taking off their pants and farting, the silky smooth experience has conquered many players.

Even, some players feel that they have left the controller, but there is a new world, the game console is lighter, thinner, and has good music playback performance, video playback performance.

Chiba Games also provides a very convenient online store for music videos, although it is said that you have to be with Chiba Game members every month and pay a certain amount of money, but the feeling of using it, it can be said that it is really good.

You know, the price of buying a music disc at a convenience store is basically enough to buy a one-month Chiba game membership.

Although Chiba Games has now slowed down its pace because of being targeted, it has not stood still. It's about integrating its own resources.

Let Chiba Games use existing resources to provide users with better services. One of the highlights of Chiba Game membership is that it supports your own home entertainment program, and all entertainment programs around the world.

Of course, there are some countries that don't open up the world network to ordinary people, and that's another matter.

Chiba Games' new handheld consoles are still on the rise, and they have even won the hearts of many people who have never played video games before.

You know, this part of the people who don't play video games is actually very difficult to capture. Some of them have a very bad impression of video games, while others don't play video games at all.

Their intention to buy a gadget like Chiba games is actually to listen to music and watch videos, because, among the machines with the same functions, the latest handheld of Chiba games is the most portable, and the display effect and music effect are also in the first echelon. Best of all, it's very cheap.

Only lock mud expensive machine qì less than half the price. You know, Chiba Games' strategy in hardware has always been to make less money.

Use services to make money, so there is a big difference from those pure hardware manufacturers of lock mud.

The service before Chiba Games was a variety of fun games.

And now, a lot more has been added. Strive to make the handheld of Chiba games evolve from a toy and a non-essential to a necessity.

What Lin Yan is planning now is to make a large-screen handheld, which is about nine inches. The performance of this handheld is basically the same as that of a small-screen handheld, but a new feature will be added, which is that it can be streamed with a home handheld.

In other words, the home machine is in the living room, but you can lie in the bedroom and play with the large screen handheld computer of guò.

Of course, for Lin Yan, this is nothing new, he is just repeating a process. Repeating a miracle he had witnessed.

This series, Lin Yan is not going to be called a handheld, but going to be called a tablet, a tablet with entertainment functions as the mainstay.

You know, a nine-inch in size, portable screen, for this era, is an epoch-making invention.

If this product can be successful, it will be necessary to replace the handheld with a smartphone, and Chiba Games will master most of the usage scenarios of a user.

Everything from carry-on, to the TV in the living room in the evening, to the bedroom entertainment before bedtime, is included. This is a very big business opportunity for Chiba Games.

If Chiba Games is a listed company, this wave of market capitalization of hundreds of billions of dollars is not a problem. (To be continued.) )