Chapter Seventy-Four: Internet Café Kits

The Chiba game is like a giant, even if it has a tiny movement, in the eyes of ordinary people, it looks like an earthquake.

Therefore, the media and the so-called experts will have their own interpretations of the various policies of Chiba Games.

If you just look at their mouthpieces, you may think that they are more witty than the real operators of Chiba games, and most of the entrepreneurs in this world.

However, a look at their resumes reveals that they have no experience running any large company. So, for the insider, they're basically a joke.

Of course, they use it to fool the layman, and they are accurate.

In fact, the real insiders are not their target group. Xiaobai, who doesn't understand anything at all, and those guys who are less than half a bottle and worse than Xiaobai, are the main forces of their fooling.

For the handheld console with a good handle and a separate body launched by Chiba Games, many of them are singing about it. Talking about how things can succeed.,There are so many manufacturers in the history of the game who have killed themselves.,I thought you Chiba Games had thick eyebrows and big eyes.,Like an honest game company.,I didn't expect you to be such a game company.。 As soon as you don't agree, you start messing around.

They shouted bitterly that Chiba Games should know that they were lost and go to the right path. After all, only when you get back on the right path can you continue to happily buy games.

It's a pity that their hard work, Chiba Games didn't even see it. For such an ecological layout, Chiba Yuki Hayashi Hayashi talked about it well, unless it encounters a very big setback, otherwise, it will basically not change the strategy that has been formulated now.

In fact, for so many years, Chiba Games has been in addition to launching games to make money, sponsoring those research departments, and researching new technologies.

It also uses a large amount of cash to integrate the upstream and downstream industrial chains. Acquisition holds shares in many companies. Although they don't have a name called Chiba Games, they are indeed a trusted member of the Chiba Game System.

For example. Titanium Optical Technology can complete its own industrial upgrading by virtue of the huge profits from the production of processing chips and memory chips for Chiba Games.

Make yourself level with processor architecture. Located in the first echelon of the world. Other manufacturers under Chiba Games are basically the same.

Under the magic of big capital and big operation, it has rapidly improved its production strength.

And these changes will eventually be reflected in the end products of Chiba Games. That is, on game consoles. Maybe a small change on a game console is a change that has been smashed out of hundreds, thousands, or even hundreds of millions of dollars.

Now technology is linear and there are no shortcuts. Chiba Games' first consoles weren't actually technologically advanced.

However, after such a long time and fast running, Chiba Games has accumulated enough technology to technically open up a gap with its competitors.

Of course. Chiba Games has never been a manufacturer that brags about how good its hardware is.

As for the function of the game console, Chiba Games' consistent attitude is to do the best at the unit cost, rather than blindly pursuing the most advanced features.

It's not that Chiba games don't want the higher the performance, the better, in fact, no matter how high the performance of video game consoles is, game developers will not be satisfied when it comes to game development.

Blindly pursuing function and ignoring cost is what idealists do. And Chiba Games did. It's a realist thing.

Provide the best service at a certain cost. So that more people can afford their own game consoles, and can afford their own games.

It has always maintained the quality of its own game, and. Maintain the ability to lead the development of the industry.

Since the rise of 3D games, action games have actually begun to become the mainstream in the industry.

However, compared to the three-dimensional action games, which were most prosperous in the nineties, the first decade of the twenty-first century. This type of game is not as popular as it used to be.

Speaking of the reason, it is actually not complicated, and it can even be said to be very simple.

It's an action game that is getting harder and harder, even exceeding the limits of the player's human body. Most players can't even complete the basic requirements of action games, so they can't experience the fun of the game, so they naturally don't play this type of game.

As a result, this type of game has changed from a popular type to a core game.

No way, the difficulty is too high, and there are very few people who can experience the fun of the game.

Even, the game represented by the three-dimensional version of "Enduring the Legend of the Dragon Sword" is a little difficult for ordinary people to even watch.

Lin Yan, in response to this phenomenon, remembered a game that was once difficult enough to make people fall in love. That's the Dark Souls series.

If you want to talk about the difficulty of this series, it is indeed high, but it is not as high as the perverted difficulty of a traditional action game.

The most important thing is that "Dark Souls" is a game that allows players to experience the exhilaration of encountering problems, solving problems, encountering problems, and solving problems.

This is the fundamental reason for the success of this game. As for the malice of the game, the worldview that the game seeps, it's all incidental.

If the game is not fun and not appealing in itself, someone will study your worldview before there is a ghost.

It's like StarCraft wouldn't have published so many official novels and fanfiction if its own game was terrible. There are even manga adaptations, and if Azi's popularity in Japan is higher, it will not be difficult to adapt it into a TV anime.

The basis of this qiē is not how good the setting and plot of "StarCraft" itself are. In fact, these settings can be seen in the prototype of the golden age of science fiction.

For example, the setting of the Zerg comes from Heinlein's "Starship Paratroopers".

However, because of the unique charm of the game, he shows a certain feeling of fighting on the battlefield. His worldview is interesting, and finally he has launched novels, music and other peripheral works.

Even, there are many people who have bought a poisonous insect lamp. As soon as you turn on this light, it looks like a green patch.

The setting of "Dark Souls" is somewhat indescribable, and some of it is inspired by the Cthulhu Mythos.

Lin Yan is in charge of the copywriting of this game, the head of art, and he is looking for a person who is good at creating Western-style Gothic architecture, and the whole picture looks very gray. It's rundown.

There is no background music in the whole game, except for the sound of slashing effects. And because it's a single-player game, most of the time, it makes people feel an indescribable loneliness.

A man faces the monsters of that world. These monsters, not to mention ten or eight together, even if they are one-on-one, if the player is not careful, he will die in Huangquan.

This game takes the route. It can be said that the Wushuang series of the Dark Rong Company is exactly two extremes, and the Wushuang series is a refreshing journey of the game through guò mowing the grass.

And "Dark Souls" is a one-on-one difficult duel to express the charm of this game.

The game was released after about a year of production.

The rating for listing is not very high, as the game looks too unpretentious. There are no cool combos, and there are no big duels.

It seems that it is always a monster that kills the monster with a knife. Although it is said to be a fist, it makes people feel that it is not so visually stimulating.

Lin Yan actually doesn't particularly care about this game. There is no concentration of forces. Promote this game.

Because, no matter how successful this game is, it will only become a less niche game. It won't sell Chiba games, games with cinematic narratives and continuous plots, absolutely not.

Because, the characteristics of Dark Souls are there.

For Chiba Games, this is a game to earn word of mouth, not a game to make money.

In fact, Chiba games also have games that have both word-of-mouth and money, and the name of this game. It's called Uncharted, and it's a tomb robbery adventure game in general.

It can be said to be a parody of the "Tomb Raider" series produced by a Western game company.

Of course, the imitation is not high. It's actually just a subject borrowed. Unlike Dark Souls and Tomb Raider, it's almost always a one-person difference.

Uncharted takes a cinematic approach to storytelling, and there are one or more computer characters throughout the game who are by the player's side and solve a variety of problems. Responsible for speaking, responsible for being funny. To put it simply, it is to make the game not cold.

This kind of expression, as well as the eye-catching graphics of this game, made this game very popular very quickly.

The sales volume easily exceeded one million copies in the first week, and the sales volume in the world reached 5 million copies in the first month and 10 million copies in two months.

This is another game that has reached the 10 million sales level. It can be said that this game series will almost always be made until no one buys this series of games.

In fact, this is what most gaming companies do nowadays. Launching a sequel and serializing the product is less costly, less risky, and more profitable.

Of course, there are many examples of fun games that have been made bad.

You know, a good game series means a pool of cash. And there are companies that are not independent companies like Chiba Games. It's companies with investors who often don't decide to make that game themselves.

It's possible that all the money earned from the series of games will be used to make another garbage game.

It's like years later, Bethesda made enough money on The Elder Scrolls, the Old Man Scrollbar series, and the Fallout series.

But he put the money into the online version of The Elder Scrolls Online, and as for Fallout Four, which was originally going to be made, after it was launched, it was almost like a lump of soaring.

Although its sales have reached the peak of the Fallout series, there are quite a few players who are disgusted with this new work in the Fallout series.

Even, technical players, after borrowing the game package of "Fallout IV", found that this game has a large number of small tails.

In other words, this game is not a finished product at all. is a semi-finished product. There are many things that should have been made that have not been made.

And the map has also shrunk considerably.

And, the words that come from the developers' mouths, that is, the statements of the so-called uncles' parties on the forums, can be known. The time it takes to make this game is actually very short.

Because, almost all the people in the project team were transferred to make the online version of "The Elder Scrolls".

In fact, Lin Yan is actually responsible for the aspect now, probably only the aspect of game planning. He wasn't very responsible for specific things, such as programming, and art.

And, because he manages a bit more projects. In fact, in addition to him, the chief producer, each game has its own main planner, main artist, main program, and staff in charge of administrative convenience.

This kind of game system has been going on for a long time.

Even, sometimes due to the fact that the people of the fifth development department are not too adequate. Other development departments will also receive Lin Yan's plan.

Of course, there will be some people who will not be happy with this.

However, there are some people who feel lucky. You must know that in Chiba games, Hayashi Hiko maintains his peak creative state like this, and as a veteran game developer. It's really very little, very little.

More people, as the tears of the times, have withdrawn from the development of the front line.

After all, they don't understand how to make a 3D model and draw a 3D map for the art of making a 2D game and drawing a dot matrix.

A person, in fact, will solidify.

In the writers' circle, this is called Jiang Lang's talent, which means that this writer is not suitable for this era, and no one reads what he writes.

In fact, it's not that these writers can't write, it's just that times have changed, and they are still stuck in a few decades ago, and they have not adapted to this new era, and they have been eliminated.

People like Lin Yan, who are not eliminated by the times, and have always led the development of the times, are really too few and too few.

Of course, Lin Yan didn't feel anything special himself, he knew that he had such a creative ability, why.

After all, as a reborn, after avoiding his weakness, he can't reach a considerable height. Isn't that a disgrace to the face of the regenerate?

In fact, now in third world countries, there are some third world countries, computer games have begun to become popular.

Therefore, Lin Yan urged the online game production group, and "Legend" should be made quickly.

In addition, Chiba Games also put down its body and tailored a set of Internet café management system for Internet cafes, and Internet café game systems. The system is completely free.

It's not about making money from this system, it's mainly about building a promotion channel, which you must know can turn stones into gold. (To be continued.) )