Chapter Eighty-Seven: Development Kits

SimCity is here.

Because of Lin Yan's previous articles published in magazines and the controversy of various media, this game still attracted the attention of many players.

In fact, there are not many gamers who read game magazines, only about 5% of the total number of players. However, this 5 percent will affect the majority of the next 95 percent. That's the influence of the media. It's also why it's now popular that game companies are stuffing money into the media.

Of course, most of the money is stuffed with sponsorship, in short, it is reasonable and legal. So, even if you know, it's useless.

Hayashi didn't look at how SimCity sold after its release, and this time, he brought together the people from the Fifth Game Division. Tell them there's a new project, and that's The Sims.

This is the second game in the simulation series.

Lin Yan did not rush to let these people take on the task, but arranged a vacation for them to live in the United States for a period of time.

In Lin Yan's mind, "The Sims" should be a game with the American environment as the main setting, and it is still necessary for these game makers to go to collect the wind first. Moreover, this can be regarded as a vacation, which will not make these people have too much disgust with being playing games and games all the time.

Moreover, in this game, Lin Yan is facing players in the United States. And not players in Japan. And like the previous games, they are the kind of games that want to use them to open up the PC market in the United States.

When he proposed this project, there were also some voices within the fifth part. They say, what's the point of a game like The Sims, don't you live in real life, why do you need simulation?

Lin Yan explained it this way. Although it is true that people live in a normal and real social environment, this realistic environment is not necessarily what they want.

Some people want to live a life of glittering and embracing, but he is an introverted and shy person, and his appearance is relatively ordinary. and those who have no money.

Will the real life of such a person be beautiful? Could it be what he sometimes fantasizes about?

No, it won't.

And "The Sims" is to use the game to create a possibility, so that such players can wander in such an illusory world.

Many people have already said that they understand.

Then, Lin Yan extended the concept of social games. It is explained in advance that after the Internet becomes more and more popular in the future, social games will become popular.

People on the Internet are like wearing a mask. Playing the role of another self that is not quite the same as in real life.

Lin Yan solved all the confusion of the game production members, and asked them to apply for a group visa, so that they could go to the United States to experience the atmosphere of life in the United States.

It's not that you have to understand what life really is like in Americans, but that the interpretation has some basis in reality, otherwise, The Sims becomes too weird. It's too bad.

As the group was about to leave Japan, they heard the news of SimCity's success.

SimCity is such an off-the-beaten-path game. Within a week, more than two million copies were sold on various platforms around the world.

Although, this sales result may be considered a rarity in the Mario series. But. For such a game that most people don't have confidence in, it's already considered a big success.

Game Pass interviewed several SimCity players, and they all said that the game has a very special magic, even if it seems simple. It's just building something, but after night, it can't stop.

Quite a few, veteran game reviewers, also feel that they feel this way.

Many game companies that didn't value the type of game "SimCity" began to study why such a game that was not exciting at all and why it could sell so well.

After studying for a period of time, many companies have come to a conclusion that is the charm of construction.

Compared with destruction, the charm of construction seems to be very great.

As a result, another wave of simulation games began to brew, and I believe that it will not be long before all kinds of simulation games will be flooded with super red and white machines.

Lin Yan is actually not averse to following the trend. After all, those really inferior games are unlikely to pass the review of Mario Club.

As long as the games can be released, it shows that their quality is justified. As he thought before, she has a relatively clear pursuit of how many games there are in a game category and the diversity of games.

After all, at his current height, what he is pursuing is not whether a game is a big hit, but to maintain the ecological environment of the entire game industry.

If only Chiba Games makes fun games, other companies will all produce garbage games. Then, the video game industry will also decline rapidly.

And the Chiba game itself can't be said to be a fun game for how long it can be made.

After all, progress can only be made by comparing with each other. If the games compared are all garbage games, then Chiba Games will not feel that there are any flaws in their games, and they will not make any changes.

Sailing against the current, if you don't advance, you will retreat.

If, do not pursue good, better. That's a regression, at most a few years, the level of Chiba games is about the same as those manufacturers who make inferior games.

Just like Atari did.

Lin Yan didn't go to the United States with him, in fact, he had a draft in his chest about what "The Sims" should look like.

Now that it's winter vacation, Lin Yan's task now is not to go on vacation and rest. Instead, they have cooperated with some research units to develop some software for making 3D games.

The accumulation of next-generation game consoles has begun, not only in terms of hardware, but also in the software used to make games.

After all, companies that make games still like software that's easy to use. Even if the development kit is difficult to use to a certain extent, it can drive them away.

In fact, developing a game on a super red and white machine, don't look at the game, it is much more complicated than on a red and white machine. However, the difficulty of development is actually decreasing.

After all, Super Red & White is no longer about writing games in assembly language. A more efficient high-level language is used. Plus some experience accumulated in the era of red and white machines. These game companies are easy to get started with the game production of super red and white machines.

Lin Yan's current goal is to make an easy-to-use 3D game development kit. (To be continued.) )