Eighty-sixth listed
The "Super Mario" series, in addition to the genre of platform-hopping side-scrolling scrolls, has now developed many genres such as role-playing, puzzle and so on.
In addition to Mario and his younger brother Luigi, as well as Princess Bichi, there are also characters such as Yoshi.
Even, in a certain game, the great demon king Kuba is the protagonist.
However, it's a pity that Mario doesn't seem to be a good fit for animation. I've made some animations, but none of them have become popular.
Lin Yan once suggested that Mario Animation adopt Disney's Mickey Mouse game production model, using a unitized storyline, which has little connection with each other, and everything is mainly funny and funny. But even if it did, it wouldn't be useful.
It seems that Mario, the uncle of suspenders, can only drill pipes and become an animation star.
Even so, though, there's nothing wrong with that. Mario's peripheral products, still, sell very well.
Banana brands from a certain country were even bought here in Chiba Games, and Donkey Kong and his son Donkey Kong had the right to use the image.
Lin Yan thinks there is no problem with such an image endorsement.
He once saw a chicken holding a soup spoon printed on the chicken essence sold in the supermarket, and a cartoon cow on the fat cow slice saying that the fat cow was delicious.
This is too terrifying, and it gives Lin Yan the feeling that it is like a cannibal-human-clan in the human race holding a piece of human-meat, saying that this is a first-class awesome and delicious.
It's not cute at all, it's just terrifying.
Monkeys eat bananas, it's normal, isn't it?
Lin Yan wants to make a series of games with the theme of "black fairy tales", that is, to change the fairy tales and legends that have been circulating for a long time into those dark styles and make them into games.
But. He was afraid of scaring the children and ruining the beautiful childhood of these children. I had no choice but to give up this idea. After all, the two console platforms of Chiba Games, one handheld platform, are all age-oriented. It's hard to build a good reputation. However, it's easy to break it.
Today, the intangible assets of Chiba Games are already high. According to the data released by an authoritative research company in the United States, the trademark of Chiba Yuki, which is made up of several red maple leaves, has been worth more than one billion dollars.
In front of the Chiba game logo, there is only the Coca-Cola logo.
The business schools of some well-known universities in the United States have also included Chiba games in the scope of their lectures. Analyze why Chiba Games has become such a big company, and how it has become such a big company.
In the mouths of these old professors, a very important factor. It is the closed game review system of Chiba Games that avoids inferior games flooding the market, avoids bad money driving out good money, and ensures the quality of games. Restoring player confidence in video games.
Experts and professors all believe that this is the solution that Chiba Games has found after seeing Atari's death. After all, Atari is so open that anyone can make games. Anyone can publish a game, and eventually inferior games are rampant in the market. It made the market lose confidence in Atari's game and died.
As for anything else, Lin Yan didn't know very well.
Those universities love to analyze how to analyze, and often the results of their analysis are reliable. There are some things that are in line with the facts, but relatively speaking, there are many things that do not conform to the facts.
Chubby Dun is also making arcade games now, a few years after the exclusive domination of the arcade market in the Video Game League. There was an originally small factory that launched a model of arcade machines.
This model of arcade machine can achieve more functions. It's a bit like the red and white machine in the arcade. is a platform.
In the past, making arcade games often required both hardware and software.
A game is a console.
And the platform launched by this small company puts an end to the status quo of the industry.
Even before, the video game league has launched some arcade machines with strong compatibility. However, they are not so open for their own benefit.
And now this new arcade platform, you only need to change the game cartridge to complete the game change. As a result, arcade owners have dramatically reduced the cost of replacing a new game after a game has become obsolete.
As a result, this kind of class platform was rapidly promoted. It also ended the days of the video game league, which was close to monopoly on video game arcades.
Chubby Dun is now also a well-known game producer, and the games he makes are known for their rigor and hardcore. It has been well received by players.
And his company, the main game producer, is also the only one. Other game producers, at most, make games that don't lose money. And the games made by Little Fat Dun are often big sellers.
After another three months, SimCity, which had been in production for more than half a year, finally completed the final stage of testing and began to write data to cassettes and disks.
Because SimCity needs to store game progress, the Super Red and White version of the cartridge has a battery on it, which is responsible for storing data.
In fact, before the launch, the amount of data in SimCity was massively reduced. The level of graphics that could have been achieved is not seen on the distribution.
Of course, this is because of the limitation of cassette storage space, and Lin Yan now hopes that the disc era will come sooner.
However, even if it is fast, it is a matter of next-generation consoles.
Even if it is a super red and white machine expansion port with a disc, the number of holdings will not be too high. The disk expander in the era of red and white machines has proved that this kind of installation behavior is unreliable.
The graphics of the Super Red and White version have been weakened, and of course the PC version has to be nerfed. Otherwise, these players on the console will not make a fuss.
Of course, in order to comfort PC users who have purchased a titanium graphics card, SimCity still has some unique features for personal computers.
For example, if you have a graphics card, you can turn on the shadow effect, so as to achieve a false three-dimensional picture feeling.
In fact, due to the deliberate lack of optimization, starting a shadow effect has already exhausted the full performance of the titanium graphics card.
This can be regarded as a case of no business and no treachery.
After all, you have to take care of the host user on the one hand, and the graphics card user on the other. After all, everyone has spent money, and it is really difficult to make everyone feel satisfied.
Lin Yan did this, and the effect he wanted to achieve was like this. That is, graphics card users think that you see me has a shadow, and others don't. And the host user thinks, spending several times the price of the host, there is an extra shadow, and I don't lose money.
Under the trade-off, SimCity was released. (To be continued.) )