Chapter Seventy-Two: Get Used to It

From Hayashi's point of view, online games are imperative. However, even the free-to-play mode of Stone Age has a gratifying income.

However, the mode of online games in Japan is still not so easy to roll out. As for the reason, there are still too few high-end gaming PCs.

Computers are still mainly office computers. Then, the demand for game entertainment was still placed on home game consoles and arcade machines.

Of course, due to the difference in the use cases of these two main models. Popular games also vary.

Due to the large flow of people in the arcade hall and the fact that people can come into contact with each other face-to-face, fighting games are very popular.

When fighting games arrived on home consoles, they didn't have such a good popularity. One of the main reasons is that you can't find anyone to fight when you play fighting games on your home console. If you just play with the computer, it won't take long to get tired.

As for the controller, the controller is not suitable for the frustration system of fighting games. This is not too much of a problem, because there are already third-party accessory manufacturers that have launched special joystick peripherals for game consoles.

In fact, there are really a lot of people who eat around Chiba gaming hardware. In addition to factories that produce various game consoles for Chiba games, there are also factories that provide raw materials in the supply chain.

As for the manufacturers who can't get in the orthodox sequence, they will also get the peripherals of the Chiba game, such as the controller or something, reverse engineer, and then imitate a similar controller.

Although the first-party accessories of Chiba games have always been known for their excellent quality. However, for the sake of excellent quality, the price paid is to buy these accessories alone, which is really painful.

Chiba Games itself understands this. Therefore, it is relatively tolerant of those manufacturers who imitate peripherals.

In fact,Strictly speaking, Chiba games and these peripheral manufacturers of foreign factories can also be said to be a strip of water.

Because, go back to the roots. It can be found that these imitation peripheral manufacturers are not shadow companies of some factories in the production sequence of Chiba games. It's all kinds of subtle connections with these companies.

For example, it is the superior supplier of the raw material supplier, for example, it is the superior supplier of the superior supplier.

Even, some miscellaneous peripherals are actually from a production line with the peripherals of Chiba games. However, because the quality does not meet the requirements of Chiba games.

But. The quality itself is actually passable, and it can be used. Rather than becoming a scrap product, it is better to sell it on an OEM basis.

If, later the sales are not bad. Maybe there will be a single production line with low quality requirements.

Of course, these manufacturers have the ability to imitate peripherals, but there is no way to imitate the whole machine.

Because, the host of Chiba games. There are a lot of self-made exclusive chips. And these chips are basically scattered among the core manufacturers of several Chiba game production sequences.

For example. Titanium Light Technology is one of them.

In addition, Chiba Games is very forbidden to see these chips, and unqualified chips will be destroyed in a centralized manner. In the production process, the amount of chips used should also be accurate to the single digits.

Therefore, even the front-line workers in the final assembly plant are difficult to bring out a small chip.

You know, that's quite an achievement. Most factories are pursuing such a high level of corporate management.

Why? It is because in the actual production process, feeding and discharging are all a dynamic process.

Unless the production line is stopped and the inventory is counted, it is difficult to find some shortfalls.

This is also why the personnel of certain businesses. The reason for daring to cooperate inside and outside, stealing and stealing materials in the company.

And Chiba Games' well-designed management system has done just that. Of course, it's not that the people of Chiba Games have a few more hands and a few heads than others.

This is because Chiba Games has adopted digital management. There are some more complex mathematical problems involved. For example, how to be most efficient in the outbound and inbound storage of a warehouse. This requires a very complex algorithm.

People can do it though. But people can only do it for a while. After a long time, it is inevitable to slack off. However, it is not the same when it comes to machines. The machine is not humane, and will not be accommodating because of some special circumstances. It will not cause any huge losses because of their own negligence.

In addition, there are corresponding sensors in each link to record the whereabouts of each fast electronic component. Even, on all electronic components, there is identification information.

This makes it easy for the machine to distinguish which supplier the electronic component is produced by and which batch of the year and week.

In this area, Lin Yan still has some contributions. His contribution is to create a more informative QR code based on the barcode.

Actually, the principle of QR codes is very simple. It is nothing more than black and white, which have different refractive indices under the irradiation of the laser, so that the sensor that is still far from the level of the camera can complete the recognition.

The principle is probably no different from the zeros and ones of the machine code.

The technology of QR codes has spread out in a short period of time. Because, compared to traditional barcodes. QR codes are capable of carrying more information.

In the past, the barcode could only express a string of numeric numbers between the black and white bars, and the corresponding content of this number was stored on the scanning machine in the supermarket.

QR codes, on the other hand, can store more information. From the simplest numbers to even pictures, videos can express themselves.

Of course, the QR code that can hold a video should be very large.

In fact, QR codes are an improvement in capacity compared to barcodes. It's actually a dimensional progress. Why do you say this, think about it, the information that the barcode can be recognized, only one line is enough.

The QR code, on the other hand, displays the information within a surface.

Even, with the development of science and technology, it is not surprising that Lin Yan has a three-dimensional code.

It is even more terrifying to know that the information stored in the three-dimensional code is even more terrifying. Because, 3D codes can be divided into different angles, with several different cross-sections. Each section has a corresponding information, and when all of them are read, the capacity of the data will be terrifying.

Of course. Three-dimensional codes in space can be difficult to appear. According to the existing technology, what can be achieved is to do things on the timeline.

Just like three of the four corners of the QR code, there is a black block, which is used to determine the direction of the QR code.

Three-dimensional codes that circulate over time, except for the positioning direction of QR codes. There will also be a start and end marker.

Of course, such a three-dimensional code. It's not really much use. Because, in a short period of time, the information stored in the QR code is already enough.

And the more troublesome three-dimensional code, there is no need to exist for the time being.

As for the kind of three-dimensional space code that Lin Yan envisioned, I don't know if I can see it in my lifetime.

In fact, in Lin Yan's own heart, under the mind of his science fiction soul. He prefers to think of the three-dimensional code of space as a kind of writing used by advanced aliens.

Aliens write novels. It's all like that, and then the reader dissects the three-dimensional code from all angles to understand what is written.

When I think about it, I feel that it is full of force, of course, it may not be easy to use.

Because, such a text is too expensive to learn.

It's like zeros and ones can describe almost everything in the world, so why is human nature in language. There is no analogue language, only two letters. Then, these two letters, form a variety of sentences.

Human natural language, the basic components of the composition, is neither too much nor too little. Because, too few words. It's too hard to describe things.

Describe the table with hundreds of zeros and ones, and you can't stand it.

If there are too many basic letters, although it is easy to use, there is another problem, that is, it is too complicated to learn.

Thereupon. In learning and using, I gradually found a balance, and a variety of languages are now popular in the world.

Lin Yan actually made an indie game anonymously recently. The name of this game is Crazy Circuit, and this game is really crazy.

Because, this game can basically be said to be impossible to play without a computer foundation. Because, what he has to do is to control a robot to complete all kinds of actions to clear the level.

However, it does not support direct up, down, left, right operation, and does not support entering various languages. The way to play the game is to connect one gate circuit after another, and use these circuits to let the robot move.

Basically, in the final "Super Crazy" mode, Lin Yan had some difficulty clearing the level by himself. Basically, the people who can clear all the levels in this game are not scientists.

This game can be said to be about abusing players and confusing the player's IQ for fun.

When Lin Yan did it, it was just a whim, and as for whether anyone was playing or not, he didn't care. It was originally a sketch game.

From having an idea to making it, he used his free time alone to complete it in three days.

Because of this, the whole game has no graphics and no background music. The only sound is a buzzer-like noise coming from the robot as it moves.

However, what surprised Lin Yan was more. This game, which has been silent for nearly a month, has been on the best-selling list of the Chiba Games Indie Game Channel.

There are many people who have bought this game and, judging by the reviews, have had a lot of fun.

Lin Yan looked at the leaderboard, of course, there is this game, only the impact of the price of three hundred yen. However, know that on the indie game channel, there is never a shortage of free games.

However, there was no result that caused a sensation.

Someone in the comment area of "Crazy Circuit" said that he found the emotion when he first played the game. Why do you say this, in fact, the reason is relatively simple.

That is, the difficulty of this game is very high and challenging. Unlike today's games, which are full of compromises for players.

Reducing the difficulty is not the same.

Even if there is a lawn mowing game like the Musou series in console games, but, compared to some online games that can be hung up with one click, it is still more modest-.

And the player group that plays indie games and likes to pan for gold in the sea of sand is, in fact, a relatively core player group.

They don't think much of the so-called casual games. However, in the design process of most games, it is impossible to only consider the feelings of the core players.

You must know that these core players are really not a good group, they are not only demanding of the game, but also very stingy.

Compared to those cute little whites who charge money without saying a word. They're just so unlovable.

When Lin Yan was doing formal game planning, he actually didn't take much care of the core players, but preferred the novice players with a larger number and stronger spending power.

Because, for a big-budget game, only by selling enough copies can you not lose money, and only by selling a good number of copies can you have a sequel.

This is actually very easy to understand.

A game development and publicity budget totals $50 million, and a game is $50, and the company that develops the game can get 30%.

Then they need to sell at least 3,333,334 copies to ensure that the investment will not be wasted.

Of course, it's actually possible that three million copies will be enough. Because, in addition to selling the regular version of the game, you can also sell the collector's edition at a higher price. There are also original art collections, setting collections, or peripherals such as plastic figurines to make money.

You must know that the ability to make money around these surroundings should not be underestimated.

Even if you feel that these things are priced too high and may not sell, there is a way to solve them. That's selling limits.

I'm only going to make 3,000 copies of this thing, and it's limited to 3,000 sets worldwide. If you don't buy it sooner, you won't be able to buy it.

Those loyal players naturally buy and buy.

In fact, every year, there are some game companies that use this method to sell an unknown number of game merchandise.

These game companies, if they find that a model is not selling well, they will stop. If these models sell well, they will release other limited editions.

For example, the first time only, the anniversary limited, the birthday limited, and so on.

Of course, these things aren't the first of their kind in the gaming industry. It's something that Japanese game makers have learned from other industries in Japan.

To put it bluntly, limited commodities are considered to create a state of scarcity, resulting in a shortage of supply.

If a hundred people want it, I'll issue fifty. Then, I sold these fifty for ten times the normal price, and you said you would buy it or not.

If you don't buy it, you won't be able to buy it, and if you buy it, it's expensive. Just think about it yourself.

Of course, Chiba games are not exempt from vulgarity, and they have launched a lot of various limited edition machines. For example, "Dragon Quest" limited edition, "Final Fantasy" limited edition.

However, in fact, Chiba games are not very concerned about the limited edition. The limited edition machine, at best, uses a colored case. Even, sometimes there are even sticker Dafa.

Japanese players are not much disgusted by such bad intentions, because they are used to it. (To be continued.) )