Chapter Seventy-Six: Warcraft
Due to the development of the super red and white machine, the picture expression has been improved by an order of magnitude compared with the red and white machine.
Therefore, the game genre of visual novels has also found a market on super red and white machines.
Coupled with the fact that this type of game requires a lot of technology, it's not that complicated. As long as there is a good script and a passable artist, the quality of the game is guaranteed.
For a time, the game genre of visual novels has launched many games.
Kaohsiung's "Song of Saya" is not so eye-catching among the many submissions of "Game Future". Even, for the first time in the eyes of the auditors.
I thought that the game "Song of Saya", like many visual novel games, was the kind of love-love-love story between young men and women.
However, there was a car accident, and the fact that the actor sees things differently from others is more innovative. Therefore, the reviewers, just keep playing.
That's bad, a mediocre unfolding, always plain and warm atmosphere, which makes the final ending even more shocking when exposed to the player.
Although the game is mosaic of all ages because of the super red and white machine, all those flesh and blood are mosaic. However, these mosaics did not make those flesh and blood no longer scary, but became more scary.
Such a game with the ability to shock the mind can naturally be said to be a masterpiece. Therefore, "The Song of Saya" also passed the preliminary review and was placed in the basket that passed the preliminary review.
There are more games waiting to be passed, and it will be handed over to the superiors to deal with.
Because, with the good development of these two years. Submitted to Chiba Games' "Game Future" contribution now. Most of them have already been burned into cassette.
This is certainly not a participant, who has the ability to burn the cassette himself. It's because. Recently, a new cartridge used in Chiba games, a new service adopted. The result.
What is the new cassette, the new cassette is not the kind of cassette that can only be burned once and then solidified. It's a brand new game cartridge that can be erased over and over again.
As a result, quite a few stores also offer the service of erasing games. No matter how old a game is, as long as it is a game in the database, it can be burned on the cassette for 500 yen.
This is a great saving in the cost of the cassette, and the second is. Those old games that can't be sold also have room to continue to shine.
For the entries of "Game Future", it is also recommended that the contestants, after compiling the program, go to these stores, and with the help of a certain level of technical staff, burn them into a cassette and mail it to Chiba Games.
In this way, the process of checking for errors is put into account. It was put on the player's side. The burden on Chiba's side of the game is much smaller. Compared with thousands of years, most of the entries are half-finished works, and Chiba Games needs to help them complete them. Today's game. Almost all of them are mature works.
Even if it's not complete, it's more of a less soundtrack, and in some places the picture is replaced with text. These are small problems.
The plan of "Game Future" is really not worry-free. as well as saving money. But that's it. But so that many people who have the dream of making video games can have the opportunity to try.
In other words, Chiba Games, with the game selection activity of "Game Future", is able to know which potential game producers have emerged compared to other manufacturers.
And, be able to be one step ahead of others and include them under the command of Chiba Games.
This is also what Lin Yan thought in his heart when he established the "Future of Games" event.
In addition, this activity is also a non-profit project in cooperation with the Ministry of Education, but the benefits are obvious.
It's not that the video game league doesn't want to learn. It's that they can't learn. The first is the relationship with the relevant departments of the government, and they cannot find it well. The second is that their game consoles can be regarded as niche game consoles, and the player base is much smaller than Chiba games. Therefore, even if such an event is held, there is not much prospect.
Twenty days after Lin Yan finished producing "Song of Saya" in Kaohsiung, he saw the game "Song of Saya".
When he saw this game, he shook his head several times, and the warrior of love appeared?
This is Lin Yan's inner thoughts, the warrior of love, and the name of Lin Yan's world, for the author of "Song of Saya", Xuyuan Xuan.
The reason why he is called a warrior of love is because he is very "loving" and likes to destroy those beautiful things for players to see.
Let the players be painful and happy, and enjoy the shock from the soul in the torment.
Lin Yan smiled and said, "The person who can make this game must be a pervert." ”
The other employees in the Mario Club nodded very much in agreement when they heard Lin Yan's joking.
After doing this, Lin Yan returned to his office, picked up the pen and began to plan a new game.
The new game, of course, is Warcraft, which was named after StarCraft, the first generation of Warcraft, which was born long before StarCraft. There was only the confrontation between the human race and the beast race, and even if the strategy game was still in the exploration period at that time, it was not mature. Therefore, "Warcraft" is not too fun and does not have much reference significance.
So, Lin Yan set his sights on "Warcraft II", compared with "StarCraft", the battle part of "Warcraft" is much slower.
First of all, it is to add hero settings and leveling elements. Of course, if you play Tower Defense Wave, you can also play it.
However, in terms of authentic gameplay, the pace is much slower than that of StarCraft.
The reason why Lin Yan developed "Warcraft" immediately after developing "StarCraft" is because the background of "Warcraft" is a fantasy background, which is easy to be accepted by European and American players, and second, he still wants to seize more share of personal computer games through this game.
After all, console games are now firmly controlled by Chiba Games. And personal computers, as terminals with more extensive uses and higher penetration rates, will definitely get better and better.
There is no need to even estimate it, Lin Yan has seen that future with his own eyes. In backward countries such as the Third World, because of economic, policy and other factors, home game consoles are simply hung by personal computers.
However, since personal computers are relatively open. There is a problem that cannot be solved. That is - piracy.
No matter how encrypted it is, as long as the game is running on a computer, there must be a way to undo it. Because, although more people play computer games, stand-alone game manufacturers still prefer to make games on consoles. (To be continued.) )