Chapter Twenty-Eight: The Kingdom of Rhythm Heaven
The production process of video games is basically a process from fragmented organization to specialization.
Of course, after the big game, the concept of indie games and indie games came to an end. After all, not all players like to play big games.
Relatively speaking, big games will be more tiring to play, and those lightweight works will be popular with players.
Of course, in the nineties, indie game producers, it cannot be said that there were none, but there were definitely not many. Because, they don't have a channel to publish games.
Unlike later in the Internet era, games can be released through websites, and even crowdfunding can be used to raise funds.
Of course, there is another thing that has changed direction, and that is Chiba Games' "Game Future" plan. Every year, this program is able to discover some game talent with their own ideas.
It is not an exaggeration to say that it is the imperial examination in the age of video games.
These people involved in the production of games may have been just players before, or they may have been just small game makers before.
However, after finishing in the tournament, they will have a bright future in their video game careers.
This honor represents their ability, represents their strength, and is a stepping stone for them to work.
In the first two editions of "Game Future", Chiba Games also included all the winners in Chiba Games. Most people are quite happy to get into the Chiba game.
However, with the maturity of the video game university established by Chiba Yuki, it has been able to provide a large number of professional game talents.
So, for the "game future", these are basically in some areas and there is a serious shortage of talent. It's not so much of a pursuit.
Originally, Lin Yan came up with the "game future". To a large extent, it was also to make up for the company's lack of talent at that time.
After all, a company. The speed at which a company expands is directly proportional to the talent it has.
The expansion of Chiba games has almost reached its limit. Because, almost all the markets in this world that can afford video games have been occupied by them.
Of course, the whole process is a bit rough, and all they have to do now is to work intensively on the land that has been staked and circled, and strive to get every plot. are cultivated into a piece of fertile soil.
Chiba Games has now changed to the direction of a large international company, and the original outsourcing OEM production system is now moving towards a more high-end, more scientific virtual production.
However, it is not particularly easy to get to the game of virtual production. This requires a global co-ordination. Originally, those OEMs will be managed as Chiba Games' own workshop group.
It has a unified quality management system, a unified purchase channel, and the coordination of logistics and transportation around the world. It's almost a collaborative effort involving hundreds of thousands of people. It was really difficult to manage during this period.
If you want to make no mistakes, you need to make the operation of each department accurate to the second. The maximum error should not exceed ten seconds.
Otherwise, there will be many problems with the whole system. Even. The overall shutdown may not be possible.
Chiba Games is in charge of the overall leadership of this aspect.,Basically, even if it's a black hair.,Stay in this position for two years.。 It's basically full of gray hair.
This process is just too much effort and the whole scheduling process. There are always all sorts of problems going on. However, due to these years. We have accumulated a lot of experience and have a lot of plans, and when we encounter a crisis, we can basically find a corresponding plan.
Therefore, the whole process has also become easier, so that the person sitting in that position is less tired.
This system of Chiba games is now used by many schools as a case study to introduce students. In their opinion, this is a very large, successful operating system.
Even, in the research and development of new consoles, Chiba Games can do thousands of people, at different times, in different places, all over the world, to work together on public relations problems.
The R&D of the Video Game League is nothing compared to them.
In fact, the ability of a single engineer in Chiba Games is no stronger than that of the Video Game League, and even worse than that of the general.
But when it comes to large-scale group battles and group fights, the advantages of Chiba game engineers are hearty.
Now, Chiba Games has gotten rid of the crisis of poor technical reserves. There is already a technical reserve for the next five years or so.
And there is a clear roadmap for the next two years.
These things seem to be simple and inconsequential, but they are a summary of Chiba Games' work in the past ten years.
Lin Yan also learned a lot in the process, and now, he doesn't attach so much importance to the knowledge he has mastered when he is reborn.
I also feel that I can't look down on the wisdom of people today because of these things. Over the years, Lin Yan has seen too many smart people.
Some people feel that they are far behind. Being able to see these people, Lin Yan felt that this world was really unfriendly to ordinary people.
Take the stock market as an example, the reason why Chiba games are not listed now is because Chiba Yuki and Lin Yan both think that the stock market is a casino.
It is a realm of mental arithmetic and unintentional realm.
Those ordinary people, no matter how much they buy and sell stocks, can't make as much money as these predators who manipulate behind them.
Plus, the Chiba game itself isn't short of money. I can't use the money from the listing to raise funds, so I didn't go public.
Today, Chiba Games Global Entertainment, in addition to the branches in two countries, is in a state of losing money, and the rest are making a small amount of profit on the premise of not losing money.
Moreover, these departments are also very strong in their support for Chiba Games' own fist products, game consoles.
In the consumer electronics industry, today's Chiba games can be regarded as giants.
A new portable handheld game console has been released, this one with a color screen, as well as a resistive screen that supports single-touch control.
We have also cooperated with many companies to support the playback of a variety of music formats. Even. I can also read some novels and stuff.
Suffice it to say that this machine is in addition to being able to play games. It is also a device that can bring different entertainment experiences to the holder.
More importantly. The machine uses a rechargeable battery, so the cost of use is also much lower.
Because, with the advancement of display screen technology, the overall power consumption of the fuselage is not so big.
Another interesting application is this game console, which can communicate wirelessly over short distances.
This feature, in addition to allowing players to exchange items with each other. Play together. It is also able to support chat.
It's kind of an original version of the neighborhood people.
It's also a very interesting feature.
Lin Yan is also more attentive in this.
This machine supports up to eight people to communicate online, that is, it supports group chats.
Lin Yan deliberately added a small game of "You Draw and I Guess" in this mode.
Of course, some people ask where the app is used, after all, it can't chat over long distances.
Lin Yan smiled brightly and said, it was used in class. In one class, everyone used such a game console to play games together. It must be exciting.
Of course, on the surface, it doesn't say that. After all, many of the people who buy game consoles are parents. Let them know that children will talk in class and not listen to the lesson, and it's not good.
This technology in Lin Yan's imagination. It should be worn on a game console, such as walking to school. It will be able to record all the people who have encountered and who also carry this host.
To be able to chat with them.
Ideally, this technique can be useful in a "shutdown" state. This can lead to many romantic encounters.
He glanced at her. She smiled back, and life suddenly awoke.
Such a beautiful idea can even be used as a good advertising idea. However, all this depends on the progress of technology.
Current technology can only achieve this kind of distance similar to Bluetooth communication.
In the future, maybe there will be that kind of software similar to Momo or WeChat on the handheld.
When the time comes, the otaku who play the handheld game console will all become ready-to-charge, and this picture is too beautiful to bear to look at directly.
In fact, several laboratories invested by Lin Yan recently have developed several patents for third-generation mobile communication technology, which have been successfully applied.
Although, the real sense of the third generation of mobile communication technology of mobile phones, until 07 years, after Apple's launch, the emergence of real smart phones, can be popularized.
And now, in the nineties, the corresponding technology has already begun to be reserved.
In fact, Motorola was able to make excess profits in the field of communications. It is also because they have a lot of patents in reserve. From the beginning of the virtual communication era to the upcoming development of digital communication, they are all there.
Now, people who can hold Big Brother look so rich. After all, this thing sells for $4,000 a piece in the United States. It's a proper luxury.
Being able to own this thing basically means that you are rich.
Of course, Lin Yan felt that it was stupid, so he didn't have the motivation to use it.
Because Japan has always been outside the world's mainstream technology system, it is not interested in virtual communication.
A low-cost, PHS technology based on telephone networks has recently been developed. As long as the terminal is added to the telephone network, it will be able to communicate.
This set of technologies should be promoted quickly and at a low cost compared to analog call technology.
In fact, there are also people who are working on so-called power carrier communications.
Power lines are something that will inevitably exist in modern civilized society. If you can communicate directly with these wires, you won't even save the cost of telephone lines.
Of course, imagination is beautiful, but this thing still needs to be broken through. Because, it can't pass the transformer level. The transformer is a very powerful filter, and all the information carried on this line will be weakened to an unusable state as soon as it passes through the transformer.
And because of the technology, not because of the low cost, it will be adopted. Even if the power carrier technology is mature, there will be no telecommunications company that wants to use it.
Because, if you use it, you will have to obey the power company, and you will lose the initiative. Whoever will do this, the devil will do it.
Many technologies, in fact, are like this, and the actual application is not necessarily the lowest cost. Because, capital has a demand for capital.
Lin Yan is now working with those laboratories, not only in the research of image physics technology for game consoles, but also in the research of many communication technologies. Wireless interconnection technology is also a key investment point for him.
The cake of wireless network is indeed very big, and Lin Yan does not want Chiba Games to turn into a company that sells patents, or a giant in the communications industry. He did this nothing more than to prepare for future consoles.
In his opinion, he plans to turn the handheld game console into a lightweight gaming device, that is, a smartphone.
Not only can it play games, multimedia entertainment, but most importantly, it can also communicate and make phone calls. From a "toy" to a product with tangible functions.
Lin Yan feels that there is a big market for lightweight mobile games. On a small machine as handheld, playing a big game is inherently torture.
Lin Yan believes that the positioning of handheld is to play those entertainment and social games.
Therefore, on the new handheld, the game that appears has a very ghostly "Rhythm Heaven".
With the touch screen and buttons, players can play the game at a simple pace. The gameplay of this game is simple, but the difficulty is not low, and the funny game graphics make many people love it.
Such a game, Lin Yancai thinks that it is a game that should appear on the handheld. As for games like God of War, it's best to appear on home consoles or computer platforms.
As the first game, "Rhythm Heaven" is actually a bundled game, and the number of sales of the console will be as many as the sales of this game.
Sales are not a measure of the quality of the game, after all, many players, even if they don't play the game and don't like it, will buy it because of the bundle.
However, the feedback from the user survey really shows that there are very few opponents of this game, and most people find this game very simple and fun.
Get rid of the troublesome controls and really get back to the game itself.
Returning to the gameplay itself, it is able to make people feel the purest game fun.
The nineties can be said to be an era of booming video games. The success of "Rhythm Heaven" has opened the door to a new world for countless practitioners, as well as game production companies.
Lin Yan also likes this game very much, so in Lin Yan's office, those simple game sounds pop up in the market. (To be continued.) )