Chapter 31
Lin Yan and his team carefully analyzed the advantages and disadvantages of Unreal Tournament.
The advantage lies in the refreshing pace of the game, and the game progress is always intense. A large number of weapons, as well as tactics that can be either frontal or sideways.
These things kind of ensured that the game was able to generate a big response among players and become a hit.
However, its shortcomings are also obvious. That is, this one-to-one mode is too demanding for the player's personal qualities.
The fast pace of the game has a sequelae, that is, after the current side of the game establishes an advantage, it can snowball infinitely.
Even if one of the two is slightly stronger, but in the middle and late stages of the game, this advantage becomes enough to destroy the world.
There is also the disadvantaged side, which often needs to pick up key items on the map to replenish health or obtain powerful items. That's when the problem arises again.
The dominant side can use the sound effects of each mechanism to determine where the player on the inferior side is, and shoot the weapon in advance.
In other words, the inferior side is already dead before they see the enemy's figure. This is a suicide of waiting for the rabbit and the moth to the fire.
In addition, it is too unfriendly to the spectators, there is no third-person referee perspective, and you can only choose the perspective of one player.
And this perspective is problematic, that is, the player moves so fast that many ordinary viewers have already shifted their perspective before they have received it.
Not only is it easy to get dizzy, but it also makes people unclear So, if you take a walk like this, you win, and you win without even seeing others?
All Counter-Strike has to do is learn from the pros of Unreal Tournament and discard its disadvantages.
That is to say, the team model should be vigorously promoted.
The pros of team mode outweigh the cons. Although sometimes a player will be depressed because of a bunch of "pig teammates" who lose the game with their own big advantage.
However, it is for more players, offering to lie to win, as well as to show off at the moment. After all. Everyone has times when they are in a bad state, and everyone has times when they want to be noticed.
In addition, teamwork can reduce the difficulty of getting started for each player. It's more player-friendly.
It's a trend, and it's a microcosm of that trend, from StarCraft and Warcraft to the current booming multiplayer co-op role-playing maps.
Although, the viewing of the two supremacies is indeed much better than that of "Unreal Tournament". It can be said to be the most enjoyable game to watch.
Able to see from a divine perspective. To show the audience what is a real war-fight, what is called a trigger and move the whole body, and what is called multi-front coordinated combat.
Although the whole game is still very different from the real war-fighting, it highlights the characteristics of the war-war.
Harassing farmers in mining can be compared with harassing logistics in real wars. You can also compare it with the real positive.
Including scientific and technological suppression, etc., the corresponding prototype can be found.
Even. Even the economic advantage, as long as it is pushed through without a brain, has its prototype.
Lin Yan actually doesn't like three-dimensional games very much, because he is a little dizzy three-dimensional. This dizziness can be solved by technical means.
A game launched by the first party of Chiba Games. Lin Yan basically doesn't get dizzy, because he is in control here, he is dizzy while playing, and this game will go back to work.
However, there are so many 3D games out there. He's dizzy.
Battle games like Counter-Strike actually place a lot of emphasis on the player's reflexes. And when a person's reflexes are at their best, that is, from their teens to under their thirties.
This is also the common age of esports players, whether it is a well-packaged fighting game league, a game in a two-game series, or a game in Unreal Tournament, all of them are based on reflexes.
Therefore, although everyone can play games, these professional players, in fact, are also talented talents.
An ordinary person, even if he plays for ten hours a day, may not be as good as others playing for two hours. What's more, these professional players are everywhere training for fourteen hours a day.
Neither talent nor diligence can be compared, so how can this surpass them.
And those e-sports players often have some occupational diseases. For example, the hands are prone to problems, the eyes are prone to problems, and the spine is prone to problems.
After all, everything is good in moderation. And as professional players, what they need is to overdose, more than others, in order to achieve proud results.
Of course, it also has a lot to do with where the game is. For example, professional players in Japan and South Korea may be more professional and more desperate.
And in these parts of the United States, they don't need to make a fortune by being a professional player. They only regard this as a hobby, and at most they are semi-professional, so their training intensity and competition intensity are largely much worse than here.
Therefore, every time a player from Japan and South Korea goes to Europe and the United States for a walk, it is simply a monster descending the mountain. European and American players are like little sheep without minions, ravaging how they want, rubbing how they want to rub on the ground.
On the side of the Fighting League, it can be regarded as capable. Now there's a TV station that has a fixed time every day to broadcast these fights.
There are also many different ways to look like fighting games.
"Street Fighter", "Legend of the Hungry Wolf", "Samurai Shodown", "The King of Fighters".
All the popular games on the market are available.
And because of the fighting league, and the reason for the professional fighting competition.
These games are also basically a year-a-year season, with a new title released every season.
For example, this year's game is called "Street Fighter 90", "Legend of the Hungry Wolf 90", "Samurai Shodown 90", and "The King of Fighters 90".
Due to the large base of fighting players, even if some people don't play very well, they still like to watch master duels.
Therefore, the attention of the program is okay, and it is even the best-rated program in some small TV stations. So, that's what makes this pattern. stabilized.
Chiba games are not so big here.,After all,There's no such a popular game here.,It's not that confrontational.。
No matter how many new game genres Hayashi has developed, Chiba Games is still dominated by casual games.
Because, this kind of game has the widest coverage. Not like those genre games. The red fire is only in a small area.
Casual games, games for all ages, probably all the students in a class are playing. In niche games, one out of dozens of people in a class may play. He tried to find someone to discuss, but he couldn't find anyone to discuss.
Of course, this leisure is not to say that the difficulty is low. In fact. Many casual games in this era are still quite difficult.
Even if all the people in a class are playing, there are often very few people who can clear the level.
Chiba games, on the other hand, also hope that the game is a little difficult, after all, the difficulty reaches a certain level, and the players feel better refreshment.
It's like a game in the Demon Village.
The super high difficulty of the game makes you feel refreshed after clearing the level. Break through the skyrim.
Although the fifth part of the game is still the fifth part, now Lin Yan has divided the fifth part into several different production teams.
Moreover. The overall number of staff has also increased a lot.
Mayu Riverbe even became a team leader in the art department, and as a senior artist, he ran rampant in the fifth part.
She is so senior, not that she has been here for a long time, but that she is too capable.
Lin Yan was also a little strange, what kind of monster this guy was. It's simply the existence of all the artists in the fifth part alone.
It wasn't like that when she first came in, after all, now the fifth part has a lot of three-person artists. Even if you can't draw, you can actually do three-dimensional art.
Modeling is modeling, and materials are materials.
Nowadays, the game graphics of Chiba games are better than those of other third-party companies. It's because Chiba Games has its own render farm.
Or rather, a supercomputer designed to process three-dimensional graphics.
A super-luxurious image is rendered in the render farm as a retention, and then, on the actual machine, redrawn in a lossy way.
The result is a much better image quality than if you had to re-run it on a console.
In fact, the three-dimensional animated film produced by Chiba Games is already in its infancy. However, the production cycle is relatively long, with a minimum estimate of three years and a maximum estimate of five years.
Maybe it's because this is the first 3D animated movie, and it takes a lot of technical accumulation, so it can be fast in the future.
The production cost of this animated film is not low, and whether it can make money or not is two words. The Chiba game basically sees it as a way to accumulate skills.
After all, this approach is a bit purer.
Although Chiba Games is consciously controlling its size, it is still expanding at a relatively fast rate. It's not just people, it's business.
Lin Yan didn't have any objection to this, in fact, he still felt a little like a fish in water now.
After all, not everyone has this opportunity to spend money and mess around so freely.
Chiba games are more restrained, that is, investment in the financial field.
Lin Yan basically regarded the stock market as a casino. In his opinion, it is very unreliable to make money.
Chiba Yuki's side, I don't know for what reason, I didn't get too involved in the financial field.
The biggest aspect of spending money is almost all about research and venture capital.
Due to the settlement mechanism, the overall operation does not require too much cash.
After all, the store is a big bully, this kind of thing, but it exists everywhere.
Even if Chiba Games wants not to do this, it is not realistic, because it can indeed reduce a lot of costs for Chiba Games.
The supply chain is also more adaptable to this approach.
Time flies.
Soon months passed.
"Counter-Strike" was released, a new generation of handheld consoles, and sales also passed the 10 million mark. It's kind of carrying the heavy responsibility of the game boy.。
Although, the new handheld is not yet one-tenth of the sales of the old handheld.
Although the new handheld is out, the old handheld, like the old console, has not completely withdrawn from the market. Rather, it entered this secondary market in third world countries.
Of course, the handheld and host computers in these countries are region-locked. After all, so many games have already been launched. In the second-hand market, even in the foreign garbage market, there will be a large amount of stock.
Even if it is to increase costs, add confidential chips, and reduce the selling price, reduce profits. It is also impossible to allow such pirated games to become popular in the market.
In the first place, they went to the policy of appeasement, and even secretly supported the development of piracy, but they did not enter that market and wanted to occupy some positions first.
Now that the main owners are here, piracy is still there, so I can't talk about it.
Of course, the relationship between these countries is complicated, and the talents of Chiba Games in these places also have to put in 12 points of effort to maintain the entire market.
There are actually quite a few shady deals here. If you want to do business cleanly, it's basically impossible.
Fortunately, it has stabilized, and in these countries, Chiba games are very popular.
Even, because of the booming video game industry brought by Chiba Games, many local manufacturers have been created.
I don't know if the next Chiba game will be born among these local manufacturers. Waiting for Chiba Games made a big mistake.
It's like the Chiba game replaced the Atari game, and the Chiba game was replaced.
Even if Lin Yan knew what happened later, everything now was very different from before.
Lin Yan prefers to look at problems from the perspective of development, everything is changing, and the memories of the past have been fixed at that moment.
Although it is said that at the beginning. It may indeed be useful, but, by now, whether it is useful or not, it is really hard to say.
For example, in fantasy novels, if you say that you have the knowledge of the future, you can despise the wisdom of the ancients. That's just a joke.
Knowledge is knowledge, and wisdom is wisdom. A modern person is not necessarily smarter than an ancient person.
What modern people are superior to ancient people is not the individual, but the system. This system ensures that the whole society is far more developed than it was in ancient times.
If you really go to a certain professional field, this modern person who is not a major, can surpass the talents of this major in ancient times with his mouth, that is a dream.
Therefore, it is very, very unscientific to say that such a thing as bowing down and shaking the tiger's body is very, very unscientific.
Lin Yan is a very scientific person, so he didn't take care of everything, but allowed himself to transform over the years.
From being responsible for the development of software and hardware games, to being a big direction and providing creativity. Everything else is given to those professional people, who can do better than Lin Yan.
After all, many things, whether it is curing diseases and saving people, or making games, are based on experience and are all familiar. (To be continued.) )