Chapter 30 Expansion
I don't know why, but Japanese people like to say I'm sorry.
Lin Yan heard others say that it seems that every year in Japan's self-suicide season is after paying taxes. He didn't understand what kind of mentality this kind of mentality was for fear of causing trouble to others.
Lin Yan has recently encountered some problems at work, that is, the sandbox game he plans to make is in addition to problems.
Compared to traditional games, the sandbox game is an open-ended game, and the plot is also incoherent.
And these staff under him, making sandbox games, feel less powerful, and a little powerless.
In fact, Lin Yan is now only responsible for the control of the overall direction of the game, and there are naturally specific people to do specific things.
Because in addition to the problems in the sandbox game, he can't directly hold the low-level production staff accountable, but has to communicate with the main planner and let him find a way to make the game more normal.
The main planner thought about it for a long time, and it didn't seem that there was a good way to make the whole game taste better.
Lin Yan is worried about this at the moment.
This sandbox game is a new theme game that has nothing to do with the Mario series and the Zelda series. It can be counted as being in a fantasy genre.
The reason why I don't have anything to do with those two series is that I am afraid that this game is too unfun and will destroy the reputation of those two series.
Lin Yan has never made a sandbox game himself, so he himself is a bit blind in this regard. As a result, the whole team fell into a state of confusion.
In the development process, in fact, the last thing you can have is this state of confusion. Especially the leader of a project, Lin Yan is already confused, how can the people below not be confused.
As a result, the game is shrouded in a layer of haze that is about to fail.
During this time, Lin Yan has been reading the planning copy written by the main planner. I even read the plan written with more than a dozen other plans.
I want to find out what went wrong from these places.
Three days later, Lin Yan, who was looking at the dark, almost understood the problem. It's also because these planners are not letting people experience the story and the plot, but telling the story.
Other words. Players can't bring it into the game. On a game with a linear plot, you can also have fun watching it and understand what the plot is like. In a sandbox game with a fragmented story, this is not so rosy.
I communicated with the planners and found that they didn't have a good solution. Well, let's seal this project first.
Since you're good at storytelling, let's make a storytelling game.
Completely cinematic storytelling, linear flow. Even the progress of the game is divided into chapters. So you can do it.
Of course, due to the skills of the new super red and white machine, there is still a little bit of a hurry, and the picture can't be too beautiful, but it's always good to use it as an experiment for a cinematic narrative.
Lin Yan is still not mainly responsible for planning this time, but more on the use of lenses. A month later, the sample at the regular meeting made many makers realize that this game seems to be a little bit of a joke.
Everyone's enthusiasm was stimulated, and the negative energy accumulated in the previous project. It's almost gone.
Truth be told, it's a fun time to play this linear game.
Of course. This is for Lin Yan. For programs and fine arts, there is no difference. No matter what game they make, all they need to do is program and draw.
Although some of them do have a deep affection for the game, but. Their daily work is not much different from that of other office workers.
In fact, this is more or less the case in any industry.
Lin Yan's former junior dreamed of becoming a member of e-sports. So I went to work in an e-sports-related career.
A year later, he came back and said that e-sports has nothing to do with e-sports, just going to work every day, just like any other job.
Many children with dreams will find that this career is not quite right from what they imagined when they enter their dream career.
It's like Lin Yan also likes to play video games, but at this moment, he is not so happy to play games.
I don't like to play games during breaks. Because, he plays too many games. It's almost right to say that he is the person in the world who is exposed to the most games.
Except for a few senior veterans in the Mario Club, there are really few games left to surpass Lin Yan.
And those veterans of the Mario Club are also legends in the Mario Club. Because, very few people are able to work in Mario Club for more than three years.
This is not only the reason why the times have changed, but also why audits need to be dynamically adjusted. Also because the game has been played for too long, it really makes people want to vomit.
This is probably eating too much, whether it is delicious or unpalatable, you have to eat a ton every day. If you can't eat it, you have to induce vomiting and continue to eat.
They are not Roman aristocrats, and they can't adapt to such a high-end lifestyle, so they are all corpses, which is quite normal.
Often for too long, those who are in the Mario Club will even lose the ruler of judging whether a game is good or bad, whether it can be released or not.
The whole person became confused.
It can be said that their three views are shattered.
So, those few people who can stay in the Mario Club are legends. They still have a passion for games and can tell what makes a good game. And the tastes of the majority of players match, what an amazing thing.
In fact, Chiba Games' recent research on player users has reached a level that can be called metaphysics.
Just like the previous Japanese attitude of "being born to be sorry", why do you have such a view of life? Chiba games are working research.
And, research out the corresponding games that are suitable for these people to play.
In fact, there are fewer and fewer games that are suitable for all ages. Because, with the development of the game, the original kind of platforming class. There's no plot and dialogue.,It's just a game that jumps and skips levels.,It's too little.。
Most of them have a plot and have dialogue.
In these games, there will be a problem, that is, the content of the game may not be consistent with the player's three views.
For example, if you are older. I like to play games with some political themes, and a child looks at the pages full of text, so he doesn't want to play this.
This is a contradiction, and because of the complex and interesting games, those jumping games, although they can make children excited, but the interest of adults is diverted.
To put it bluntly, the differentiation of game genres is intensifying. The audience for each game genre becomes clear and unambiguous. The line is clear.
Therefore, for the different preferences of different players, it is necessary to focus on research.
And just like any piece of entertainment, video games are ultimately aimed at people, so there is more and more research on people.
The more I study, the more metaphysical it becomes, and the more metaphysical it becomes.
And these metaphysics, in the process of practical application. But it was not very successful. Even the most successful game has just surpassed one million in sales. In the Chiba game sequence, it's not a big hit.
Games with a distinct producer's personal style tend to be well-received and sell well.
I don't know why, maybe it's because the research isn't at home, or maybe it's because it's the wrong way. This is almost the reason why the Japanese producer system can be viable.
Of course. In Europe and the United States, there seems to be only studios who say this, and I haven't heard much of who is the most powerful producer. It seems to be a different system from Japan.
After silicon and nerve bonds knocked on the door of Chiba games, they watched as they quickly accumulated wealth. Many small companies in Europe and the United States, which still say they don't want to, have also begun to prepare to make games for Chiba Games.
This behavior of theirs. It's probably tsundere.
The market for home game consoles is still very large, and almost all the market on the personal computer side seems to be occupied by real-time strategy games.
The rest are only some core players, playing Western role-playing games developed based on table games.
However, recently, due to the titanium graphics card and the popularity of the Internet, a multiplayer battle game called "Unreal Tournament" has appeared.
The game became popular in a short period of time, and the reason for this, apart from the visual spectacle, seems to be similar to the reason why fighting games are popular.
It's also a naked-naked duel between players and players.
If you don't speak, you just do.
This is the style of this game.
In a short period of time, 50,000 units were sold.
To say that this is not a good sales volume on the console, it even represents the service street. However, on a personal computer, this is not less.
The U.S. branch of Chiba Games also immediately fed back the news to the Japanese headquarters. The feedback from the Japanese headquarters is to follow closely and report as soon as there is a disturbance.
Lin Yan saw this report here and sighed, it is still endless fun for people to struggle with each other.
Although with the development of technology, the degree of artificial intelligence is getting higher and higher, and the enemies played by the computer in the game are becoming more and more difficult to deal with.
However, the player's favorite seems to be the man-to-man duel.
It may be said that these human players who are opponents are not as sharp as computer players, but the confrontation between people is full of infinite possibilities.
Due to the development of the Internet, there are more and more games in which everyone is fighting.
The interest of the players is also invested in this aspect.
Lin Yan decided to abandon the decision to do "Half-Life", and directly did "Counter-Strike" based on "Half-Life".
The game can be released on dual platforms, not only on PC, but also on the new Super Red and White console.
It is even possible to issue it on a handheld.
After all, handhelds are now capable of short-range communication as well.
Of course, there will also be a Battle.net system that will be launched on the computer along with Counter-Strike. This system will also be tried to be rolled out on this generation of home consoles, and it is planned to become standard on the next generation of home consoles.
And now expensive hard drives are said to be standard on next-generation consoles.
At that time, the biggest difference between the next generation of home consoles and this generation is that the host itself will have an operating system.
Instead of the current case, the operating system was integrated on the disc. Without inserting the disc, the console won't run.
The next generation of home computers will become a complete computer device in the true sense.
Of course, Lin Yan also wants it to have the function of watching TV. Technically, it is not too difficult to implement, but this move will move some people's cakes, and I don't know if it can be implemented smoothly.
Of course, although it is not difficult for Lin Yan to say, it is still difficult to implement. There is no download mode that allows users to share the speed of the Internet, and it is still downloaded directly from the server to the receiver, which naturally has limited bandwidth. And the cost of the website side is high.
So, if you want to download the game now, it's unrealistic to argue this paragraph. The first thing needed is a technological breakthrough.
In fact, this technology has already taken shape in a laboratory.
These laboratories that cooperate with Chiba Games, although they have the right to authorship the papers, but the patents applied for are all owned by Chiba Games.
Therefore, as soon as this technology matures, Lin Yan wants to release the first platform for buying games online on the computer.
Of course, it's not possible to use online banking. A point card system is expected. Players can go to the store first to buy some cards and then come back to top up.
Because the game distribution channel has been rolled out now, the point card system is rolled out, and there is not too much difficulty.
At least, it's much easier than the guy in China who uses the entire point card system of Internet cafes.
Later, perhaps Chiba Games will be involved in the field of online payment, as well as other Internet fields, such as the field of video.
Of course, this will not be the main business of Chiba Games. Rather, it serves as an extension and extension of the game.
For example, the meaning of online payment is to allow players to buy games at home, and the meaning of video websites is to allow players to share their game time and show their skills.
Even if there are still online shopping sites, it will be a light for games. It is convenient for players to trade second-hand games.
Of course, Chiba Games itself does not want to trade second-hand games. It's better to buy all of them and buy new ones.
However, it is not possible to stop it, or even encourage it, otherwise the players' saliva will be overwhelming.
The so-called conscience of the capitalists is probably like this.
In contrast, the video game league, which does not encourage the trading of second-hand games, is naturally scolded by players.
Is Chiba Games really a company that thinks about players? The answer is yes.
However, to say whether they are a charitable company or not is a no.
The company will die if it doesn't make money, and it's impossible not to make money.
This is also where the game production companies in the Chiba game system have complaints. (To be continued.) )