Chapter 90: Reconciliation
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Rarely speak at the beginning of the chapter, today Yuebai said a little. Romance debuts Bayi Chinese ww.81 small zw.com
This book is written here, in fact, it is really not good-looking, everyone, if you don't like to read it, don't spend money in vain, I feel sorry for everyone.
Yuebai wrote down in order to give himself an explanation, not for anything else, there is a beginning and an end.
Otherwise, I write more than 100,000 words a month, and I only have a thousand yuan, so what do I mean by writing?
By the way, by the way, let's talk about another book by Yuebai, "Huaxia Game Empire", Yuebai feels that it is better than this one.
The launch of World of Warcraft means that online gaming has entered a new era. The mode of the next dungeon, although it is not innovative, but it is not easy to design every copy to be very interesting and fun.
However, the three-dimensional World of Warcraft also has something that is not friendly to players. Especially for novice players, there is no path guide, so many novices can't even find the game character that was given to the character at the beginning.
Some players stop playing the game because of this, while some players are obsessed with the scenery of World of Warcraft in the process of getting lost.
It can be said that different people have different ways of dealing with and viewing a thing.
Therefore, it is basically impossible for a game to be liked by everyone.
Since "World of Warcraft" does not open a Japanese server, Lin Yan wants to play this game, and he still uses a server in the United States.
Although Chiba Games has the best enterprise-level servers in the world, latency really can't be eliminated. Think about the thousands of kilometers it takes to get a submarine cable from the United States to Japan. Even if the signal in the cable is propagated according to the light, there is a limit after all.
An electrical signal came out of Lin Yan's computer, sent to a server in the United States, and then returned to Lin Yan's computer from the server in the United States, and it took a lot of time to go back and forth.
If you calculate it carefully, the latency will be at least more than 70 milliseconds. This is also due to the extremely high network bandwidth that Chiba Games has. If it is an ordinary civilian network. Not only will the latency reach more than 100, but the network will fluctuate and jump the delay from time to time. Then there are things like packet loss and things like that.
Therefore, Lin Yan's game experience cannot be said to be very good. It can only be said that the comparison is average.
However, even so, he had a lot of fun playing World of Warcraft. So, the design of this game is really good.
Thereupon. Bayi Chinese w eight w eight w w net. As soon as 1 out of 8 was zw.com Lin Yan assigned a few designers to play the game. After about two or three weeks, these designers who forgot to sleep and eat and played "World of Warcraft" put together an analysis report of "World of Warcraft". What is so fun about this game and why it's fun is basically all told in this report.
After Lin Yan read it, he felt more satisfied, this clear report, in fact, if some manufacturers who want to make similar games take it, they can refer to this. Make a game similar to World of Warcraft.
However, Chiba Games is not going to do similar games. Because, this game is already the ultimate in the genre. In fact, even Blast Entertainment itself is difficult to make a more fun game of this genre than this game.
This is also the reason why the Titans they prepared later failed. Because, the new "Titan" is sad about the current "World of Warcraft", and because the game is too big and the world view is too grandiose, I want to make Zuò finish. Basically an impossible thing.
Although Chiba Games does not have a game like "World of Warcraft", Chiba Games has not given up making online games.
Recently, Chiba Games has made a cross-platform online game, which is a football game. This soccer game, and previously launched single-player games. One version a year is not the same. This game is constantly being updated. I wouldn't say that this year is "Pro Evolution Soccer 2oo4", next year it will be "Pro Evolution Soccer 2oo5".
What's more, this game is a free-to-play game.
Major sports games are free-to-play, you can believe it.
In fact, most players don't believe it. Because, such a football game. It's not just about the cost of making a game. It is the cost of buying copyrights, which can be described as sky-high. Such a game,Chiba games actually say it's free.,Isn't that crazy?
However, it didn't take long for everyone to see that the news was actually true, and they blew up in an instant. Saying that Chiba Games is giving back to the society.
However, when they played the game, they started scolding their mothers. They know why it's free-to-play.
Because, paid games are not as much money as free to make.
Why do you say that, because Chiba Games has added a card system to this game.
This card system is not meant to let players play cards. Instead, they are crafted with these cards. For example, the first-level Ronaldo is the combat power of one, then the second-level Ronaldo is the combat power of one point two, and the third level is the combat power of one point five.
Although a single card does not seem to be very different from each level, however, the level gap is large, and there are many cards, it seems to be a problem, and ah, this problem is very large.
Fundamentally, this is a way of breaking the balance of the game. Bayi Chinese w1w8w.com. Say 8 say 1 small zw eight. One c small o one m Originally, as long as you buy the game, everyone is treated equally.
If everyone is playing this game, and you're playing better than me, it's because you're better than me, not because of something else.
However, this is no longer the case. Even if my skills are better than yours, but you are richer than me, you can use money to make up for the gap with my skills.
The final result is simple, there is no upper limit to recharge, and there is an upper limit to people's abilities, so people who have technology and spend less money will basically not be able to play those players who spend more money but are not very good at technology.
If it is said that those who have not spent money have played those who have spent money, it means that they have not spent enough money.
Of course, the top players are those who are willing to spend money and have skills.
The cost of each account of the corresponding professional team is of course much higher.
Still, this is true for professional teams. It's not a thing. As long as there are enough players in a game and enough attention to the game, that's enough, and they're satisfied. How much to spend. They can all earn it back.
Lin Yan has no disdain for this kind of behavior, probably because he actually came out of the Chinese gaming environment.
Before I knew it, I felt that it was okay to do this. However, it also represents a revolution in the way payments are made. After all, the production of big games is getting more and more expensive.
A few million dollars is simply not enough to see. At least tens of millions of dollars, and some people even bet on hundreds of millions of dollars in projects.
Even if a game sells for fifty dollars, the owner of a game can get a share of thirty dollars. The share of one million shares is only 30 million US dollars.
If you can sell 10 million copies, you can make a profit of 300 million dollars. However, in the entire history of video games, there have been only ten games that have sold more than 10 million copies.
It stands to reason that the risk of opening the game is actually very high. High risk means high return. Now the risk has increased exponentially, but the income has not increased exponentially.
So, how many people have started to make large-scale video games sincerely?
Therefore, the way video games are charged must be revolutionized. For example, the previous act of launching an expansion pack is actually an act of expanding revenue.
Because the materials are all ready-made, and the system is also ready-made. It's a lot less work. In this way, an expansion pack can be sold for the same price as the main one. Then the profit margin will be greatly increased.
The base sold a million copies, and the expansion was purchased by 500,000 players, which was also a very profitable deal.
Of course, it's normal to launch a new game series.
But in fact. There are a lot of games now, and a new game is released every year. Actually, the new work is more like a level expansion pack for the image quality enhancement version of the old work.
There are many gamers who are very disgusted with the behavior of game companies to collect money. However, they say no, but the body is unusually honest.
I often see grass in my heart when I see a promotional video. Ready to buy, buy, buy.
The launch of "World of Warcraft" actually surprised many people. Because, before the launch of this game, there were not many people who were optimistic about this game.
Originally, in the mainstream video game markets such as Japan and the United States, there are not many online games that are thriving. Even if it's like Chiba Games' online game masterpiece "Stone Age", the table xiàn can only be said to be decent. It has been operating only because it does not lose money.
A test field that does not lose money, why not use it to make a real yàn.
Except for the strange game market in China, online games in other countries are really not very popular. In addition, the game "World of Warcraft" actually doesn't have much background, and it sounds like a bit of a copycat, so there are more unoptimistic eyes.
However, the accident happened.
"World of Warcraft" is a game, because Storm Ice Entertainment has many loyal fans, they like all the games launched by Storm Entertainment, except for "The Lost Vikings", the most fun masterpiece of Storm Entertainment, that is, even the garbage game they make for people, they can say that it is fun, and it is unique.
These die-hard players ensure that when World of Warcraft is just launched, there will not be an embarrassing situation of no players playing.
And then there is that with them, it is equivalent to having a very powerful acquaintance sales system. These people boast about "World of Warcraft" to the gods, and many players who have not played it really fall in love with it as soon as they try it, so more and more people promote it.
In the end, it became a very successful case of viral marketing in the video game world.
Of course, Chiba Games also politely took Storm Ice Entertainment to court. Sue Storm Ice Entertainment was involved in infringing the copyright of Chiba Games' Warcraft series.
All at once, all kinds of news filled all kinds of media. Some people accuse Chiba Games of bullying "weak" companies because of their own power, while others accuse Storm Ice Entertainment of really imitating too much in some places.
Of course, in fact, the relationship between Chiba Games and Storm Ice Entertainment is not bad. In fact, everyone is here to make a publicity.
After all, Chiba Games owns a portion of Storm Entertainment. If Storm Entertainment's games sell well, it is equivalent to generating revenue for Chiba Games.
In the end, the lawsuit was fought because Chiba Games authorized Blizzard Entertainment, so "World of Warcraft" became the orthodox work of the Warcraft series.
At this time, those reporters who seemed to have collective amnesia remembered the relationship between Chiba Games and Storm Entertainment.
If such a report is not stuffed with money, the ghost will believe it.
Lin Yan also found it quite interesting in this process.
However, although "World of Warcraft" has a good reputation and a lot of people play it, it makes many people in Chiba Games feel a little bad.
This game requires too many keys, just like Warcraft, and is only suitable for keyboard and mouse. So, even if it's ported to a home console, there's no way to have fun.
Even skills can be released with guò key combinations, but there are at most more than a dozen keys on a controller. There are dozens of skills in total, as well as the operation of various shortcut keys, which is really not something that can be done by a single controller.
As a result, the series became a PC exclusive. From a certain point of view, the emergence of this game seems to mean that home consoles are entering a downward slope.
After all, computers are getting better and stronger, and a computer that can handle a lot of things is better than a game console that can only play video games.
However, the Chiba executives, who have already established the route of the Chiba Game Show in the future, are not worried at all.
Because, this qiē is a minor problem, as long as the plan is carried out smoothly. Personal computers are just grasshoppers after autumn. Even the most popular laptops right now can't compare to the upcoming smartphones. Everyone has similar functions, and I can carry it better than you, so why not take me.
Moreover, it is impossible to have a portable computer per person, and a desktop computer may be one per family, but the mobile phone, the trend in the future, is one per person.
Of course, the middle and low-level personnel who don't know the specific exhibition plan of Chiba Games are more worried about giving birth to something not very good.
Therefore, they have contributed their opinions and opinions, and they have everything to say.
Some are saying that they want to sanction companies like Storm Ice Entertainment and prevent them from making games on personal computers. If they make zuò, they won't make the console game of zuò Chiba games.
Although such an opinion is well-intentioned, it cannot be implemented, because it is equivalent to driving people out.
This is probably a good thing to do.
[It's about to be 515, I hope to continue to hit the 515 red envelope list, and the red envelope rain will be able to give back to readers and promotional works on May 15. A piece is also love, and it must be better! (To be continued.) )