Chapter 85: Follow the Trend
Game production companies, game producers, seem to live in a cycle.
Develop games, publish games, open champagne and drink celebration wine when the game sells well, and the game sells poorly and bears silently. Then, move on to developing the game and publishing the game...... Develop and publish games......
Some companies have a reincarnation a year, some companies have a reincarnation for half a year, and some companies have a reincarnation for several months.
Lin Yan now seems to be caught in such a cycle, after producing "StarCraft", "Warcraft", "Warcraft", and "SimCity".
In fact, even Lin Yan, the fifth part of "SimCity", is not favored by most people. Even in game magazines, there is a voice of decline.
How can SimCity be called a game, it has no goal, no end, and no enemies, just build and build by yourself. It's boring just thinking about it, how can such a game be successful.
Lin Yan reacted to public opinion this time, he said that he wanted to make "SimCity" because almost all the games on the market now are "destroying", so I want to make a game that is all about "creation" and "construction".
Perhaps, players who have played "StarCraft" and "Warcraft" have already seen a certain "construction" element in these two games. However, it's not pure, the core of those two games is still the confrontation between people.
Just like Go and shogi, it is a process of playing games between people. These two games are not considered successful, after all, they are two computer games, and whether it is in Japan, or in Europe and the United States, home console players, far more than personal computer players. So. I can accept as many specific sales as possible.
What I care more about is the process of discovering new games, finding more game genres, and allowing more people to enjoy the game.
I'm sure there are many players who, like me, are tired of the endless "sabotage" compared to the "sabotage". Isn't it greater to "build"?
Watch tall buildings rise from the ground, watch shops stand in the middle of the city, and watch people live and work in the new city. Isn't that interesting?
There are many people who think that the game "Simulation Game" will fail because they still look at the game with the eyes of the old "destruction", and feel that the game is boring and there is nothing to destroy.
If you look at it from the perspective of "building", does this game become very interesting?
After Lin Yan's article was published, it set off a frenzy of discussion.
And those who previously denied him. It cannot be denied that what Lin Yan said is not wrong. SimCity is a great game that is really creative, as if it opened a window and opened the current game makers to a different world.
There are a few small manufacturers who are good at gambling and have decided to start several projects to "build" games based on the element of "building".
As far as they know, SimCity has been in development for several months, judging by past experience. It won't be long before it goes on the market.
If, after the release of SimCity. It has been sought after by players, so these players are bound to look for the same type of game after they are tired of playing SimCity.
And if the project is established now, after a few months, it will probably be your own company's construction type game. It's also out. Just in time for players to need the same type of game. Even if the game itself is not fun, it will make a lot of money.
That's why there will be a market for follow-the-trend products.
Lin Yan liked to read online novels for a while, and after reading them for a while, he found that there were no books he liked to read. Because. He found that as soon as a novel genre became popular, a large number of novel genres immediately followed. Until the genre was written badly and no one read it anymore.
At first, after Lin Yan did read a novel, he thought about finding a book of the same genre. This may be the meaning of the existence of works that follow the trend.
In fact, the same is true in today's video game industry, where side-scrolling games such as MapleStory have been followed by games such as MapleStory as soon as the genre of side-scrolling games was defined by Super Mario.
Then, a variety of side-scrolling, platforming-type games appeared on the market.
Little Fat Dun's "Iron Plate Array" can be regarded as the inheritance and development of "Space Invaders" to a certain extent, which led to the vertical scrolling shooter.
And after "Iron Plate Array", there was a series of games called "Thunderbolt", and the entire game genre can be regarded as plump.
These few followers, the manufacturers of simulation games like "SimCity", are not confident in their game production level, not in construction games, but in Lin Yan.
Unlike others who just worship Lin Yan, these people, following Lin Yan's ass, have eaten a lot of benefits.
They also understand their position, and if we can't develop a hot new genre, then why should we develop a new genre. Follow behind Lin Yan and watch what game type he develops, just develop what game type. You won't lose.
They didn't follow StarCraft and Warcraft, not because they didn't look down on these two games.
Rather, because they don't have the technology. The only games they were able to make were on the red-and-white machine and the Super red-and-white machine. After all, on both platforms, Chiba Games has released a complete game production package, and as long as you buy it, even a smarter monkey can actually make a video game.
If, the game of the red and white machine and the super red and white machine is very difficult to make. Every year, there will not be so many people participating in the "Future of Gaming" to make games on these two platforms.
This is not the case with the PC platform, in fact, the reason why StarCraft takes a long time to produce is that there are many production tools to develop.
When it comes to Warcraft, with these crafting tools, the speed of game production has become very fast.
Of course, in SimCity, the pace slowed down a bit. It's not because the production staff of the Fifth Game Department is lazy, but because there is a need to develop a new game engine, a new production tool.
After all, this game, unlike StarCraft and Warcraft, is both real-time strategy, and they are all games of the same type. So, the need for a new game engine is also a matter of course.
However, compared to the "StarCraft" period, the advantage is that a large number of software production tools can already be used universally, and there is no need to make them anymore. (To be continued.) )