Chapter 15: It's all

The production of "Minecraft" was not all smooth sailing.

Ryosuke Fujiwara and Masaki Kimura and their team faced the biggest problem when it came to optimization. The engine used in this game is not the "Midnight Engine", which is the mainstream engine used by Chiba games, but a newly developed engine.

Because, "Midnight Engine" mainly focuses on light and shadow effects, and the game "Minecraft" is actually not high in the pursuit of light and shadow effects.

Of course, even Minecraft, another world, will add a texture pack infused with light and shadow and water reflection.

The reason Minecraft doesn't use Midnight is not because of the light and shadow, but because of the volume of the game. As a game with almost only a basic framework, the game size will not be very large. Although it is not like using "scum wow", so that the client is only more than ten megabytes.

However, the final version of the entire game is also controlled at more than 60 trillion.

Although it is said that with a trillion network speed, it will take dozens of minutes to play the game. But compared to those games with more than one gigabit, it's already a small game.

Therefore, this game is not sold on discs, but only in digital versions.

If there is a digital version, there will be piracy, so but the genuine Minecraft provides a genuine online service.

However, piracy has not been completely eradicated, as the LAN networking function is still retained. This is a feature that will be saved in online games released in the first decade of the 21st century. After all, there are some places where you can't be connected all the time. For example, there are departments that only have an intranet, that is, a local area network, and university dormitories.

The college student group is definitely the main group to promote the game. They may not have the money, but they have the time, the energy, and perhaps before the advent of video games, their extracurricular life was a variety of sports activities.

However, once there are video games, they are definitely big fans of video games. This is because video games can be more relaxing and enjoyable than other sports or entertainment.

After all, sports are all about winning, and video games are designed to keep players entertained.

The difference is significant, so it's not unreasonable to say that video games are psychotropics. After all, after many years, some people used the game "Overwatch" to make fun of it.

Games are indeed an addictive thing, because only when they are addicted can game manufacturers make money. To some extent, all video game companies have an "original sin".

Of course, most people who are addicted to games are actually addicted to something else, even if they don't have video games.

After all, whether or not to indulge in something that will make people addicted depends on one's own self-control. There are so many temptations in the world, in addition to this, there is always that one that will tempt people.

And a person's experience is limited, when you put more energy into one thing, there is no remaining energy to invest in other fields.

In fact, strictly speaking, anything that is not in the field of production is not necessary. For example, all kinds of entertainment, because they are not very useful for the actual development of society. It's just to entertain people themselves, but in other words, people are not machines, and these entertainment items still have the value of existence.

No matter how useless they are, they can make up for one's spiritual world. And because of most people, the ability to appreciate is not very high. So, the most popular works, in some people's minds, are some inferior products.

And the works with the best reputation are undoubtedly niche. Just like watching "Huanzhu Gege", there are always more people watching "Qing History" than watching "Qing History".

Some people point fingers at all kinds of small mistakes in the TV series, saying that these are not in line with historical facts. However, the people who really look at these works, they care about whether these works are in line with historical facts.

For them, as long as the TV series is good. As for the rest, say so much for what.

The reason why I say so much is because many people have pointed out that the games of Chiba Games are too shallow and do not have that thick feeling.

However, if you want to pursue heaviness, then how can Chiba Games ensure that its game can sell enough copies and have enough influence without losing money.

So, Chiba Games occasionally comes out with some low-cost games with depth. However, it never makes big-budget games. Because, with this kind of game, it is difficult to make sure that you make money.

That's why as games get more expensive to make, it seems that games are becoming less and less fun. Because, game manufacturers don't like to take risks.

And Chiba Games produces low-cost and in-depth non-mainstream games, not because Chiba Games has a dream and is a manufacturer with feelings.

Instead, these mini-games are used as an attempt, like Japanese manga, and before they are serialized, there is usually a short story to test the waters to see how readers react.

Chiba Games does the same, after all, their own online gaming platform has a very complete game evaluation system.

Moreover, there is very little phenomenon of swiping. This is not because there are no Chinese manufacturers on the Chiba game platform, and foreign manufacturers are all following the rules.

Instead, the rules established by Chiba Games are strict, and a lot of effort has been wasted, striving to distinguish every account that swipes orders.

You should know that the activities of the player account, although it seems that everyone has different preferences and different operating habits. However, as long as it rises to an order of magnitude, it is still possible to summarize certain rules from the massive data.

Of course, this is not to say that those who engage in swiping orders can't swipe, in fact, they can. However, the cost is too high to outweigh the cost, which is actually suitable for anti-piracy encryption of the game is the same thing.

It doesn't have to be completely impossible to crack, and in fact it can't be done, but as long as you make it difficult enough to crack, you'll be fine. Except for those who are tech enthusiasts, most hackers actually act for money.

For example, a virus hangs in a cracked game. Or when you download a pirated game, you have some ads attached.

Although, for the majority of game manufacturers, there is no way to use advertising to flatten the cost of research and development, or even make a profit.

However, for those who crack it, what a little bit of effort they have to crack the game. A slightly more skilled person, with enough time, will always be able to crack it.

This is still very cheap compared to the current game, where the R&D team of hundreds of people and the cost of tens of millions of equipment are still very cheap.

And because of these hackers, many of them are part-time, and some are just to enjoy the feeling of a network god. Therefore, many of them do not have particularly high requirements for money.

After all, if they are simply pursuing money, they can easily rely on their own technology to enter a business and take the money they deserve.

And on the Internet, no one knows anyone, and they enjoy this freedom and the mood of being worshipped.

This is actually a paradox of the game, many people even if it is to satisfy their vanity, but they still want to get some money.

To put it simply, none of them are pure people.

Actually, mentioned in the previous days in college. Lin Yan also made some money because of the game console before. How did you make this money? He had a game console, and then he rented a small house as a game room, and rented it out 24 hours a day with some people.

Just like the Internet cafes in later generations, when there are many people during the day, the money is calculated by the minute. And in the evening, when there are fewer people playing, it is a private stay.

However, by the time he graduated from college, not many people came to play. Because, by the time he graduated, the price of Internet cafes had already dropped.

Under such a premise, there are naturally fewer game consoles.

Another important reason is the emergence of arcade simulators and various game console simulators on computers. In addition, the price is relatively cheap, and there are more games, so the game console rental house has become in decline.

And Lin Yan, who has been indulging in these games back then, is actually a person who has been abandoned by the times. Because, in the era of online games after that, he couldn't keep up.

You know, the era of online games, and the era of console games, are almost the products of two eras. There are many differences in both gameplay styles and modes.

However, because of his work, although Lin Yan does not play online games, he has a lot of research on online games.

In fact, a gamer who has played a lot of games does not seamlessly become a professional game designer. Because, the focus of the two is different.

Players only see the final product, but they don't understand the various things in the process.

For example, how to make a game, what the process of making a game looks like, and what kind of reaction there is after doing this, veteran players don't understand.

So, to a certain extent, big companies, regular companies, prefer to recruit college graduates who don't like games, rather than veteran gamers.

Because, college graduates, although they don't like to make games, they make them cleanly.

And veteran players, generally speaking, have a relatively low level of education and professionalism, although they can work with great enthusiasm, but they can't do anything.

For college graduates, what can be done well at one time, senior players may do it ten times, but they may not be successful.

Therefore, gaming companies prefer to hire highly educated players who have a good education.

Of course, there are such undesirable consequences, and if this continues, game production will leave players more and more. As a result, many game companies, despite their many talents, are slowly going out of business.

Because, their game, as it seems, is always missing something.

In fact, there is still some idealism required for this kind of thing in game making.

Because, making something like a game requires working overtime all the time, and the spirit is always in a state of high pressure.

Chiba games are both aspects of talent, and regular school graduates are required. Those who are veteran game enthusiasts are screened through the "Game Future" event.

With the development of time, in fact, the current "game future" is not the kind of extensive activity that used to post a theme and set a relatively long delivery time.

Instead, it is divided into many small items, for example, "24-hour group", "48-hour group", "72-hour group", and the large groups of these three time periods are divided into teams and individuals.

Teams can not exceed a maximum of ten people.

In addition to these three game groups, there are also groups such as "script groups".

And in this way, to a large extent, it can ensure that every game lover with dreams can get the results he deserves.

Of course, by doing this, Chiba Games has actually raised the bar.

There's no way around it, because, you can't just say, I love video games, I want to make video games, I don't know anything, but I want to make games.

In fact, it is precisely because of the existence of such a firewall that, in fact, to a certain extent, has isolated some talented talents from entering the Chiba game.

Just like Ryosuke Fujiwara and Masaki Kimura, they are actually more capable. However, for various reasons, they may not have reached the level of high school students that Chiba Games needs. And they didn't go to the future of the game, and these dream game makers are scattered around. In fact, only a small number of them can try to realize their dreams.

Most people, though, do it vertically to do the actual action. However, they often find out how difficult it is to make a video game on a person.

And how difficult it is to be a boss and want to run a company.

And the companies they work for, in fact, the vast majority of them are companies that compromise with reality, only reluctantly.

Even, the vast majority of companies do not have the cost to make their own games. I don't have my own game brand, so I can only do chores such as outsourcing for others.

And in the process of growing up, a person slowly gets used to his ordinariness. Knowing that he is just an ordinary person.

It's no different from the people you see everywhere on the street.

Therefore, they have no dreams.

Perhaps, this can be regarded as a salted fish, realizing that he is just a salted fish, and then, willing to be a salted fish.

For them, they may always fantasize about being famous, but that's about it.

Even, when there is a popular game in the world, they will say in a very chic way, such a game, I thought about it many years ago.

However, what's the use of thinking about it.

Without actually doing it, in fact, any idea is worthless.

It's like some people say, if I have a good idea, I'm a programmer.

It's like some people say, I have a good idea, and I'm almost going to write a novel.

This is actually all. (To be continued.) )