Chapter 174: Immerse yourself in creation

After listening to Sun Luo's expansion plan in the digital product market, Zhuge Liang returned to the dormitory of the Three Kingdoms Society. Regarding Sun Luo's plan, there are many details that can only give him a noncommittal evaluation.

Zhuge Liang, who was in a bad mood because of this, turned on the computer, glanced at the Song Dynasty scholars and doctors who were discussing current affairs in the chaos forum, and closed the web page with disdain. The next thing he wants to do is to continue to write his own novels on Star Cat Literature.

He had already started two novels, but now it seems that although there was a certain idea at the time, the overall idea was obviously not mature enough. Once you've written a good beginning, you can't find the inspiration to continue writing. The whim of the idea, which did not last long, became a eunuch work criticized by netizens.

Although this kind of disappointing work is very disappointing, Zhuge Liang doesn't care at all and continues to imagine wildly. Ever since he came up with the idea that he could turn into a game not long ago, he's been working on a new passion.

The third book is called "The Crossing of the Shang of Many Dynasties". This is a new type of time-traveling novel that Zhuge Liang saw when he saw a well-known domestic starting line website. Usually, it is a story in which the protagonist can travel back and forth between the present and the past to create a business empire, or a powerful ancient empire. But Zhuge Liang feels that the lack of this kind of time-traveling text often lacks rigorous historical details, and few authors can write the charm of classic time-traveling novels. Most of them are too lazy to dig through the technical materials, so they directly drummer the smuggling empire of some second-tier traffickers. He also knew that there were many people who could see this flaw as much as he did, but not many were willing to correct it.

So, he decided to change things up and make a good book with a huge amount of historical detail. Moreover, smuggling in one dynasty is really not interesting. Fortunately, he opened a new beginning for the multi-dynasty cross-trader.

It takes a lot of time to gather historical details about the various dynasties. But fortunately, he has the advantage of time difference in the private universe, and there are enough data books for him to query, so Zhuge Liang and Ben are not worried about this problem. On the contrary, it is difficult to build a multi-dimensional crossing system. This book is intended to be changed into a game, and it can't be without a promotion system. Then she simply added a small amount of system seconds in addition to the historical details, although this is not what the classic time-traveling text advocates. But as some of the great gods of historical fiction say, there is really nothing better about crossing. Although Zhuge Liang can still find many ways to write, at present, this book "Multi-dynasty Crossing Shang", which can help him familiarize himself with the details of history, really cannot continue to use the original crossing technique to write. I hope that a large number of references and detailed descriptions can give readers that long-lost feeling. This can be regarded as a way to alleviate the impact of some systematic descriptions on the heavy sense of history to a certain extent.

After deciding that he wanted to adopt the system, Zhuge Liang began to think about how to formulate a new upgrade model. Judging from the prototype that was determined from the beginning, the idea that the protagonist should be based in the 21st century is ideal. But if you stay in the 21st century, the historical text will become an urban text. He is not one of those people who has turned modern specialized history into an urban novel, allowing the protagonist to travel back ten years and retrace the path of life. Reading such novels, you will often sigh that you have missed so many opportunities to make a fortune since you were born, or you are also lamenting that you have missed so many opportunities while sitting down, so that the protagonist can go back to more than ten years ago and make up for what he missed. In contrast, Zhuge Liang prefers to write the current cutting-edge technology into urban novels, even if the comparison between the two is only historical urban literature and science fiction urban literature, but breaking the boundaries of classification is already a major trend now, it is not worth taking the time to criticize, it is more important to look at what is written. Perhaps some readers can find a shadow of the route to fortune in the latter kind of novel, which is better than in the dreams of the past. …

Having decided that you can't stay in the 21st century for long, you can either set a limit on the number of times you can return to the real world, or simply cancel this seemingly desirable situation. Zhuge Liang chose the former. As for the specific limitations, you can slowly write and save the manuscript while thinking about it.

Then there's the escalation system. The protagonist, who is equivalent to the player's identity, can naturally only choose a target dynasty to travel through the past at the first level. In the future, as the level increases, the number of target dynasties that can be traversed can naturally increase. It's just that the dynasties that are crossed cannot influence each other, and each time they cross, a new world must be created. Strictly prevent the butterfly effect from distorting the historical details of other dynasties.

Then the next step is to determine the criteria for upgrading. In general, in games or many websites, the level of upgrade is determined by experience points, which are usually obtained by doing tasks. Zhuge Liang naturally will not do any drastic reforms in a widely accepted system, and if he makes a nondescript freak that ordinary people can't understand, it will be a shame.

Thus, the sales task was born. At each level, players will need to face multiple sales missions of varying difficulty. In the novel, there is even the difficulty of the protagonist building a shop, but in the game, this is not reflected, so it doesn't have to appear. Then, whether the protagonist is reselling or making it himself, he needs to show his skills, which is more convenient in the novel, but how to reflect it in the game? For example, where can I get the player's brewing skills?

Zhuge Liang suddenly had a flash of inspiration, ah, that's right. Since everyone is so familiar with the crossing text, I simply let them answer the questions. Test your knowledge of distilled spirits, or distilled flower dew, and if you can answer it correctly, you can acquire this skill.

In this way, this is also a popular science game. It may also be helpful for players, especially underage players, in their studies. In this case, parents will not still talk about the opposition to edutainment.

Zhuge Liang, who is similar to this, suddenly has a good brain.

For those players who don't have the relevant knowledge, just ask them to top up their point cards to get skills. Anyone who is unwilling to spend money must learn knowledge. If popular science games can become popular, it is estimated that Zhuge Liang's idea will be remembered for a lifetime.

But then again, the saying that knowledge equals wealth doesn't seem to be understood that way. Studying knowledge in order to save wealth is something wrong no matter how you look at it.

Thinking so, Zhuge Liang quickly came up with another ghost idea, if the withdrawal function can be introduced into the game, it is estimated that more people can be attracted to participate. As long as you play well, you can get cash prizes, and it is estimated that some poor ghosts who drop their book bags will also use this game as an important source of lunch money.

But how should the withdrawal system be set up? The wealth value system is the player's wealth in the game, if it is combined with the withdrawal function, the player's wealth value is high, which means that the game developer will lose money, if it is low, the player will not have a sense of achievement. If it is not high or low, it needs a complex calculation method so that both developers and elite players can get money, of course, the bottom players only have a maximum of one or two hundred yuan, or even none.

This, just like the recent popular lottery mechanism, there are always only a few lucky winners, and the money that the lucky winner gets is only part of the money provided by other people who try to become the lucky winner, and the whereabouts of the other part are self-explanatory.

However, the winning rate of the lottery is extremely low, and players who are trying to make money through the game cannot also lack the probability of that cold. And how likely it is to attract people, no one can say. Parameters like this will change due to subjective perceptions, and more importantly, measure the balance of profit and the amount of bonuses. Therefore, this kind of complex calculation method that seeks balance is not only inconvenient to find, but I am afraid that it is difficult to complete even the work of mathematical modeling. Even if it is completed, I am afraid that the operation will not be so easy to control. …

Therefore, the withdrawal function must be independent of the experience value and wealth value. When players want to add money to it, they can only buy skills or increase their wealth. Wealth cannot be converted into cash out value. However, if the withdrawal value reaches the condition that it can be withdrawn, you can withdraw cash or buy skills directly in the game like cash, or convert it into wealth value.

As for how to get the withdrawal value, this is much freer. You can either give out a fixed amount of cash after gaining skills, leveling up, and completing difficult tasks, or you can determine the amount of pie in the sky based on the game's recent income.

As for whether this kind of plot should be inserted in the novel, Zhuge Liang feels that it is still necessary to respect the views of readers.

In this way, the publicity stunt of this popular science game is also there. You can earn money while learning knowledge. If all the skills that can be purchased can be acquired through knowledge, it is estimated that a large number of people will be attracted. As for how to make money after doing this, it can naturally be solved through obscure topics. It's just that the question bank of Guan Yu's historical details may need to be prepared more.

Fortunately, in this regard, the celebrities of the history university have more say than the historians of today.

After finalizing such an outline, Zhuge Liang came to Universe One and began his own creative path. At the same time, on the website of Xingmao Literature, Zhuge Liang's third book also passed the review. It has begun to attract more and more attention, including heavyweight game developers......

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