Chapter 300: Entering the Korean market
How so?
Mike, who got the truth, had some disbelief.
When they first developed the game, they didn't think that this setting would affect the human body at all.
But now, when they see that many people can't accept it and it has affected their health, they have some panic.
Immediately, Mike summoned the developers of the Villefort software to patch the official version.
Patch,Actually, there's no special patch.,This patch.,This patch corrects the extremely high frame rate in CS.。
Also, they made a statement about this patch.
Villefort Software emphasized that thank you for your support of CS, we have updated the latest patch package for the CS vertigo problem that players have responded to recently, which has solved the CS game syndrome very well. I hope that everyone can try CS in a healthy and happy way in the next time.
Such a patch, it seems, is a compensation to cope with this CS syndrome.
However, for Zhang Ning, he knew that a patch like CS would eventually kill him.
Yes, it's okay if they don't patch, one patch, the essence of the whole CS, it's over.
Why is CS so competitive?
There is only one answer, and that is truth.
Whether it is the guns in the game, the background map in the game, or the character models in the game, or even his walking, jumping, and lying down, they are exactly the same as in reality. This also results in the fact that in CS confrontation, almost what can be achieved in reality, can also be achieved in the game.
However, when they turned the frame rate down, it was a good solution to the game's vertigo. However, the competitiveness of CS has been greatly weakened.
In fact, exactly.
Originally, CS made some people feel dizzy, but CS, he didn't make all people feel dizzy.
Moreover, even if vertigo occurs, most players will do so after about 2 hours.
In other words, even if CS has a feeling of vertigo, he still has a certain number of players.
However, when CS lowered the frame rate, those players who had always supported CS went completely berserk.
They said loudly that such a patch from Villefort Software would make the game worse and worse. What was originally a good competitive game has turned into such a garbage game. If so, then, I'd rather not play.
At the same time, some players said. We know that CS has vertigo syndrome, and we also know that many people have nausea, nausea and other feelings when playing CS. We also know that there have been scenes of CS players fainting while playing CS. However, we still insist on playing CS, and we dance in CS with our lives. But look at what you've done. You guys actually changed the game to this, we really have some regrets, whether the CS we have been insisting on is right.
In addition, some players have given a more professional explanation of this patch.
They said that although this patch was only a small patch, he did not make any changes to the game's maps, characters, or all the operations. He's only adjusting the frame rate in the game, but that's why. When the number of CS posts was lowered, we could already feel that he affected almost the entire game.
Before, CS walking was very heavy and powerful, but now, it has become an animated cartoon.
Previously, when the shot was accurate, it was accurate, but now, it has become floating.
In the past, I could feel where the other person was when I listened to the sound, but now I can't feel it at all when I listen to the sound.
Previously......
Yes, the lower the frame rate, the better the graphics of the game and the relative improvement of the game quality.
The lower the frame rate, the blurrier the graphics in the game will be, and the quality of the game will be comparatively lower.
This is a fatal blow to CS, who is so competitive.
Although, after the update of the Villefort Software Company, there have been many players who continue to react to it.
However, because of the problem of CS gaming syndrome, they seem to have no other way out.
However, CS's helplessness has fulfilled another game, CF.
Originally, under the influence of CS due to the problem of vertigo syndrome, CF has been selling very well.
Not to mention, when CS lowered the frame rate, CF became even more popular in North America.
Yes, for them.
Playing a CS with such a low frame rate is better than playing a CF with the same frame rate that is not very good.
At the very least, CF also has the function of CS, and there is also an attack ability that CS does not have in CF.
For example, his entertainment.
Previously, many friends who liked to play competitive games did not particularly like the entertainment of this kind of CF. However, when they tried to get in touch with CF and try to play CF, they slowly felt how entertaining CF was and how fun he was.
For example, the zombie mode inside.
It looks like just a game of big smash brawls with no rules.
In other words, the shooting skills are not particularly high in this.
However, after careful play, you can also find the technology inside.
As a mercenary, how can you kill the zombies that have captured you?
And as a zombie, how do you not get killed by them, and then infect others into zombies?
It's not a game that can be done just by rushing in, and in it, you need more ideas to win.
After coming and going, CF also sold well again under the enthusiasm of many people.
Of course, there is one more thing that needs to be said.
CF's sales in North America are based on the model of client + prop charging, and at the same time, they still appear in the form of online games.
In the North American game industry, online games have emerged, but they are not mainstream. In the market, the largest number of online games at the same time is only 300,000. However, after the launch of CF, he broke the record of the number of online games in North America at the same time, reaching 1 million at the level of the sky.
A figure like 1 million came out and caused a sensation throughout North America.
With 1 million online at the same time, he is not just a 1 million gamer.
Often, if he can generate 1 million simultaneous online players, he has nearly 10 million players. It's just that there are some players who aren't online every day, and they don't be online every day. Everyone is divided into different time breaks, and they interview and play in the game.
For the first time, the entire North American gaming circle realized the power of online games.
In particular, when CF is popular in the North American game market, Penguin Games is constantly developing other new ways to play.
Among them, the ghost mode is another innovation after the zombie mode.
This gameplay, like the zombie mode, is a way of playing that is both entertaining and competitive. However, Ghost Mode is relatively more difficult than Zombie Mode. Because, ghosts are invisible. He only appears when he attacks others. As a mercenary, if you want to find a ghost, kill it. In addition to having some shooting ability, you also have to listen to the ghost's footsteps and feel where the ghost is. This greatly enhances the competitive gameplay in CF, so that those players who originally tried CS completely betrayed CS and became loyal fans of CF.
However, compared with the sensation on this side of the North American game market, Zhang Ning returned to China at this time.
He still has one more important thing to do.
Entered the Korean market.
ps: It's time to torture and kill Korean sticks, brothers, look forward to it.