Chapter 337: Hideo Kojima's Choice

The day the carnival opened.

Jester was lazily basking in the sun on his estate in Los Angeles.

With him, there is also Hideo Kojima, who also did not participate in this carnival, in fact, Hideo Kojima himself is not very willing to go to the carnival because he has not made games all year round.

Of course, Jester met Hideo Kojima for a reason.

"Kojima, you've been in my development team for a whole year, I transferred you to the development team a year ago, and then we worked together to improve the main line of the game and a large number of side plots, do you want to stay here until my game is completed, or do you leave now and officially start the development of your "Hidden Dragon Gun";

Jester asked Hideo Kojima, who was sitting next to him, as he drank his drink.

This question made Hideo Kojima a little embarrassed.

Indeed, what he wants to do most now is the development of his game, after all, at that time, because the conditions did not allow it, so he participated in the 'era' project, but now the new engine developed specifically for the next generation has been debugged, and the performance is very good, coupled with the terrible power of the next-generation console, it will definitely be able to impress people who have not seen it.

In fact, even Hideo Kojima was surprised when he saw the performance of the new engine again.

With the new engine, then "Metal Solid" can be officially developed, after all, the game he wants to make is far less big and terrifying than Jester's 'era' plan.

However, staying in the 'Era' project and participating in the development of a game that will go down in history after all, for him, there is a feeling of being involved in history, and as a game designer, he can officially participate in the development of such a game, and be able to watch him from the establishment to the completion of the project. This whole process of words.

That must be a great honor.

But since then, until '95, I won't have time to make the game in my mind.

Seeing that Hideo Kojima didn't answer immediately, Jester continued: "I support any of your ideas, whether you want to continue to stay in the 'Era' project team, or you want to make your own game now, I support it unconditionally, and the 'Era' project team really needs you very much. Of course, I can tell you how eager you are to develop the perfect game you've been envisioning for five years. ”

Hideo Kojima frowned.

He really couldn't make a decision for a while.

Jester looked at Hideo Kojima's expression, he knew what he was thinking, he didn't persuade further, just nodded: "Just follow your own heart, do what you want and desire the most now." Don't force yourself. ”

In fact, Jester wanted Hideo Kojima to stay in the 'Time' project team, because no one knew better than Jester that Hideo Kojima survived. How helpful it is for the entire development team, but Jester also sees some of Hideo Kojima's thoughts from Kojima's recent behavior, especially after Hideo Kojima saw the demo of the new engine for the 'Time' project.

His thought became stronger and stronger.

Of course. For the game "Metal Solid", Jester is extremely expected that Kojima can do his best, because of this world. I'm afraid that even Kojima himself will not know better than him how great this game will be in the future.

No one knows what kind of lofty status Kojima will get in the game world with this game.

Even Jester, with his eyes closed, can recall the shocking, chilling style, tough characters, tense gameplay, and near-perfect military detail of the Metal Gear Solid series...... No other game has ever told a story about the war in such a strict way, and few fighters in the history of gaming have been able to show his vicissitudes so richly. Floating up from beneath the black and blue waters of Alaska, Shadow Moses Island has become a story for many players.

"Kojima, I've seen your three different development plans for "Metal Solid", both the theme and the content are very good."

Jester saw that Hideo Kojima didn't say anything for a long time, so Jester took the initiative to speak.

But before Jester could say a few more words, Hideo Kojima sighed.

"Boss, I'd love to stay in. I really want to finish the perfect game in my mind, your new game is a big idea, it's almost perfect in design, but that's not what I want to do the most, I haven't been involved in the development of a game in five years, I was only in charge of some project review when I was in Japan, and over the years, I've been thinking about the game in my head all the time, just cardboard box modeling, I've done it more than 3,000 times. ”

Hearing Hideo Kojima say this, Jester already knew what he meant.

Therefore, he did not hesitate or be unhappy, he smiled: "Okay, after you go back, you will prepare for the development of "Metal Solid", and I will license the new engine to you...... How many people do you need? ”

"You don't need a lot of people, thirty people is enough, after all, I've done so many times that the game I'm going to do is just a prototype on paper, and almost all the scenes can be reproduced directly in my mind, and I don't need too many people to participate in it at all......"

Jester nodded, "Okay." ”

In fact, the paper prototype is a development technique that Jester began to use in Mars Entertainment when he was developing "Thor's Hammer".

That is, before making a scene, they first make a model of a piece of paper, and then talk about the model they plan to make a model, so that everyone has an intuitive impression.

In this way, both the program and the artist can easily understand some of the ideas of the plan.

In fact, this is also the earliest game development technique born from FPS games in the original history, especially FPS games, this kind of development skills, in the future, is particularly common.

FPS game design level,Use paper prototype to simulate continuous movement with a grid or hexagonal map according to turn-based movement,You can design a level map,Team strategy,It's very simple,And Hideo Kojima wants to make zuò is a sneak game,In fact,In the scene of the system,You can refer to the design of this FPS game。

Therefore, when Hideo Kojima learned about the development method of "Thor's Hammer", he immediately went to the headquarters to study for a period of time.

Then, over the years, he has been using this method to perfect the simulation of the game scene in his mind, and it can be said that now Hideo Kojima has already envisioned all the levels of the game he wants to make Zuò.

For Hideo Kojima's ability, Jester is extremely trusted, after all, this is the greatest game designer born in the Japanese game industry after Miyamoto Shigeru and Suzuki Yu, and his influence on the industry is unparalleled, especially his innovative spirit of daring to deny himself, which is worth learning from every game designer.

Don't forget the original intention.

It's something that every game designer knows, but few people can do.

In the years when "MGS", that is, "Metal Solid", due to the large number of masterpieces, in fact, players at that time were already very picky.

I have some experience in what games to play, but when a "MGS" is put there, it breaks those rules, how should action games be defined? What makes a great deal? Each person has their own answers to these questions. Should MGS be considered an action game? It can be said that there was considerable controversy at the time.

Even, at the time, there was no way to give this new style of game an accurate positioning.

You say he's a shooter, but there's not much of an element of shooting, you say he's an action game, but there's not much of an action game, you say he's an adventure game, but there's not much he deciphers, you say he's an RPG, but there's not much to play.

The impact of MGS on traditional games is undoubtedly subversive, and no one has told you that you can play games like this before: you can detect infrared rays at close range, you should use night vision goggles to snipe in the dark, electronic jamming bombs are most valuable in surveillance areas, and you are told that killing enemies is not the best way to complete the mission.

MGS certainly has its own answers, telling players that action games that use their imagination are the best.

Undoubtedly, this is an answer that is close to a perfect score.

Each boss does not have a specific battle mode, and each scenario has a different path forward. Although the concept of insisting on games for players to think about may not be suitable for the fast food era, it has become a unique landscape.

The answer to whether video games are art or not is also very simple, and it is a positive sentence in most people's minds. Of course, there are some makers who will give direct answers through guò's works, and they present their exploration, innovation and refinement one by one, which is ultimately convincing. It may seem out of place to describe MGS in terms of greatness, but it is.

Jester remembers that he once had a friend who said that.

That's when Chen Xinghan won the GDC Game of the Year for 12 years, and swept the six out of ten awards.

"If Chen Xinghan can have such creativity and talent until he is fifty years old, then he will be the next Hideo Kojima." (To be continued......)