Chapter 638: A Game Destined for Greatness

Hideo Kojima is very different from ordinary Japanese zuò people, very different.

Although his control of his game, like the rest of the Japanese, is very 'authoritarian', which is not a derogatory term, in fact, it is a positive word in the opening of the game.

Although it can't be said absolutely, most of the games that really affect the industry are done by such arbitrary makers.

And Hideo Kojima's zuò game is very American.

In Jester's memory, the famous Kojima group also set his headquarters in Los Angeles instead of Japan, and some styles of Hideo Kojima's games can also be seen from this, in fact, Hideo Kojima's games are indeed like him, very non-Japanese.

In fact, the "Hidden Dragon Solid" series is also easy to see the American movie imprint in it.

The lonely hero's infiltration of the battle, the sad past of each character, and even the dramatic performance effect of the movie are full of Hideo Kojima's unique personal aesthetic. The game tells a sad story in a unique way, a story that might not be very good in a movie script, but in its game form, it is amazingly exciting.

This is the charm of video games themselves, when a person is engaged in playing the game, the unparalleled sense of participation outweighs the interest of watching.

This is how Metal Gear Solid conquered most discerning players with a sweeping attitude, and even those who have a lot of criticism about the game have to admit that this is a sublimation of video games in terms of fun and art form, at least in terms of where this road should go, "Metal Solid" provides a reference material.

"Hidden Dragon Sturay", which belongs to the pure Hideo Kojima style, was born on PS.

The theme of the game is anti-war, and in the melodious song of the final ending, the beauty of the natural world is revealed, telling the player that the world is still threatened by a nuclear crisis. It's a fairly traditional gaming experience in terms of connotation, whether it's a tough guy or a strong sense of purpose. All of them make people have a sense of identity that "heroes are not lonely" arise spontaneously in their hearts.

In fact, Jester knows that even the rave reviews and industry-wrenching Metal Gear Solid's orthodox first game is just an attempt by Hideo Kojima, and it's far from the limit of his talent.

This is true in the original PS.

Maybe now, the one who is ready to land on his Dreambox3 is also like this, Hideo Kojima has endless ideas, and in the conversation with himself, Jester can clearly feel it, and. Jester is also often shocked by some brilliant ideas of Hideo Kojima, you know, Jester's mind has more than 20 years of game memories in the future.

In terms of understanding the development and evolution of games, there is no one in this world who can stand out from the rest.

Jester believes that Hideo Kojima is also accumulating experience for the game he wants to make zuò, and the first game is for him. Presumably, it is mainly to accumulate experience in the development of this type of game.

By the time it comes to the second and even the third, Jester believes that he will explode as he did in his original history.

For example. The original historical "Hidden Dragon Gear Solid 2".

To be honest, after "Metal Gear Solid" conquered a large number of players, Sony launched PS2, and "Metal Gear 2" also went to the second generation. This time, although the style of painting has changed strongly. The original promo video was like the news of the remake of FF7, and it deeply shocked everyone who saw it.

It was an E3 exhibition at the beginning of the 21st century.

Those who have not personally experienced that press conference may never be able to imagine the madness that "Metal Gear Solid 2" brought to players at that time.

That's really a belief.

What kind of presentation was that? In the actual screen. Snake leaps over the bridge on a rainy night, and then shoots out in the cramped tanker galley. Bullets broke fruit and wine bottles, and broke everything on the shelves. Seeing such a scene in those days, everyone wanted to immediately move forward time for a year or two and play the game as much as possible.

Of course, when the game was released, everyone found out that they had been deceived: Snake was not the main character. The protagonist of "Metal Gear Solid 2" is Raiden - a little white face that has never been heard of before.

Where is Snake? Please give him back to me! ――A lot of people, a lot of loyal fans, so they have questions about the series, and even voices against it.

From today's point of view, "Metal Gear Solid 2" has zài and that problem.

First of all, the dialogue is too long, it is very informative, and it makes people have to press the keys again and again to read it.

The characters themselves also look pale, although the appearance of the character of Raiden can be said to be one of the biggest suspense in the history of entertainment, just like which side the governor was on at the beginning of "Terminator 2". Moreover, the game itself is compulsive, and many of the missions are too boring, making people feel that although the plot is compact, it presents a work that is not coherent enough.

However, if you dig deeper, many people will find that in "Metal Gear Solid 2", Hideo Kojima adds elements of the game's cinematic narrative without diminishing any of its characteristics as a video game. In other words, in the highly anticipated biggest work of the year, Hideo Kojima is still persistently trying to practice his reality and exploration, trying to get rid of the influence of those classic films on him.

As a result, Metal Gear Solid 2 is probably the most difficult and unique work in the entire series, and it expresses the height of what video games can reach in terms of interactive experience.

It must have been an unheard of height, or a height that no one else dared to attempt.

Modern gamers play a game in which the NPCs tell you to do whatever you do, never hesitating. When you come back from a task, no matter how good or bad the result is, there is always a reward. Either it's a plot push, or it's an item in the game, or it will give some other clues or even a title. Everyone is slowly starting to embrace the concept of "playing games = running around to do tasks". Especially in those modern military-themed games, it basically means that you can fight wherever you go.

But "Metal Gear Solid 2" doesn't do that, it tells you "how information deceives you" throughout the story.

From the very beginning, everyone was excited to think that Snake's adventure would continue, but it turned out that everything including the demo version was just to fool the player into not knowing that the main character was actually a little white face named Raiden.

Raiden is trained and even sent on a mission, running around stupidly to work, only to find out that the person he is talking to is not a real chief, but an artificial intelligence. The game process is nothing more than a simulation of the events of the Shadow Moses Island, and all the dialogues and quests are nothing more than a hoax.

Even the terrorist attack presided over by the final boss, Solidas, was nothing more than a deception by the patriots against him.

Everyone's knowledge and perception are limited, and the information transmitted by others is modified and retained, so that this information forms some kind of signal, and that person's emotions and thoughts are affected. This is the so-called information control. It is also the spiritual core of MGS2: Children of Liberty, and the expression of freedom.

For modern media, for the world of information, or for individual will and collective blind obedience, the game gives space for discussion.

It's not just a game-level issue, but Hideo Kojima is going to bring it up in the game, just like he did in the previous game.

Many players will naturally be angry when they play such a game, but when you calm down and think about it, the concept of communication and control of other people's thinking has far exceeded the original idea of Hideo Kojima just wanting to talk about the theme of the anti-war movie.

This is a transcendence for Hideo Kojima himself, but also for the video game Hideo himself.

Of course, more importantly, the game itself is far more than people imagine, and it has outstanding performances in both big scenes and details. Although the boss fight in the background of the Twin Towers was removed due to the 911 terror, the shock of the late game is still impressive.

At the end of the game, the player is like a confused protagonist, who doesn't know where to go. This sense of interweaving reality and virtuality as the world is perhaps exactly what video games should make people feel.

It can be said that "Metal Gear Solid 2: Sons of Liberty" is a way that only video games can express, and shows people what video games can do as an artistic medium - it is fun and playful, profound and beautiful, wonderful and strict, and fast food is timeless.

This kind of complexity is the new art form that players love, and it can be deeply remembered by people.

It is also after this game that Hideo Kojima really established his own unique style, so that no one can imitate it, Hideo Kojima's game can only be done by Hideo Kojima, which has become the consensus of the game industry almost in the future - Hideo Kojima is unique, and the "Metal Solid" series is also unique.

It's not that no one else has done the "Metal Solid" series.

It's a pity that apart from Hideo Kojima, there is no second person who can make a "Metal Solid" work that can satisfy players, because the personal style of this work is too unique.

Therefore, this is also why after Hideo Kojima completed the orthodox fifth and final game of "Metal Solid", after the news was revealed that he was leaving Konami, so many players felt sad and regretful, because they knew that they would never be able to play the real Hideo Kojima's "Metal Solid" again.

And without Hideo Kojima's "Hidden Dragon Squad", what is the value of zài? (To be continued......)