Chapter 204: The departure of the Sega team
Capcom's press conference was held as scheduled, and the media from all sides gathered, because the previous report of the Yomiuri Shimbun, coupled with Kenzo Mimoto's deliberate behavior of avoiding reporters, made these reporters even more imaginary - although they all vaguely thought that Kenzo Kanmoto was going to break out of the Nintendo Alliance, but it was one thing to think about it themselves, and it was another thing to be told by the owner of the matter.
Moreover, if Capcom really wants to join Mars Entertainment this time, it will be a matter of great condemnation in the eyes of these Japanese reporters, but it is also a good thing for them, because they also have a topic to promote, if Mars Entertainment is a Japanese company, the problem is that he is an American company.
When Kenzo Kanmoto attended the press conference in person, and then said from his mouth that they had reached a cooperation agreement with Mars Entertainment a month ago, and that the three arcade games they just released this year had also completed the porting of the Dreambox version, the audience was in an uproar.
Although porting one game is not too difficult, it will definitely take a certain amount of time, let alone three.
Although Nintendo had confirmed that Capcom was going to carry them back, they were still furious when they heard that they had started to make games for Mars Entertainment a few months earlier, because during this time, they were still asking Capcom to port their arcade games as much as possible, and Capcom also perfunctorily agreed.
But what he didn't expect was the time, and during this time, Capcom had the intention of betrayal.
In the face of Nintendo's angry duties, Kenzo Qianmoto's face remained unchanged, and he still explained in a very calm tone: "This is our private matter, and it seems that it is not the turn of other companies to point fingers about how we will port our company's games." ”
After the news of Capcom's joining the Mars entertainment development system was transmitted back to the United States, it also caused a lot of repercussions among the American player group, you know, Capcom's previous "1942" was popular in North America, and the other three also had a large number of fans.
In addition, "GAME" magazine launched a timely issue of Capcom's introduction and a magazine with a large proportion of games, so that American gamers who didn't know much about them also became interested in this company's games.
And in addition, the three games they are going to release this time are all arcade games, and these three games are also available everywhere in arcade halls in the United States, so after the magazine was just released, many American players have flocked to the arcade store to try Capcom's games.
It also gives them a lot of new fans.
Games ported from arcade to home consoles, as long as they have a good reputation on arcade machines, then sales on home consoles are usually not bad, because in this era, it is the dream of many Americans to be able to bring arcade games to home games.
And Capcom's arcade games also have a great influence in Japan, and the release of these three arcade ported games has also made Dreambox's sales in Japan climb again, although it still can't be compared with Nintendo in the Japanese market, but it's better than nothing.
In fact, after the release of his home game console Dreambox in Japan, although the sales were not outstanding, it was stable, especially the game "Balotelli's Otherworldly Adventure", which Jester was modeled after the "Super Mario" in the original world.
This game seems to be quiet, and it was launched with the release of Dreambox in Japan, due to the closed and stubborn nature of the Japanese themselves, except for some real game fans and fans of Mars Entertainment, not many people buy a game console similar to FC in the first place.
But gradually, this game modeled on the superhorse finally showed its power, although the initial sales were not much, but relying on the reputation of this game, it has been a style suitable for all ages, especially this cartoon, interesting game content, but also for parents to rest assured that their children buy.
And once a child has it, then according to the child's nature, it will definitely show off to his classmates and peers, and some children who have not played this game or Dreambox will definitely pester their parents to buy it.
Jester doesn't know how many conversions there are, and it's impossible to measure, but the growing sales are a reminder that Balotelli's Otherworldly Adventures is really a weapon that he can make a difference in Japan this time.
In the face of Mars Entertainment's slow encroachment on its own Japanese market, Nintendo naturally cannot sit still, although they can't effectively fight against the game of "Balotelli's Otherworldly Adventure", let Nintendo copy a similar one, first of all, Nintendo can't erase that face, and is also afraid that Mars Entertainment will sue itself.
However, when the quality cannot be compared, it can naturally be compensated for by the quantity, but in Japan, Nintendo's third-party developers are not comparable to Mars Entertainment.
Although the quality of the games developed by these many third-party developers is uneven, and even the vast majority of them are not able to pass Nintendo's production firmly, and there are very few who can really get the royalty qualification, but with a huge number, Nintendo is also constantly expanding its position.
When Yu Suzuki left with Sega's team, Jester still came to the airport to see him off, and for this trip to the United States, Yu Suzuki was satisfied, not only because Hayao Nakayama had completed the task smoothly, but because he really learned a lot here.
For the first time, he got up close and personal with how the best game development teams in the world develop games, which was invaluable to him.
Thinking that during this period of time, Jester explained his questions almost without words, Suzuki Yu bowed deeply to Jester who came to see him off in the waiting hall, and while bowing, he was still saying words of thanks, which Jester naturally did not accept, he hugged each other, and said politely where and where, we are just adding to each other and something.
It's not that Jester is pretending to be modest, his somatosensory hardware development team that has returned from studying at Sega has returned from vacation, and Jester immediately formed a development team with them as the core of the same large somatosensory arcade machine, and the first task is not difficult, which is to let them replicate the mainframe "Hang-On" they learned at Sega.
Although the team was involved in the whole project, there was a big difference between participating in the development of the project and actually leading the development of the project.
And Yu Suzuki, who was also in the United States during this time, did not hesitate to help him, although this is not his job, and even if his behavior is known by the senior management of Sega, he will be reprimanded, but in Yuzu Suzuki's view, in fact, these people have participated in the development of "HANG-ON" throughout the process, and the difficulties they encounter now are only temporary, and it will not take long to overcome them smoothly - rather than letting them overcome it themselves, it is better to do it themselves.
Jester, who received Yuzu Suzuki's favor, naturally would not ask for his favor in vain, so during this time, he was also aware of Suzuki Yu's questions and confusion in developing games, and he also boldly allowed him to visit around Mars Entertainment and participate in any game development team's seminars, including his own "Heavy Loader".
Even Yu Suzuki, who is very insightful about the game, gave a lot of valuable comments.
To be honest, for Yu Suzuki, Jester is extremely eager to attract his subordinates, and he is also full of respect for this palace-level designer who seems a little secluded to future generations of players, although there are some words Jester doesn't want to say clearly, he is in his heart, he has never regarded Sega as a real competitor.
It's not because Jester has any special affection for Sega, and it has nothing to do with Suzuki Yumasa, it's just because Jester knows that Sega's hardware research and development capabilities may be much stronger than Nintendo or himself, after all, they have their own unattainable arcade development technology accumulation, but to make games, the proportion of hardware is actually very small, and the biggest is software, that is, games.
Sega is precisely their weakness in this regard.
Officially, because of this, Jester gave them a game that he himself thought was good, because he knew that Sega's MS console was just a microcosm of their defeat on the eight-bit console, and even if they could get a respite from this game of their own, they would not be able to escape the fate that the MS console would eventually fail.
If the other party is still Nintendo's FC, then Jester will not develop games for them anyway, let alone do his best.
This game Sega did not adopt the name of Jace's "Cooking の Hosodo", but gave it a domineering name - "The King of Cuisine", a story of a teenager who hopes to become the king of cuisine, and finally achieves his dream through Guò's continuous efforts.
It's a simulation game, and the various cooking methods in it are also based on reality, and the original Jester setting was that the protagonist can choose any cuisine as his starting culinary, such as French or Italian cuisine, or Turkish cuisine, Japanese cuisine or Chinese cuisine.
However, because of the capacity and function, it may also be to better meet the needs of Japanese players, at the beginning, in the game, the protagonist's starting cooking skills are only Japanese food, of course, other national cuisines, the protagonist can learn in various ways through guò in the course of the game. R1152