Chapter 205: Phantasy Star

Jester was noncommittal about this change.

Compared with his original design, this change can only be said to have its own advantages and disadvantages, after all, if it were made according to Jester's more liberal design style, it would be very different from the current one.

So Jester agreed to this change, he is the producer of this game, and it is up to him to decide whether or not to change it in this way.

Sega's release of this game was mainly due to Jester's fame, and after Suzuki Yu returned to Japan, Sega only tried it slightly, and it was immediately recognized by them, and the next thing was to use Jester's fame to officially release it.

And Jester's fame was so popular that Sega didn't expect it, and in the first release of "The King of Cuisine", a game that was produced by Jester and produced by the whole game, which caused a wave of sales that almost no one cared about before, the number of sales in one day was actually more than they sold in the previous month.

And in this game with Jester and Suzuki Yu working together to make Zuò, Jester finally quietly gave Sega a phone call, and he said very politely to Hayao Nakayama that in the development of this game, Suzuki Yu actually made much more contributions than him, so, if this game is just hanging his name, he also feels that he can't go, so there will be Suzuki Yu's name marked with his own name.

This game is very tasteful, and the boss of Mars Entertainment developed a game for the game console of another game company that did not belong to him, and it was developed so well, which is also a very strange thing, and it is even more good, it may be that Sega in order to continue to strengthen the hype in this regard, and also adapted the original reason why Jester gave Sega a game into a story and publicized it.

This kind of betting, the very charlatanical story is also very attractive to the Japanese, and they can't help but exclaim when they hear that if Jester loses, then the home console rights of "American Cubes" will belong to Sega, because this game is all too familiar to the Japanese.

Jester and his Mars Entertainment relied on this game as a starting point to get to where they are now.

Moreover, the sales of the home console ported version of this game are also extremely hot, and the two places in North America and Japan together have sold at least 1.3 or 400 million copies.

It's naturally impossible to reach a million copies overnight, after all, Sega doesn't have a huge share of the platform that it belongs to like Nintendo or Mars Entertainment, and MS is a console that doesn't have much advantage over FC/NES or Dreambox, although "The King of Cuisine" is very good.

Even FAMI Pass gave the game a 37-point rating.

Coupled with the unique style of the game, it is not surprising that for some players who like the genre, this game is called a masterpiece, so in the first week, Sega's console share was less than 300,000 in Japan, and it still sold an astonishing 80,000 copies.

You know, almost a quarter of the gamers who own Sega's MS console have bought this game, and if Nintendo's games can have this kind of purchase ratio, then they have five or six million shares in Japan, and the same proportion can sell 1.5 million copies a week, even their most popular "The Legend of Zelda", which has not reached such a number.

After Sega's surprise and the steady sales of "The King of Cuisine" and the increasing shipments of his own MS console, Jester did not take this matter too seriously, because the development of his "Heavy Loader" has also entered the most important stage.

For the development of "Heavy Loader", Jester feels that compared with the "Fire Emblem" period, although they are all RPG games, but after the team has the experience and technical accumulation of "Fire Emblem", it is obviously a lot easier, although "Heavy Loader" is more free and more complex than "Fire Emblem" in the entire game system.

Regarding the plot of the game, after discussing it with several playwrights, Jester did not adopt a pure American sci-fi style, after all, this is a game, so it is more appropriate to have a simple and clear plot with a fixed main line.

After thinking about it again, Jester also felt that this was indeed the case, he was too deeply influenced by the European and American RPGs of later generations, and at that time, European and American RPGs paid more attention to the fun of exploration, rather than now, more to give players the feeling of reading a story book.

The progress of the game, the player's understanding of the game, is also a gradual process, and if some good game methods appear at the wrong time, they may only gain failure.

Hironobu Sakaguchi also left the United States and returned to Japan, where he spent two months discussing with Jester, merging his ideas for RPGs and the game world he most wanted to design, but more importantly, a very detailed plan based on what he remembered as the third generation of FF maturing.

From the shyness and embarrassment of Jester asking him to return to Japan to build his own development team, to the confidence when he left, it was only a little more than two months.

In the more than a year that he has been with Jester, what he has learned has naturally benefited Hironobu Sakaguchi.

When discussing the name of the game, Hironobu Sakaguchi felt that the name of the Final Fantasy chosen by Jester was not very good, and there seemed to be a tragic atmosphere in it, which seemed to be a little inconsistent with his current ambitious mentality, and his original intention was to change it to the original fantasy, but when he talked to Jester about this mention, he was rejected by Jester without hesitation.

"Sakaguchi, you have to remember that you have to treat every game as a legacy that you must never fail, so that you can make every game and have to leave regrets, which is why I named it Final Fantasy." Jester said it seriously.

Jester's surprise was Yuji Naka, the youngest in his Japanese legion.

Yuji Naka's new game plan is after he returned to Japan,It took a day to sort it out.,Maybe the impact of "Fire Emblem" on them is too great.,There's no way for them to get rid of the memories of this epic** development they just experienced.,Not only Hironobu Sakaguchi.,Even Yuji Naka,It's also unconscious.,RPG as the first choice for his own separate game.。

The difficulty of RPG production is the most difficult of all game categories, and it is bold for someone who has never had experience leading a team alone to make an RPG game that is not half a point inferior to Nintendo's "The Legend of Zelda" from a planning point of view.

But more than that, Jester feels the talent and vitality of Yuji Izuka.

In his hand, Yuji Naka's thick new game plan passed back from Japan, he only had a few glances to know which game it was, in fact, in his memory, in the original history, it was almost after the rise of the RPG tide, when Yuji Naka, who was in Sega, completed the development of Sega's first RPG game as the main program.

This game is "Phantasy Star", which is known as one of the two evergreens in the SEGARPG series, along with the Bright series.

Jester looked at the plan that Yuji gave him from beginning to end very seriously, regardless of the system and setting, because of the influence of Yuji Naka's "Fire Emblem" at this time, so this aspect is different from the fantasy star that Jester is familiar with, but in the script of the game, it is no different.

This is also the reason why Jester was able to see that this game was "Phantasy Star" at the first time, and Yuji Nakatsu seemed to think of going with him, rather than continuing to immerse himself in the medieval style, it was better to get rid of it, so Yuji Nakayuji chose the same idea as Jester, the future.

The difference is that Jester chose the post-apocalyptic wasteland, while Yuji Naka chose the broader galaxy.

In addition, Yuji Naka also thought of going with Gunpei Yokoi, and in this game, he also came up with the idea of what would happen if I had a woman to be the protagonist of an RPG game, and turned it into a reality.

Yuji Naka also explained in this plan that he was not the only one who completed the plot outline of this game, but a friend of his named Rieko Kodamama, and according to Yuji Naka, the entire plot was completed by his friend after he came up with the main framework.

This is not the main thing, the most surprising thing for Jester is that the new system mentioned by Yuji Naka in the project, this system, is something he has never thought of.

In the game, the pseudo-3D maze is disguised with textures, and the monsters inside are animated to be executed, Yuji Nakata is involved in the development of the entire Dreambox, probably among all the game designers of Mars Entertainment, no one knows better than him the performance that this console can achieve, and after Yuji Naka's inference, the function of Dreambox is enough to achieve what he wants to accomplish.

Jester is not sure whether he can do it or not, you know, his "Fire Emblem" and Nintendo's "The Legend of Zelda" are still used in the design of scroll mazes, and the enemies or monsters in battle are just fixed color blocks, and it seems a little incredible to complete 3D mazes and animations on an octabit just thinking about it.

But what Jester knows is that these things have been done by "Phantasy Star" on Sega MS, and his Dreambox is a host that is several points stronger than Sega's MS in terms of image processing, FC can't do it for sure, but it doesn't mean that his Dreambox can't do this. R1152