Chapter 195: The next game is still an RPG

Looking at Hironobu Sakaguchi, who had just finished talking about the game he had in mind, and his face was a little panicked, Jester asked, "Do you remember what you said at the time, what kind of game do you want to make?" ”

Hearing Jester's first sentence as an inquiry, rather than directly commenting on the idea of the game he had just said, Hironobu Sakaguchi breathed a sigh of relief, but also a little disappointed, relieved because the game he envisioned was not evaluated as worthless by his own boss and his own teacher in game design, and the disappointment was more that he wanted to know whether his game was worth mentioning.

"What did I say?"

Thinking of the content of Jester's words, Hironobu Sakaguchi fell into thought, but soon he knew what Jester meant, so he nodded and said: "Of course I remember, I said that my dream is to make a game like a movie and to be able to impress myself, because I think that if a game can't even impress itself, then this game is impossible to impress players." ”

"So......" Jester continued to ask in a flat tone, "do you think your game will impress you, or your players?" ”

Hironobu Sakaguchi was a little speechless by this question, and he opened his mouth to say something, but in the end he didn't say it, yes, like Jester said, can he impress himself with this game? Although he wanted to be impressed, he couldn't say it, because in his eyes, the design he was able to accomplish so far was too rudimentary.

Seeing that Hironobu Sakaguchi didn't answer, Jester shrugged his shoulders as well, he stood up and stretched out his arms, sitting for a long time was not good for his body.

Then he walked to the front of his desk, leaning on the edge of the desk, only one step away from Hironobu Sakaguchi, his eyes at eye level with each other, his face still the same smile as before, and his tone was still very indifferent.

"Actually, the setting and framework of the game you just said are still very good, but some places still need you to further refine, in general, I think your idea is very good, in fact, you are not as unbearable as you think, you are very talented, and very capable, but a little less self-confidence and courage."

As he spoke, Jester also waved his arm vigorously, and he said in a passionate voice: "Making a game like a movie, this is not only your dream, but also my dream, although we can't make a game that is really comparable to those movies now, but we have this kind of dream, then we will definitely do it, no matter how difficult it is, how far away it is, we just need to do what we can, it is possible to do it, and not to do it, no matter how beautiful the ideal is, Then it can only be a flash in the pan, you know? ”

Jester's words were thunderous to Hironobu Sakaguchi, although these truths were not profound, but when they came out of Jester's mouth, he felt more and more convinced, and he was also silently muttering to himself about his previous dreams: "A game like a movie? A game like a movie! After reciting it silently a few times, it seemed that he had thought of something, and Hironobu Sakaguchi's eyes became more and more determined.

Then, he bowed sharply to Jester, his body parallel to the ground, and at the same time, his mouth said, "Thank you boss for pointing me out, I thought a lot of things wrong." ”

Helped it up, and then, Jester said to Hironobu Sakaguchi: "You can delay the time when you go back to Japan for a while, the game you said before seems to me to be very distinctive, if it is done well, I believe it will be a very good game, but in terms of details, the setting needs to be more refined, so you write a game plan here first, and then let's discuss how you can go back to Japan and start making zuò." ”

Hearing Jester say this, Hironobu Sakaguchi also nodded vigorously, and he also looked forward to this game that his boss called the Final Fantasy.

After sending Hironobu Sakaguchi away, Jester returned to his seat, and now he needed to think about his next game.

It stands to reason that in the development of "Fire Emblem", as a maker who coordinates the entire team and maintains the integrity of the game style, he is actually the most tired, after all, the quality of the finished game is closely related to him, but as the boss of the company, he can give other employees a holiday, but he can't give himself a holiday, time is pressing, and the war with Nintendo is not an overnight thing.

In the face of Nintendo, who is still not dead and is still gearing up, Jester will not advance or retreat, he can't rest, he must keep moving forward, forward, and forward, and completely knock Nintendo down before he can rest.

What's more, the game he promised Sega because he devoted all his heart and soul to the development of "Fire Emblem" during this time, the progress is not fast, although there is Suzuki Yu to check it, but after all, this is Suzuki Yu's first home console game, and there are still some things that can't be let go, and more importantly, this is a game that he wants to hang up to make Zuò people, and Suzuki Yu can't develop it according to his own game.

Other than that, it's my next game to make zuò.

According to Jester's original intention, his next game to be made is either an ACT's beat up action, or he will continue to make a zuò RPG game - after the production of "Fire Emblem", Jester found that the RPG is still making a game that can bring him the thrill of making a game, a perfect world view structure, a mature game system, and a series of RPG rules such as combat forms that are different from other game types. That's what he really wants to make zuò.

So, what game is he going to make next?

Jester remembered his thoughts more than a year ago, when he saw the Teenage Mutant Ninja Turtles comic magazine, when he decided to develop a "Teenage Mutant Ninja Turtles"-themed beat 'em up game on his game console, but now this idea is a little light, because making a game like zuò really can't arouse his interest, he is more interested in RPG games.

However, he had already made a medieval-themed RPG before, and if he made another one, it would inevitably make people feel that he was eating his old book, so this idea only appeared in his mind for a moment, and he was shot by himself.

If you don't want to make RPGs in the West, DND, Middle Ages, Magic & Dragons genres, then what type of RPG should you make?

Although when people mention RPG, the first reaction is always these familiar elements, it seems that this is a qiē of RPG, and it seems that it can't be called an RPG without these things, but Jester doesn't think so, including those excellent RPG game designers in later generations, he thinks of "Fallout", which is praised by later European and American game manufacturers as "Fallout", whenever RPG comes to a dead end, "Fallout" will stand up and tell you what to do after RPG.

Of course, the current technical conditions are not mature, and Jester is not going to do "Fallout", he is just using "Fallout" to diverge his thinking, so that his thinking will not always be trapped in the shackles of Western Fantasy and DND.

As a game designer, it's taboo to stick to your own thinking.

In this way, Jester thought about which games he remembered to borrow, and now that he has the most elite developers under him, he no longer needs to copy these historical classics as they are, just like "Fire Emblem", he just borrowed the mode of this game, but added more features to make this game more accessible and better.

This time, Jester thought of an RPG, which also appeared in the eight-bit era, like "Fire Emblem", appeared in the last years of the eight-bit, and it was a game on FC after SFC came out, but it was precisely because of this that in the case that SFC had been released, this game was released, resulting in the sales of this game not being high, but this did not affect his evaluation, especially in the eyes of Europeans and Americans who like science fiction and the future, this RPG game is very, very good.

This game is called "Heavy Loader", this creative game was left out in the cold because of the error of the release platform, and did not achieve the results it should have, the world view of his game is different from the medieval style of FF and DQ, using a mechanical science fiction style, the combat system adopts two sets of systems of people and vehicles, with the matching and upgrading of different weapons and equipment, so that players are immersed in the fun of transformation and cannot extricate themselves, in terms of plot, super high degree of freedom, and the open-ended ending also makes players talk about it.

In short, this is a game that has not achieved a position in the original history that matches his quality, and it has also made Jester regretful, he has sighed more than once, how good it would be if this game appeared in the era of the three major Japanese RPGs, but the sigh at that time was just a sigh, because he knew that this sigh was useless, and it would not change the history that had happened.

But now, I have traveled through time and space, and this kind of sigh is not just a helpless sigh.

Thinking of this, Jester also decided that his next game to make zuò is still an RPG, but it is indeed a completely different RPG that has appeared before, always full of elements such as Western fantasy, magic, princesses, knights, etc.

A sci-fi, futuristic RPG where mechanics are intertwined. R1152