Chapter 196: Mecha Fantasy
This game is a masterpiece of DATAEAST on home consoles, almost the highest achievement of RPG in the eight-bit era, and most notably, it is also a game with its own unique style from countless works that followed the trend of DQ or FF at the time.
In other words, this is not a work that follows the trend, it is a work that gets rid of the old ruts, and is full of personal style, creativity, wild fantasy and the sincerity of men's romance.
The company has not yet officially started the development of TV console games, as far as Jester knows, DATEEAST is a company that mainly develops arcade games, and also produces their own arcade motherboards, and the world's first plug-in card replaceable motherboard was manufactured by them, however, this has not become mainstream in the following time.
This is a game company with a very strong personal style and color, and there is even a unique term 'DECO-GAME' in the Japanese game industry to describe this style of game that is too personal, DECO is the full name of DATAEAST, the abbreviation of DATAEAST-CORPORATION, but this very legendary company has been out of business for a long time in the world before Jester crosses, and it may only be heard of by some older players.
In fact, Jester is not too familiar with this company, and has only heard of their glory in the arcade market, but knows that they and Sega are the first arcade companies to set up branches in the United States, and for the classic games they made, in addition to the final sighing "Heavy Loader", it is a doubles action beat 'em game "Dragon Ninja" released a few years later.
This game called "Dragon Ninja" first appeared in the arcade, although he is a while later than the same kind of "Double Dragon", but he is better than the same type of "Double Dragon" in any way, it can be said that the prosperity of the Qing version of the action game in later generations, and the basic rules of this type of game were laid by this game, and finally carried forward by Capcom.
Every successful game company, every outstanding game, is indispensable to those great designers, whether it's DATEEAST or Heavy Loader.
Among the DATEEAST Three Musketeers, Miyaoka Hiroshi may be the most famous, Jester doesn't know if this person with an outstanding playwright and Waseda University dropout has joined DATEEAST now, but thinking of the other party's experience, he once participated in the creation of the script of "Dragon Quest" as a script assistant, and then continued to serve as the script assistant of "Dragon Quest 2" and "Dragon Quest 3", I think it has not officially joined, after all, the current "Dragon Quest" It may still be in the mind of Yuji Tsukui.
As for the situation of Takatsugu Yamamoto, the original artist of "Heavy Loader", Jester is not very clear, this is the least famous of the three musketeers of DATAEAST, in addition to being a game artist, he is also a manga artist, but Jester is not a manga enthusiast, at least he can't introduce those manga artists like he knows about games.
Satoshi Kadokura's experience Jester knew about it, and even contacted the other party for the soundtrack of "Fire Emblem" when he went to Japan, but the other party refused on the grounds that he didn't like to leave his hometown, but Jester could see that the other party didn't really want to work in a non-Japanese company, and Jester also had a lot of talents withering at this time, since the other party didn't want to, he had to give up.
This has nothing to do with Satoshi Menkura's level, as a disciple of the great musician Saneda Seiaki, he naturally has a very strong ability, needless to say, the soundtrack in "Heavy Equipment" can make Jester give a high score.
Although "Heavy Loader" is very successful in terms of word-of-mouth, it can only be said that it is good in terms of sales, whether it is the first part or the second part on SFC, the first part only sold 150,000 copies, which has nothing to do with the quality of the game, and even the sales of some shoddy DQ and FF imitation copycat products are much higher than this number.
As for the second part, although the plot is better than the first one, it is only 280,000 copies sold, which is unacceptable for the best RPG game in the hottest period of RPG.
The failure of "Heavy Loader" in terms of sales, Jester thought about it carefully, it seems that it is not only because of the rush, there is a small part of the content in the game is shoddy, and it is not just that it was released too late, and there is no huge popularity accumulated by DQ and FF before.
In Jester's opinion, the style of "Heavy Loader" is very weird, which has nothing to do with DATAEAST's weird style, and this game can even be said to be a slightly more normal work of DATAEAST, but because of his theme and his art style, the plot is harmonious and weird.
Chinese cooking wants to do a good job of paying attention to the harmony of the five flavors, and the harmony of the five flavors is salty first, in fact, everything is the same, the same is true of all things, such as the production of the game - any aspect of "Heavy Loader" is taken out alone, whether it is the picture, music, plot or system and the creativity of the game are extremely good, and even say that it is not modest, it is almost perfect in the eight-bit era, but all these things are put together to form "Heavy Loader", Then the perception is not so pleasant.
It may be Jester's own reason, because this game is too niche even in the eyes of domestic players, so he has not had an in-depth discussion of this game with others, but Jester feels that although this is a science fiction game known as a mechanical, apocalyptic, and mecha rich, Western style game, but excluding other fancy things, if you look at the essence of this game, in fact, this is a Japanese game with a standard Japanese plot.
And the Japanese style is incompatible with science fiction.
Whether it's the plot, the style of painting or anything else, it's a bit nondescript, because it's too Japanese-as we all know, Europeans and Americans like science fiction, but if you use too Japanese-style painting style to deal with science fiction content and a pure Japanese-style story as a plot, then it's not pleasing to both sides.
Because Europeans and Americans who like science fiction can accept Western fantasy style games with Japanese plots and Japanese painting styles, but it is difficult to accept such science fiction style games, in their understanding, the style of science fiction games should be hard from beginning to end, similar to "Shamanro Snake", similar to "Contra".
At this time, the Japanese did not have much interest in science fiction themes.
In the field of games, games that do not please both Japanese and Europeans and Americans have no future, in other words, they are niche.
Of course, the combination of the two makes players in another region ecstatic, this is the players of the mainland, the players of the mainland are more fond of the Japanese-style painting style and plot, and they are also full of interest in science fiction, plus a trace of the tragic atmosphere of final failure, so "Heavy Equipment" is almost synonymous with perfection in the eyes of mainland players.
is an untimely hero, in their eyes, the failure of this game has nothing to do with itself, but only because he was born a few years later - similar to the sentence that Xiang Yu said before he killed himself in Wujiang, it is not a crime of war.
But is that really the case?
Originally, Jester also thought so, but after crossing the rebirth, after such a long time of game development, he found out that there may be part of this reason, but it is not necessarily the same, just like the word-of-mouth effect that Yamauchi said, even if an excellent game is not released well at the beginning, then relying on word of mouth can attract the vast majority of players to buy it, there are many such examples.
If the first part of "Heavy Loader" on FC is because it is at the end of FC, then what about its second part? This is the work above SFC, and it is not the end of SFC, but although the sales of 280,000 copies have nearly doubled compared to the first part, this is not a result worth boasting about.
It takes a lot of courage for the owner of a game company to borrow a game that has failed in its original history, or at least a game that has failed in terms of sales, because if you can't find the point where the game fails, then you may fail in the world as well.
The current Jester or Mars Entertainment is no longer a company that cannot afford to fail, even if it is a failure for a while, the impact on the company may be minimal, after all, the game that is being developed by the company at the same time does not know its own, what can the failure of a game represent? What company doesn't have a game that has two failures, even Blizzard Entertainment, which was later known as a must-have boutique produced by Blizzard, didn't it still make a half-finished game like Diablo 3 to trick people until the first expansion?
However, the taste of failure is uncomfortable, even if it is the same applause, in Jester's eyes, not being popular means that only a small group of people are willing to spend money on your game, if a game designer's work can only satisfy a small number of people, then the game designer is not far from the death of the game career.
So, now the question is, how should this game of men's romance and mecha fantasy be modified to be more in line with the habits of Europeans and Americans and widely accepted by them?
This is a problem. R1152