Chapter 830: Fiery Counter-Strike
Jester talked to Pardo on the phone for about seven or eight minutes.
Actually, there is nothing to talk about.
I just want Pardo to have a chance, he can contact the people of West Wood and send them a cryptic message, that is, if they don't have a good time with EA, they might as well come to Mars Entertainment.
Because Pardo has a good relationship with several core development members of West Wood, Pardo has a few meetings with them on GDC.
Pardo also agreed to this matter, he was also worried about his friend's fate in the future, EA is not a good place to go, but this is also someone else's own business, he is not good to ask, and the other party did not tell him about it before, and he may not want to dissuade them.
"I do my best."
Pardo said to Jester very seriously, he could only say that, and whether he could convince the other party or not was still a matter of certainty.
Overall, EA's acquisition of Nishiki is a small thing in the industry, although it caused a stir, but it is not a big deal, if it weren't for Jester remembering the tragic experience of Nishiki later, otherwise, he wouldn't even let Pardo contact a few of his friends in Nishimu, after all, for a game studio like Nishiki, which has infinite creativity.
It would be a shame if such a studio were to die as it was in the original history.
Of course, it can't be done to save West Wood Jester, after all, EA has completed the acquisition, but let those talented designers in a new place, complete the game they want to make, Jester is confident that he still has the ability.
The number of pre-sales for Monster Hunter is staggering.
Even Jester and Mars Entertainment felt a little surprised, because Jester had previously said that the difficulty of the game would make the sales of the game not too in line with some people's predictions.
But judging from the pre-sale. After just three days of pre-sale, it got more than 300,000 orders, which is no less than any previous Jester game, although Jester has emphasized several times in the player community that you must clearly know that you like this type of game before pre-ordering, otherwise, it is very likely that you will get the game after you get it. But I can only complain about how this game is so difficult, and it is not interesting at all.
However, the enthusiastic response from the community still caught Jester by surprise.
They made it clear that they had a lot of people who knew that the game was going to be difficult, but this is the way a game was designed, and that was the design goal at the beginning of the design, and the reason for this was to show the essence of the genre and make it better.
For such a game, they are willing to try it out, if it really suits them. Then continue to play, if it is not suitable, it is also a good choice to play as a second-hand game.
Most importantly, Jester's game deserves to be done because his games never let players down.
For this kind of answer, even Jester is very emotional and excited when he sees it, for a game developer. There's probably nothing more satisfying and joyful than seeing such a group of players who identify with themselves.
Mars Entertainment's player community is a very large forum for comprehensive discussion of games, of course. The discussion is all about Mars Entertainment's games, Jester will not only browse in the game section developed by himself, he will also go to some game sections that he is not responsible for to watch, such as the most taboo very popular "Counter-Strike", after the game launched an independent client, the number of people has grown very violently.
Plus a near-free game setting. You can buy the game for $15 to play often, and the purchase of the game for $15 will also come with eight unlocking keys, and one key will cost $2,99.
So, there are a lot of players involved.
Jester recently looked at a new statistical report from the technology department. As mentioned above, in the last week, the number of players who played Counter-Strike through the Mars Battle.net platform reached a whopping five million, and the vast majority of them are active players, who have played the game for at least three hours and play frequently.
Sales of game keys have also been surprisingly good, although most players don't buy them in large quantities.
But those players who are willing to buy keys buy dozens of them, and many players are also willing to put their weapon boxes in the market ~ for sale, and many players buy a large number of these weapon boxes in order to get their favorite gun skins.
Although these skins don't do anything other than look good.
Especially on the weapons market of "Counter-Strike", a sniper rifle painted by Kasimov has been sold for more than a thousand dollars, and there are many buyers.
It was inconceivable to the developers that they couldn't imagine why players would be so tempted by something that could only show off a different appearance and not have the slightest difference in attributes, considering that the Battle.net platform charges a 20% commission for weapons sold on the Battle.net trading platform.
This also made the development team more and more admired Jester, they all thought that there must not be many people willing to spend much money for the skin system that Jester said, because the only purpose of these skins is to look good, but sure enough, according to Jester, it is to make the player look different from everyone else - but different from everyone else, which is exactly what makes a game so attractive.
Jester thought of the popularity of Counter-Strike during this time, so he entered the Counter-Strike section, and the discussion here was even hotter than Monster Hunter, because gunplay games were always mainstream.
One of the most popular posts is a player complaining that Mars Entertainment is not responsible for the server during this time, he has become very stuck playing games, and often he hides behind a wall, but he is still shot and killed, and there are many people who agree.
Of course, there are also many people who ridicule the poster. Say that's because you're a technical dish.
Because the account of the player community is directly linked to Battle.net, your game character and record on it, if you don't choose to hide, then it is visible to everyone, and the one who posted this post is visible to everyone, and the group shown in his ladder ranking is Silver. It's definitely not a rookie, after all, there are bronze and black iron groups under silver.
But the master is not counted either.
In general, those who are considered to have a high level in the community must be at least in the gold group or above.
Of course, like many player communities in China that followed, the average level of Mars Entertainment's Counter-Strike section was not something that the average player could reach.
The landlord who was ridiculed for his dishes was not angry, he just asked the other party, is the current server getting worse and worse?
Then, the two sides sprayed each other.
Jester read the whole post in general, and he also thought it was really funny, because it was obviously something he didn't expect that a small thing would turn into a tearing war for the whole plate. And because the mutual spraying between the two sides is not obviously beyond the fixation of the forum, the random community manager did not come out to lock the post.
Jester happened to have read the report of the "Counter-Strike" department during this time, so he still had some understanding of the server problem, so he thought about explaining it by the way.
So, he replied under this post, "I can share one thing that I know recently that can be said, that is, the server has been flooded with a large number of players during this time, which has caused great pressure on the load of the server. We had expected it before, but it may not be the same as reality. We miscalculated the level of enthusiasm of the players, and in a few days the development team of Counter-Strike will be announcing the number of players who have flooded ~ to the server during this time. ”
"Trust me, it's going to be a surprise to everyone."
"He was so unprepared that our server group was so unprepared that we felt stuck and something like that during this time. It's true that we were negligent in our work, but we are in contact with new servers and are technically dealing with server stress optimization, and I believe we can definitely do all of this. ”
The effect of the blue stickers posted in Jester's name makes the old stand out.
It was discovered almost as soon as he sent it, and then countless people quoted the reply.
Someone joked before that to look at Jester. As the owner of a company, I often go to the forums to interact with players, but the development team of Counter-Strike only has a community manager to answer some questions, and most of the replies are still I don't know, I need to ask the development team, which I can't disclose......
In that case, what do you need such a community manager for?
It turned out that it was really Jester who answered the questions of players in the "Counter-Strike" section.
However, Jester also explained, he said that he was at the point when the old game was completed and the new game had not yet been officially developed, so there was more time, and he personally liked to answer some questions on the forum, but the time of other development groups was not as free as her.
After Jester explained, I and the players understood.
However, many people are curious about the unexpected number of players that Jester said, and how many people will make the servers prepared by Mars Entertainment in advance not well prepared.
"The news should be announced by the development team, not me," Jester said. ”
After that, seeing that many players were discussing the reasons for the cards, Jester also explained what the reason for the cards in the game or why it caused this phenomenon.
"I've seen a lot of people discussing that I don't play games smoothly, so I need to say something I know about this, which should be used as popular science, but before that, I need to clearly explain a few boring terms in games, because only after this is clear, you can clearly know why my game feels not smooth."
"Even, why did I shoot before I died, and I must have hit according to my marksmanship, why did I die, but the other party is fine?"
"This kind of problem."
"First of all, there is Tick, tick refers to a data snapshot sent by the server to the player, which contains the data information of all players in the server data - displacement, position, action, etc. The server takes snapshots of the game world together to create a coherent picture, which is what we see. Suffice it to say, the server is just a snapshot of the game world that connects together. ”
"The continuous shooting speed of a snapshot is called tickrate. The higher the tickrate, the more coherent the world the server will see, and the more accurate the world will be rendered. ”
"Secondly, latency, the concept of latency, is often understood or misunderstood as ping."
"It's really the time it takes for a packet to travel from your client to the server and back -- this process is called RTT."
"The reason people always call it ping is that in the 80's, there was a tool called ping that was used to test the latency of ICMP feedback. The ping command is still alive and well in most of today's operating systems. In other words, a ping is a test that measures latency by using an ICMP feedback. It is important to note that the ping of a single packet delivery is not always equal to 1/2 of the RTT value. However, for the sake of convenience, we usually equate the two parties, so for the time being, RTTlatency is simply regarded as latency, that is, the delay of a single packet transmission is understood as 1/2 of the latency. ”
Third, the Client-Update-Rate, as the name suggests, is the rate at which the client will receive updates from the server. For example, if the client update rate is 20 and the server's snapshot continuous rate is 6~4, the client may still play on the server with a snapshot continuous rate of 20. This can usually be modified locally on the client, but of course, not all, some games are forbidden to modify. ”
"And then there's the number of frames, which is commonly referred to as FPS, the number of frames per second that your client is able to render."
"Then there's a piece of data about the display, the refresh rate, which is how often your graphics card updates the picture on your monitor every second. The unit of measurement is Hz (Hertz), if your number of frames is 30, then if your monitor is 60Hz, your monitor will display each frame 2 times. But if you have 120 frames on a 60Hz monitor, then the monitor will only be able to display 60 frames per second. ”
Jester paused a little as he explained the terminology, and then added, "These are some of the concepts that are easier to understand, and what I'm going to talk about next may be a little more complicated, so I'll give you a little time first." ”
And then he sent the post out. (To be continued......)