Chapter 829: EA Acquires West Wood
While players were discussing Shigeru Miyamoto's sudden announcement to join the development team of Super Balotelli Galaxy, the first version of Jester's Monster Hunter, the Western mythology version of Monster Hunter, had also been completed, and even more than two dozen media outlets had been invited to Mars Entertainment's headquarters three days ago for a final demo before its release.
Although the media participating in the beta have signed non-disclosure agreements, they will not be able to reveal the in-game content until the game is officially released.
However, it is still permissible to briefly talk about the impression of this game.
Basically, the comments of these 20 or so media are the same - amazing game, very attractive, there is a kind of once you get started, it is difficult to put down the controller, however, the game is still a little difficult, especially some challenge objectives, for some people who are not masters of ACT games, it may take several attempts to succeed.
An editor of GAME, the royal media of Mars Entertainment, told an interesting story when they experienced the game in the Mars Entertainment headquarters, that is, it was difficult to have a monster to hunt, especially if they wanted to complete the achievement challenge, and the editor said that he had failed more than 300 times in a row before succeeding.
And the number of times he has passed this challenge is not the most.
Basically, the people who went to the headquarters of Mars Entertainment for testing this time were all veterans of some ACT games, and even they felt that the difficulty of this game was high, let alone for ordinary players.
Therefore, after the news came out, there were many players complaining on the forum. They hope that the game will not be too difficult, or there is an option to adjust the difficulty, so that players with disabilities can also play this game, and there are a lot of similar contents, and there are many people who agree with it.
Of course, there are also those who sneer at this proposal.
Jester's time is also often seen on forums. Many players have even said that Jester is robbing your community manager of his job and job.
Jester's answer to this question is very clear.
"There's no difficulty option because the game wasn't designed with that in mind, and we think it doesn't make sense for the game to add a difficulty option because there's no sense of accomplishment in winning on low difficulty - and that's where the game works. That's the pleasure of hunting~ feeling. ”
This answer will definitely be difficult for some players to accept.
"But we really wanted to try the game, and we were afraid that we might not be able to handle it!" The players are so complaining.
Jester continued: "One thing I have to say is that a lot of the feedback you've heard from the gaming media has complained about the high difficulty, just because it's part of the test, and we're also thinking about what if it's the most appropriate, even though I've said it before. ACT games are inherently unsociable games because they can experience the fun of this type of game. It may be only a small group of players, but our goal is to make it obvious to people who are willing to study the game that they can clearly feel their improvement, we can't make all players play well as long as they are willing to play, but at least we have to do it, we can make the vast majority of people, as long as they are willing to play. Not to be very fulfilling. ”
"Therefore, we will be very careful in terms of difficulty, so this external invitation test is actually a difficulty test. This time, everyone who came to participate,Basically, every one of them is a high-level player of the ACT game.,Playing Itagaki Companion's "Shadow Blade" can at least pass the super ninja difficulty.,Of course,Because they may have just played our game.,Not very proficient.,It's true that there were a lot of operational mistakes at the beginning.。 ”
"But in the final stages of testing, they have already performed very well."
However, Jester's answer still didn't answer the difficulty positively, so players asked Jester again with the idea of breaking the casserole and asking the end: "Do you mean that when the game is officially released, the difficulty of the game will be different from this media test?" ”
"I can't guarantee this, I can only say that our difficulty is set in a variety of situations, but I think that the previous test of "Monster Liege" is indeed a little difficult."
Jester made no guarantees.
In fact, this time, even Jester himself thinks that the sales of "Monster Hunter" will not be too high, and the niche of the game genre is a topic that cannot be avoided no matter what, although the name Jester is as dazzling as a golden sign in the eyes of gamers all over the world, but the game still relies on content to attract players in the final analysis.
Fame can attract some fans and die-hard loyalists, but these people can only account for a small part of sales, and the vast majority of sales are still based on the content of the game to conquer other people to buy.
This is true for any successful game.
As long as it is a good game, then his sales process must be like this, there is no difference between the niche and the public, if you don't look at the value, but only look at the curve, then the vast majority of good games, in fact, are the same.
Three million to five million copies, that's the sales figure Jester has set for his game.
In other words, three editions, each of which can sell a million copies, is an acceptable result, and if each edition can sell an average of 1.5 million to 2 million, then it is a very surprising number - as for higher sales, it is not that it is impossible, but it is not very likely.
Because I like to play ACT, there are not many players who can play ACT.
Time flies.
"Monster Hunter" in the end European mythology version was originally planned to be released in the spring, although Mars Entertainment often skips tickets for various reasons, originally this time players also thought that Mars Entertainment would definitely jump tickets, because Jester said on the player community forum that the development team is now working overtime to carry out the final debugging of the game's difficulty system, which will be the last work of the game before the official release.
Originally, players predicted that the difficulty of the game might be changed, so it is very likely that it will be postponed.
However, it is unclear whether the difficulty of the game has changed or not, but Jester personally posts with blue stickers in the player community. Indicates that Monster Hunter will be released on the original release date without postponement.
The news also made players very excited, after all, being able to play Jester's game on a scheduled day, as a gamer, there is nothing more exciting than that.
An editor of a game media once joked in an interview: "I participated in several invitations to Mars Entertainment, and I can only say. I'm really in love with this game, and it takes a lot of time to play it all, so if Monster Hunter is officially released, I might quit for it! ”
Of course, this is just a joke, but no one can guarantee that there are really fans who will do this.
Because Jester's game has such a great charm.
The release date is June. It is also the last month of Springfield in the United States, and it may be difficult for people in China to understand why June is still Springfield.
Because the solar terms in the United States are different from those in China, which is counted as a spring field after the beginning of spring, but the United States begins to count the spring field after the spring equinox, so the three months of April, May and June are considered spring fields.
When Jester arrived at the office today, he received a notice from the administration department that sent him an excerpt of some of the major events in the industry during this time. If you're interested in an article, tell your assistant. The assistant would then fetch the complete file from the excerpt for Jester to browse.
In this excerpt, which is made once a week as usual, Jester originally wanted to have a cup of coffee and then read it slowly, but he just glanced at it casually and saw a shocking piece of news.
West Wood was acquired by EA.
Jester looked at the report and suddenly the game was godless. He suddenly seemed to think of Ximutou in another time and space, although in this world, Ximutou is no longer the first company in the world to make RTS games, but their image on RTS games is still very strong. It can even be said that before StarCraft came out, their Command & Conquer series was an RTS game that could be compared to the WAR series.
EA is basically a cannibalistic company that doesn't spit out bones, and EA's most common tactics are to use their methods to destroy a studio with endless creativity, and then squeeze their brand value into an assembly-line game factory, making works without spirit.
That's how countless studios that were acquired by EA died.
It's the same with Nishiki.
Jester remembers that in 2015, the original VGA Game Awards, which was renamed TGA, presented one of the biggest awards of the party, the industry benchmark, to Nishiki, who has returned to heaven, for their outstanding contributions to the entire video game industry, especially RTS games.
At that time, Jester was very excited when he watched the awards party, because he also grew up playing the game of West Wood, and he had a very good impression of these legendary studios that have been submerged in the long river of history.
The award was presented by BIGBOSS's voice actor Kieve. Sutherland, the speech he gave before the award was also very moving.
"Thank you, it's an honor to be here and back in the world of gaming. It's a place where fantasists and dreamers push the boundaries of storytelling and entertainment, and are deeply impressed by the world of games, and now let's take a look at two of the true icons and legends in the history of gaming."
In Kief. As soon as Sutherland finished speaking, the screen began to play the legendary scene of the game studio Nishiki, and Jester felt as if he had been pulled into a time vortex, as if he had gone back to the scene more than twenty years ago, when he first played "Command & Conquer" on his computer, and played "Red Alert".
Nishimutou's contribution to the entire gaming industry is remarkable, and their idea, Dune 2, or RTS, has had a very, very big impact on future generations.
Without Dune 2, maybe Blizzard is just like those ordinary game studios at that time that had as much sand as the Ganges, and in the end they didn't make a "WAR1" that pays tribute to Dune 2, basically WAR1 is Dune 2 changing skin.
Without Nishiki making the RTS type, then of course there would not have been WAR3, StarCraft 2.
There will be no DOTA-like games that later become popular all over the world.
These things are actually the foundation laid by Nishiki at the beginning...... Thinking back to these things, Jester drank down the coffee that had become a little cold in front of him.
He regretted a little that he knew that it was a little late, because he was too busy before, he didn't pay too much attention to these news, and now EA has acquired Ximutou, and according to the same urine nature of the world as the previous world, the future fate of Ximutou seems to be predictable, and now it is impossible to save Ximutou, after all, in the hands of EA, it is impossible for EA to vomit out what is eaten in the stomach.
However, according to EA's left, it is inevitable that they will fall out with the original team of West Wood, and at that time, they will be able to absorb those talented developers in West Wood into their own company.
Thinking about it, Jester made a call to Pardo.
Now that Pardo is working on WAR3, he is now not just the head of the game, but the head of the entire RTS game development department.
"Rob, have you heard about the acquisition of West Wood by EA?" As soon as the phone was connected, Jester asked directly.
"What? West Wood was acquired by EA? ”
Obviously, Pardo obviously didn't know about this yet, and his tone was often full of surprise, because according to EA's urine, it is very likely that Ximutou, the only company in the RTS game development world that can compete with Mars Entertainment, will collapse, and at that time, Pardo and his RTS game development department will really be alone.
"Yes, I just saw it from the assistant's briefing, and I'm asking the assistant to get me the official reporting document."
Jester faced Pardo's question, repeating it in the affirmative. (To be continued......)