Chapter 552: Propaganda Offensive
"I mean, if it's really hard to recruit your former colleagues, then you can choose not to do it, and I can guarantee that I will prepare you with the best people possible to help you build a team, not necessarily better than your previous subordinates, but definitely elite."
Jester thought for a moment and said to Shigeru Miyamoto.
However, Shigeru Miyamoto didn't seem to want to give up so easily, he hesitated for a moment, and then continued to say in an extremely serious and earnest tone: "I still want to try again." ”
Since Shigeru Miyamoto didn't want to give up, Jester didn't force it.
However, Jester reminded him: "But, Miyamoto, you have to pay attention to the fact that your team must be formed by October of this year, and you must come up with game content that players can experience before the carnival, and you have to remember that if you can't do it, then your rating within the company will be downgraded." ”
"I know that since the company got the rights to The Legend of Zelda from Nintendo for me, then I will not let this game series that I created single-handedly be dusted under any circumstances." Shigeru Miyamoto said it very seriously and firmly, as if he didn't feel much embarrassed about it, or rather, he took it for granted.
Now that he heard Shigeru Miyamoto's affirmative answer, Jester didn't bother anymore.
% At Mars Entertainment, there is the most free atmosphere of R&D, because Jester believes that developing a great game must be in this atmosphere, because the overly strict and repressive development environment will also make developers involuntarily infected.
The development of a game is the same as drawing, and it is easy to feel the ideas and intentions of the developers in the game.
Therefore, in Jester's view, this kind of development system is in the process of development, and the people who make it are responsible. It is the most suitable for Mars Entertainment now, of course, in addition to the production zuò person responsibility system, there is also a perfect review system, from the establishment of the game project, to the review of all aspects of the game after the release, all of which are included.
Only under the assessment of this perfect evaluation system, this kind of system can be carried out smoothly and efficiently, and will not be because of this free development environment. Let the development team slack off so much that the team disbands and the project ends without a hitch.
Time flies.
With a month and a half to go before the opening of the new carnival, the development of Outlander Requiem has entered the final stages of completion, which is not technically demanding, but a game with a large amount of text, and once the text is completed, the progress is usually very fast.
This is because these kinds of games rarely encounter technical difficulties
This kind of game does not win by the advanced and novel gameplay, but by the excellence. A great plot that can be thought-provoking.
"So you'll be able to come up with a version that players can experience at the carnival?" When Jester's question was answered positively by the developers of Outlander Requiem, he decided to start promoting the American RPG ahead of time.
For the game "Outlander Requiem", the entire development team is very enthusiastic.
Moreover, as a development group that is all lovers of DND board games. They can be deeply impressed by the unique design ideas from the very beginning of the design of this Jester, which seems to be ordinary, but the process is by no means simple.
True. This game, there really is nothing special worth saying about the system.
It's all about some mature technology, but it's not new. Then the people in the development team will never admit it, although at a cursory glance this is a very ordinary American RPG, and even in terms of graphics or other aspects, there seems to be nothing particularly commendable, and I don't see that this game has anything worth playing compared to other American RPGs.
But after really playing it, if you are really a die-hard fan of DND board games, then you will definitely fall in love with this game, you will play a real addiction, the whole story is full of suspense, once it starts, it will hold your mind tightly, it will force you to keep playing, experience the epic plot that has been carefully designed in this game, and at the same time will let you have a feast of thinking that you never thought of, a feast of thinking in the game, which is a very accurate description in words.
It's a feeling that you can only feel after being able to play it yourself.
At least one thing is certain from the experience of the people on the development team, and that is that this is the greatest of all the DND games.
Of course, this has its own development, and the reason why it is more optimistic about them is that it is only from the idea of the game's plot. Garrett's game is countless notches worse than theirs, but because of this game, they understand Jester's relationship with Richard. Garrett's mindset in the dark.
In fact, from the very beginning, Jester didn't want to make a DND game that was suitable for all ages and could receive all players.
This is a false proposition in the first place.
Because the characteristics of the DND game determine that this is a type of game that cannot be simplified, his underlying rules determine that he must be complex, and all the fun of DND is on those complex rules, if the rules of the DNDD game are simplified, then most of the fun of this kind of game will no longer exist.
This period was not the period when the advent of Fallout completely divided the DND game and the American RPG into two game genres.
In the eyes of the vast majority of gamers nowadays, American RPGs are DND games.
Although there are games that are not designed according to the DND rules, the biggest reason for this is the authorization of the DND rules, but in terms of design ideas, it still follows the core and most fundamental DND gameplay of DND's set of exploring crypts, fighting monsters, and obtaining treasures.
Even, the copyright of DND, in fact, in addition to some things such as their background, can be used for free when it comes to specific numerical rules.
Despite this, in the eyes of the mainstream audience of American RPGs, these games are also pseudo-DND games, and adding a pseudo-word is enough to show how lofty the status of DND is in the hearts of American RPG players now.
Reform of the game requires an urgent need.
The end of the current American RPG is far from coming, at least the current players are still full of interest in this type of game.
Far from rejecting a game genre in the market, and taking the initiative to reform it, or even wanting to replace it, I am afraid that it will not succeed, and it will fail.
Fallout is a great game, of course, but it's only when a great game comes out at the right time, in the right place, that it becomes great, and Jester believes he could develop Fallout now.
Let's not talk about the inevitable technical problems that Fallout may encounter when it is developed at this time.
Even if it were developed now, the game would only be considered a good game, and it would never reach the supremacy of the American RPG world that he remembers.
You must know that "Fallout" has the title of the first of the three new RPGs in the later American RPG games, which means that the boom of American RPGs started with "Fallout", and it is no wonder that there will be a very classic evaluation of "Fallout" in the industry.
"Whenever an RPG hits a dead end, Fallout steps up and points people down a new path."
Such a great, such a landmark game in the entire history of video games, Jester didn't want to start developing it now without adequate preparation, and there was a big technical shortcoming, after all, Fallout came out more than ten years later in its original history.
At that time, it happened that the DND game was completely dead, and even great masterpieces like "Baldur's Gate" and "Outlander Requiem" could not save the genre again, and it was time to die if it was not reformed, and this was the birth of "Fallout", an American RPG that completely subverted the traditional American RPG.
"We can get the word out now."
Jester said this at a group meeting of the development team, and then everyone agreed, and after Jester was strictly ordered, Outlander Requiem has been extremely low-key except for the E3 showcase, where Jester Hai blew that it would be an RPG game that you have never seen before.
Every member of the development team, and every member of the stage of testing and experience, has signed a strict confidentiality policy, and it is absolutely forbidden to disclose the slightest information about Outlander Requiem.
Because the selling point of this game is the plot, and the biggest charm of the plot can only be experienced in the unknown, if the plot is leaked, even if the biggest selling point in the plot is leaked, then when the player experiences, because he has long been psychologically prepared for this, then he will not get the best game experience.
This is something that Jester cannot tolerate, and has been trying to avoid.
After making the decision to publicize externally, the specific publicity method is naturally the responsibility of the distribution company, after all, professional work is handed over to professional people, which has always been something that Jester believes in. (To be continued......) R1292