Chapter 16: The Next Game

Jester turned his gaze to the last item, the home machine.

This is also the one he is least worried about, and it is also his biggest capital in the future.

Atari is now in the midst of a major layoff, and the new owner, Jack Trammell, is bent on transforming Atari into a computer company, which has long caused dissatisfaction among a large number of employees in the company, especially the hardware engineers involved in the development of the VCS7200.

Trammell's actions are almost equivalent to destroying their children with their own hands!

VCS7200 is actually one of the best home consoles of this era, and in a home console ranking by the famous game website IGN, VCS7200 was listed as one of the top ten strongest consoles in history along with FC.

If at this time, you use a lot of money to lure them and let them continue to develop a brand new, completely not inferior, or even more than VCS7200 home console, to prove to Trammell that you are wrong.

Presumably, those elites of Atari's hardware research and development will rush to it, enough to get a large number of the best hardware engineers of this era.

It is also enough to develop a home game console that is not inferior to FC at all.

Besides, he still has the memory of Sega's MS console in his mind, Jester thought a little relaxed.

Sega Master-Sysyem, abbreviated as Sega MS, is a very good eight-bit console, in terms of function, the MS advantage over FC is crushing, to take an inappropriate example, just like PS4's 1080P vs. XBO's 720P.

ALTHOUGH THIS HOME CONSOLE WAS RELEASED IN '86, ONLY TWO YEARS LATER, SEGA RELEASED A NEW MD (MEGA-DRIVE) CONSOLE, WHICH IS THE FAMOUS SEGA 5TH GENERATION, BUT THIS IS NOT BECAUSE MS IS NOT GOOD ENOUGH, BUT THE ADVANTAGES ESTABLISHED BY REN HELL ON FC ARE TOO STRONG, AND SEGA HAS TO ENTER THE ERA OF SIXTEEN CONSOLES IN ADVANCE TO CONFRONT REN HELL.

Jester used to have a Sega MS host at home in his last life, and then when he got older, he also studied the architecture inside because of curiosity, of course, FC he also studied, although he couldn't be called very proficient, but now if he has a large number of hardware research and development elites to help, if he wants to make a home machine that is not inferior to FC in function before the end of the year, the difficulty is not too big.

Besides, the function of FC is not very strong in this era.

As for the game, Jester frowned.

Superhorse he really wants to do it, because this game is the key to winning in the eight-bit era, but to make his own console version, at least until the development of the console is halfway through, and basically all the parameters are clear.

For other games, he has a lot of options.

But until his console really sells well, not many powerful game companies will make games for his platform.

Therefore, in the early stage, he can only rely on himself, or his own company.

During this period of time, it could be a few months or half a year, and he had to make a sufficient number of classic games.

The Super Horse is one, the Contra is one, the Shamanro Snake is one, and the Green Corps is one......

Jester writes one game name after another on the letterhead, and crosses it out when he thinks it's inappropriate.

It took nearly fifteen minutes before Jester stopped.

Six, that's the number of games he set for himself to start, two of which will make a splash together, and four that will be slightly worse, but also fun.

After that, two or three new games will be released every month, and one of them will be the finale.

Therefore, I can no longer put all the most classic ones in the starting list at the beginning, which is not beneficial to squeeze the surplus value, and it is also very unwise.

"Super Mario", "Contra" are the two masterpieces that Jace specified as the first release that can cause a sensation, as for the Shamanro Snake, the Green Corps, the Red Fortress, etc., although they are good enough, they can't be used as starters.

The founder of modern video games, Super Mario, which created a qiē game rule, and Contra, known as the textbook of scrolling games, were enough to detonate his console sales.

When he has enough consoles, those third-party game manufacturers, talented independent game studios, will flock to him.

And he can be sure that if he can release his console in the early '85, Ren Hell will definitely not be his opponent, at least in the North American market.

By the time they arrived late with their NES in October, the North American market was almost entirely occupied by themselves, and who would be interested in their still-screen games like Donkey Kong and Mario Bros. after playing Super Horse and Contra, which are iconic reels in video game history?

Come on, it's all about reeling games now.

As for their Super Mario, Jester smiled indifferently, he dared to come out, he dared to sue, and he was sure to win.

You say you developed it in-house? You liar! Didn't you see that Mars Entertainment was released more than half a year ago? And you have such a high degree of similarity, you said you didn't copy it, who are you fooling?

If Hell and Shigeru Miyamoto wanted to be ruined, Jester wouldn't mind giving them a ride.

As for the counterattack on the Japanese market?

Jester smiled, not to mention the world-famous "Super Mario", he also has the game in his hand that will be known as the three major Japanese RPGs in later generations.

Even if you don't have enough time to make three, even if you can only make two, even if the Japanese support local companies, you can still win a lot of market share.

Moreover, whether it is this era or the future era, the home of home aircraft will always be North America, and whoever can dominate North America will be able to dominate the world.

This is the consensus in the industry.

But......

Jester continued to write on the letter that these games would not be able to be developed until the parameters of his home console were basically determined, and that it was impossible to do them even if he wanted to.

But if you create your own game company, then the company can't just rely on its own "American Cubes" to eat.

With so many employees recruited, the hardware R&D personnel have their own jobs, and the software R&D personnel must also have their own tasks.

Jester didn't have much of an option, and before his console was released, he could only make money by making fun and fun arcade games.

As for PC games? Jester thought for a moment, but still shook his head, although he said the idea of minesweeping in advance and asked John Carmack to do it, but it was just a means for him to win over Carmack, a genius, and besides, before the advent of 3D technology, games on PC were not very competitive with console games, and the market was pitiful.

And even if the PC enters the era of 3D, the host will immediately follow suit, and in the field of games, the gap between the PC and the dedicated game console is too big.

At least eight years ago, Jester wasn't going to make a big break into PC gaming.

Without him, the function of the PC does not allow it.

To put it mildly, no one has even done it on a PC yet, and it wasn't until more than four years later that John Carmack was able to overcome this hurdle technically.

Jester, who was a Carmack fan back then, knew how to solve the biggest hurdle of designing games on PC, 'smooth scrolling', otherwise he wouldn't have wanted to do Superhorse on PC in the first place, but the question is, why would he do it?

Before, it was because he didn't have the conditions and didn't realize that he wanted to make the superhorse on the PC first, but now that he realizes it, why does he still do it?

Let PCs and game consoles compete in the market?

How could Jester do such a self-defeating thing?

So what game to make?

Jester was thinking hard, first of all, the team he recruited was a new team after all, and the difficult games were definitely not suitable, so they should first make some simple, but interesting games to get acquainted with each other's colleagues, and run in the tacit understanding, and then they could go to a higher level of difficulty.

As a result, some reeling games were cut by Jester mercilessly.

It's not that these games aren't good enough, it's not that they can't be done, it's that they don't fit.

Then only the stills remain.

The so-called still picture refers to the fact that the background of the game is fixed, such as the "American Cubes" made by Jester before, and on the other hand, the reel pass means that as the character moves, the background of the picture will scroll as smoothly as the scroll, such as "Superhorse".

The left and right rolls are called horizontal rolling, and the up and down rolls are called longitudinal rolling.

Don't look at this technology as inconspicuous, from Atari's PONG in '74 to the first real arcade machine, it wasn't until '80 that Atari's best designer, Eugene Jarvis, solved the problem of smooth background scrolling on the arcade machine and produced an epoch-making game - "Defender".

Eugene Jarvis himself won the GDC Lifetime Achievement Award in 2005 for this achievement.

Most people may not have heard of his name, but he is the fifth designer to receive this honor, which shows the high status of the designer.

And the previous four are all famous names in the history of games: Will Wright in the first year, the father of Sims, Yuji in the second year, the father of Sonic, the third year Gunpei Yokoi, the god of hardware, the fourth year Mark Saini, Jester's younger brother, and the one he got later, if you are a fan of DND or Western role-playing games, you must have heard his name, Richard Garrett, nicknamed 'King of Britain', the designer of "Genesis", He is also the creator of Origin-Systems.

"Still Picture......"

Jester frowned, this kind of game is the authority in Japan, especially Ren Hell, their "Donkey Kong" was popular in the United States that year, and they earned more than 125 million dollars a year just by relying on this arcade game.

Even now, Donkey Kong is now the most popular arcade game in the United States.

Which one do you want to choose against Donkey Kong?

"The Gold Nuggets"? "Bomberman"?

Jester shook his head, not because these two games are not good, these two games are enough to compete with "Donkey Kong", but these two games were released in this year, as for whether Jester is released now, I don't know, but he knows that even if HUDSON is not released, then their completion is already very high, and doing these two will obviously crash.

After these two were eliminated, Jester continued to think about it, and to be honest, he didn't play too many games with still graphics, especially this kind of "Donkey Kong" like this.

"Frost Brothers?"

After about ten minutes, Jester saw a small snowman ornament on the table, and he suddenly remembered that this East Asian project was first released for arcade platforms in the 90s, and then ported to FC, and his eyebrows instantly stretched.

The Snowman Brothers are known as the pinnacle of still-screen games, creating the Snowman Clearance mode, which has had a great impact on many games in later generations, such as Rainbow Island and Vacuum Cleaner, and it is more than enough to use this game to fight against Shigeru Miyamoto's "Donkey Kong" in the immature period of game design.

After writing the name of "Frost Brothers" on the paper, Jester also breathed a sigh of relief, and his expression became a little lighter.

The next game he's going to do is Frost Brothers.