Chapter 15: Next Plans
Jester took Carmack to his hotel and opened a new room for Carmack to stay in, and booked him a plane ticket back to Kansas tomorrow in advance.
Although Carmack is a bear child who doesn't care much about other people's feelings, the more such people are, the more temperamental they are, and they know the truth that the grace of a drop of water should be reciprocated.
After two years of loneliness brought about by his parents' divorce, Carmack, seeing someone who can be so good to him, and who is only a person he has only met, said in his heart that it is false not to be moved.
Just as Jester had settled Carmack into his bed and was about to leave his room.
Carmack suddenly called out to him.
"When I'm an adult, can I go to work in your company?"
Jester was secretly happy in his heart, but he still said with a stern face: "You have a good rest, the employees recruited by my game company are all elites, and they must be outstanding in any aspect, if you are confident, when you are an adult, you can come to Costa Mesa to find a company called Mars Entertainment, if your level is high enough, you can naturally enter my company." ”
Jester was swindling under the guise of his company, which didn't exist yet, and he planned to register it as soon as he got back anyway.
After hearing this, Carmack just pursed his lips disdainfully, and muttered in a low voice: "From your "American Cube", you can see the level of your company......
Jester, who returned to his room, couldn't sleep, so he first called home and explained that his trip to Los Angeles had been smooth, and by the way, he heard the news that Mark Seni was also going well in San Francisco, and that his father had told him that the remaining ten salesmen he was looking for had been selected, and several of them were salesmen who were well-known in other Costa Mesa companies.
After seeing the pay offered on Jester's notice, they came to the interview without saying a word.
Moreover, the overhaul of one of the production lines of Atari's arcade factory has been completed, and production can start tomorrow, and that afternoon, the ten people can take the arcade machine equipped with "American Cubes" and leave for the remaining ten cities.
Hearing this, Jester was also relieved, as long as these ten people built up the momentum of "American Cubes" in these ten California cities, then he could guarantee that those dealers would definitely lick their faces and come to him again.
Businessmen are born for profit, and face is worthless to them.
Two thousand years ago, Taishi Gong saw it clearly, the world was bustling, and it was all for profit; The world is crowded, all for profit.
He was not afraid that those dealers would not comply.
Hanging up the phone, Jester began to think about his next plan.
It's certain to go back and register the company, and it's also certain to recruit enough people, but this will not start until those dealers come to you and get a lot of money for themselves.
Now Atari is making big layoffs, and there must be no shortage of R&D personnel if you want to find it, and it's good to say that software R&D has its own, but hardware R&D, this is its own weakness.
It can even be said that his next plan is completely around hardware, and if the hardware research and development can't keep up, then there is no place to put the game that he made himself.
Arriving at the table, Jester pulled out a stack of letter paper from the side, picked up a pen, and began to write and draw on the paper.
He speaks Chinese.
The first thing I wrote was about the hardware, and then I wrote about the handheld, the arcade, and the home console.
He wasn't too scared of arcade machines, and if it was only an eight-bit arcade machine, his father would have been able to take on the task, but it wouldn't be so easy to develop a 16-bit arcade universal motherboard.
He didn't know much about arcade hardware, except that it wasn't long before arcades would be the first to enter the sixteen-bit era.
The two Japanese companies will defeat Sega in one fell swoop and become the hegemon of the arcade market with two powerful 16-bit substrates.
Of course, Sega has only lost the market for small arcades, and for those mega consoles, Sega will still dominate.
And Jester didn't want to compete with Sega, which has a deep background in large arcades, this part of the market, he wanted the market share of those small arcade machines, and these are the real big heads of the arcade market.
But the thought of those two super powerful substrates makes Jester a little headache.
Capcom's CPS1 (CAPCOM-PLAY-SYSTEM-1), a substrate that took two years and cost one billion yen in research and development costs, shocked countless players with its powerful graphics processing power and its brilliant colors of up to 4096 colors, and established Capcom's position as the king of the beat 'em up games in the nineties. Well, basically, almost every classic beat up game you can think of runs on this baseboard.
For example, "Great Demon Village", "Famous General", "Three Kingdoms 2: Heaven and Earth Devouring", "Kombat Whirlwind", "Cadillac: Dinosaur New Century", "Dragon King Warrior", "Knights of the Round Table", "Punisher" and so on.
Moreover, this board is not only good at handling beat 'em up action games, but also good enough to handle fighting games, although not as good as another legendary baseboard.
One of the most profitable and highest-selling fighting games in the history of world games, Street Fighter II is powered on CPS1.
And the other one is even more terrifying, this is a legendary substrate known as the 'Board King', the vitality is incredibly tenacious, and his ability to process the picture is even more powerful, in about two thousand years, arcades have evolved to thirty-two, or even sixty-four eras, but this substrate for fighting games, compared to the thirty-two arcades of the same era, is not at all lagging behind.
This substrate is the well-known MVS (Multi-Video-System), and some people like to call it its home console model 'Neo-Geo', and the company that developed this substrate was SNK, the undisputed overlord of fighting games throughout the nineties.
Of course, they were still a small company called Shinnippon Project, and it wasn't until '86 that they changed to SNK, which became known to the world, and began their legendary journey.
The three letters SNK are also the acronyms of the new Japanese project romanization.
As for the game on this baseboard, it is even more familiar.
The classic "Metal Slug", which we like to call "The Battle of Vietnam" in China; The same classic "The Legend of the Hungry Wolf", which is also the foreplay of the epic masterpiece in the future; is still the classic "Fist of the Dragon and Tiger", which also laid the foundation for the epic masterpiece that followed, and it is worth mentioning that this is also the first game in the history of the game to introduce super special (super mysterious); Then, it is still the classic "Samurai Shodown", "Yuehua Swordsman"; Finally, the epic masterpiece "King of Fighters" is released.
It's a fighting game that doesn't need words to describe its status, and if Street Fighter started the fighting game craze, then King of Fighters is the pinnacle of the genre.
The King of Fighters series, the game that dominated the arcade market in the '90s, can't be overstated.
Jester looked at the names of the two substrates he had written on the paper, and his brow furrowed.
He might be able to solve the game thing, but he doesn't know if he can develop a good enough arcade motherboard.
Their opponents are too strong.
After the word arcade, he put a big question mark behind it, and then he shifted his gaze to the handheld.
"Alas!"
Jester looked at the words handheld and sighed, and couldn't help but feel a sense of boredom in his heart.
Because his opponent is Yokoi Gunpei!
Gunpei Yokoi, who is revered by players as the god of hardware and called the hand of God by his peers!
If Shigeru Miyamoto is the core of Ren's software development, then Yokoi is the soul of Ren's hardware development.
DESIGNER OF THE WORLD'S FIRST HANDHELD GAMEWATCH, DESIGNER OF THE LEGENDARY GAME CONSOLE FC, DESIGNER OF THE FCC'S SUCCESSOR MODEL, DESIGNER OF THE GAMEBOY, INVENTOR OF THE D-PAD, AND DESIGNER OF WONDERSWAN.
Regarding the historical status of Yokoi Junhei, I have such a story here, which may be expressed in one or two.
On February 20, 2003, at the annual awards ceremony held at the International Developers Conference in San Francisco, the organizers announced that the LifeTime Award, a lifetime achievement award for this year's special service to the game industry, was awarded to the late Gunhei Yokoi, the inventor of the gameboy and the D-pad.
When Yokoi's eldest son walked up to the podium to receive the shield medal and deliver a speech of thanks, the humble and innocent smiles of the great men of yesteryear were projected on a huge screen behind him, and the venue containing thousands of industry elites burst into thunderous applause, and the heartfelt praise completely crossed the boundaries of business competition and hobbies.
The vast majority of the people in the venue were moved to tears, not only by Japanese, but also by people from Europe and the United States who had spent their childhood with the same GAMEBOY.
A young journalist could not help but be struck by the strong atmosphere in the venue, which he mentioned in an article in a media outlet after his return.
"At that moment, I truly realized the lofty position of Mr. Gunhei Yokoi in this industrial field, and his achievements to global consumers are absolutely indelible!"
Against such a formidable opponent, Jester couldn't possibly feel the pressure.
Indeed, he knows that any console platform does not rely on the function of the console to divide the market share, the most important thing is to rely on games!
The 3DS is a complete PSV that relies on games, not functions.
But if you look at what game is on 3DS, don't talk about the first party, let's talk about MH4, a masterpiece of action hunting, although this is not exclusive to 3DS, but the problem is that until Jester crosses, the PSV version has not been launched.
And on PSV, except for a few niche games, the rest of the so-called masterpieces are all crooked melons and cracked dates, and it's good that So-Ni didn't get angry.
Card is a traitor with a wolf heart, Jester has decided in this life that he will never let it go, and let players play Mosaic MH4, which is a crime against every MH player, and it can never be forgiven or tolerated.
This is the duty of every MH player.
Although it is true that I can make those classic games in advance to attract players, how can those manufacturers who can make classic games in the first place not produce classic games in this world?
If they think that they can't make a good game if they do it in advance, it's a big mistake!
They have the technology, the idea, the ability, the platform, the market, why can't they succeed?
In this world, no one knows better than himself how strong Nintendo's intelligence development headquarters and the six game giants under their command are R&D capabilities, and no one knows better than him how many talented designers are hidden there that are still unknown and will surely shake the world in the future.
If Jester can still have a little confidence in the research and development of arcade machines, he does not have the slightest confidence in the research and development of handheld computers.
Jester furrowed his brows vigorously, constantly thinking about what to do.
Since the hardware may not be as functional as Ren Hell, then he must regain this weakness in the game.
Then Jester sighed, he still knew a few handheld masterpieces.
For example, PM.
He added a question mark to the letterhead, after the two words on the handheld, but just after he finished writing the question mark, his eyebrows suddenly loosened, the corners of his mouth cracked, and a smile appeared.
He kept writing, quickly adding a big exclamation mark after the question mark of the handheld, and then he was still dissatisfied, and continued to write seven or eight exclamation points in a row, and one exclamation point was bigger than the other.
"How could I forget this artifact?"
Then he wrote four words on the letterhead.
Takuma Utako.