Chapter 708: Tomb Raider
There is nothing to say about the game "Halo", which is a masterpiece of old-school FPS that later generations of FPS enthusiasts said.
It can be said that if "Quake" opened the era of FPS, then "Halo" opened the era of console FPS.
Moreover, the structure and setting of the whole story are also magnificent.
Later, it became the most powerful weapon used by Microsoft to fight against PS, so much so that many players put such an evaluation on XBOX - XBOX only needs to play the "Halo" set of games.
Despite this, Carmack showed little interest in the game.
He was only interested in technical things, and in his opinion, this game called "Halo" was just a game similar to "Quake 4" using the engine of "Quake", which was really not challenging and seductive for him, and it was better to spend all this time on the development of a new engine.
As time went on, Quake had reached its fourth installment, and Carmack felt more and more that the complexity of engine development had become difficult.
In the first and second games of "Quake", he was able to complete the engine development of the entire game alone, but by the time of the third game, he found that if he developed the engine of the game alone, then he would have to delay the official development of the game by five years, which was unacceptable to the whole company.
As a last resort, Carmack assembled a ten-person engine development team.
When it came to the engine development of "Quake 4", even though Carmack set up an engine development team of more than 20 people at the beginning of the project, the development of the entire engine still exceeded half a year, which was basically the longest period of time he spent since he engaged in 3D engine development. Now, Carmack is also working on a completely new engine.
It seems that only the development of engine development will be able to attract his attention.
However, the development team of "Quake 4" has nothing to do, and usually goes to other development groups to help, after all, according to Carmack's development habits, after the successful development of this new engine, he is unlikely to develop a new game, and for Carmack, an engine develops a game intelligently, which is enough.
So, in general, Carmack developed the engine. In addition to his own "Quake" will be used, there are many development teams in the company who like to use it, although Carmack's engine is more difficult to use, but it is really excellent performance, it is not at all they can develop it themselves, it is not a grade at all.
As such, Carmack had no problem with Jester's request for the development team of Quake, who now had no tasks, to work on Halo.
Jester doesn't have much time to spend, after all, the 'Time' project has had its most important year. There's no room for error, but luckily, he's done some of the classic games himself, and Halo is right in the middle of it. From the first work of "Halo" to the fourth game of "Halo", the entire plot structure has been written.
He asked someone from the Quake development team to come to his office and pick up the Halo design project.
There are still a lot of content in the project, and there are dozens of pages. After all, it's a whole four-story drama series, when the folks from "Quake" came to Jester to take the project. The eyes were also extremely shocked.
Judging from the notes of this project, it is clear that it was not just completed.
In other words, Jester had already completed the design of the game a few years ago, from the plot to the system, and so on.
And this kind of sci-fi FPS game is indeed very much in line with the taste of the "Quake" development team, after all, the games they developed before were similar to this style, but they used sci-fi weapons to fight all kinds of monsters.
Jester thought about it again, but still didn't think it was enough.
There are still too few heavyweight games.
He remembered Rob. Pardo didn't have anything to do after developing Heroes of Might and Might as well have been thinking about his next game, but a few days ago, Jester asked him if he didn't have any good ideas, but he asked Jester if StarCraft, which Jester had promised before, could be developed.
Jester thought about it very seriously at the time, and then shook his head and vetoed it.
Although StarCraft is an RTS game, it is also a game with high requirements for the engine, and since the requirements for the engine are high, then naturally, the requirements for the hardware will be high.
Rob. Although Pardo is very good at the design of strategy games, his programming level is not so high, and in his team, there is no Carmack, or a person like Carmack, who can become the core of the engine alone, besides, the current hardware is always flawed, especially the CPU, to deal with StarCraft-level calculations and simulations, I'm afraid it is still not enough.
At that time, Jester didn't have any good ideas with Rob. Pardo shared, but now he had a game in mind that could be done on Dreambox 3.
Calculating the time, it is now almost a year and a half before the release of Dreambox 3, and this game is about a year and a half. Will Pardo be able to handle the development of a 3D game?
But when Jester thought about it, he felt that he was thinking too much.
Nowadays, developing 3D games on consoles can be said to be starting from scratch for 99% of designers, and no one knows how to develop 3D games on consoles. Pardo is, after all, one of the best and top designers in the world in Jester's memory, so in terms of receptivity and talent, it is definitely not to say.
You don't need to worry about it yourself.
If even Rob. If Pardo can't control this kind of game, then I'm afraid the vast majority of game developers in the world can't control 3D games.
Thinking of this, Jester gave it to Rob. Pardo made a phone call and asked him to come into his office. (To be continued......)