Chapter 301: Making Pokemon Animations

Carmack glanced at Jester with a smile, then pointed to the monitor in front of him with some smugness, and said with some smugness, "Boss, let's see how this thing is!" ”

Jester also smiled when he heard Carmack's words, but his eyes were red, Manchester United was tired, and he believed that his expression would not be so good-looking, and on the other hand, Carmack was similar, and even the smell on his body was bigger than Jester's, and his hair was messy, similar to a bird's nest.

However, although Carmack's eyes were also red, his spirit was not slight, but a little excited.

Taking a few steps forward, Jester turned his head to look at the image on the monitor that Carmack's finger was pointing at, and to be honest, at the first glance, Jester, who was accustomed to the beautiful and almost realistic scenes of many classic 3D games from later generations, was disappointed when he saw something that was not even rough or even rough in his eyes.

But it was only for a brief moment, and Carmack's reddened and excited eyes were like a child showing off his most cherished toy, and he didn't notice the faint hint of disappointment in Jester's pupils.

By the time Carmack turned his head to look at Jester, the expression on Jester's face had changed to a look of surprise.

However, the smile on Carmack's face quickly disappeared, and his expression became a little lonely, Jester saw this, and hurriedly asked the reason, and Carmack just sighed, and said simply: "It's just that I'm a little dissatisfied with the engine I developed, you know, Unreal I is essentially just a pseudo-3D engine, he is using textures to simulate 3D, this simulated 3D is enough to deceive people's vision, but he is not really 3D." ”

Jester nodded. "You mean to say that this game doesn't perfectly simulate x,y," he said thoughtfully. Z three with the axis? The reason why Jester said this is because later generations have the only evaluation criteria for whether it is pseudo-3D or real 3D. That is, it is possible to simulate the heel motion on three axes.

"Yes." Carmack didn't object, but nodded, obviously, he was still a little dissatisfied with this pseudo-3D engine.

However, Jester smiled, he also knew that it was already very difficult to complete the production of Unreal I in this era, if there was no such thing as Carmack. I'm afraid that if I organize a team to develop it myself, I am afraid that I will not be able to get the results of Carmack in just over a month.

"You can't simulate it on the Z axis, it's not really 3D after all." Carmack's tone was very resolute, but he quickly shook his head, "I can only wait for this game to be completed before I do it - boss, I plan to develop the Unreal II engine after I finish making "Thor's Hammer", this time I want to develop a real 3D engine." Instead of this kind of pseudo-3D that relies on visual deception. ”

For Carmack's suggestion, Jester of course raised his hands and feet in approval.

For the development of the "Quake" game, in fact, it is the hardest. It's the simulation of the 3D scene, so the map of the 3D scene in the first chapter is very important, because with the experience of the first map, and then in the production of other maps, it is good to draw a scoop according to the gourd, as for what level design, system construction, these have been done more than once in other games, although when developing 3D games, it is still necessary to distinguish from the development of 2D games. However, for the construction of 3D scenes that have never been done before. Obviously not that difficult.

"Three months to go."

Jester spoke, and Carmack knew what Jester was talking about. Because it is going to be unveiled at the carnival of Mars Entertainment, although the online content has been deleted from the original version of the game, the time is still very tight.

"I think there's still plenty of time, and now we've done the hardest part for us...... It's also a good thing that you temporarily overflowed the online system from the first version, otherwise we wouldn't have been able to finish it before Carnival. ”

Carmack replied with a smile.

Although this answer was expected by Jester, it was still a little disappointed to hear Carmack personally tell him that it was unlikely that the online system would be launched at the carnival, thinking that he knew that the reason why FPS was able to sweep all game genres in the future and become the king of sales was because of the online system.

"Can't you really do it before the carnival?"

Jester still doesn't give up, in his eyes, even if he can't make sixteen people online, then it's okay to have fewer people, right?

Hearing Jester's inquiry, Carmack also understood what Jester meant, he frowned and thought carefully for a while, and then said with some uncertainty: "If the first version of the system is smooth, what you said is just to make a four-person or six-person online is not impossible, you can try it, but I can't guarantee it, after all, no one has ever done this thing before, and I have no experience, I don't dare to guarantee it." ”

"Then give it a try."

Jester replied very seriously, he knew that at the carnival conference, if he could organize an online competition at the same time when he launched this game, then what role would the promotion of this game play, after all, today's video games are just fighting with computer AI, and computer AI can never fight well.

This kind of confrontation is not as exciting as fighting with others, and it can be fascinating.

This is why the reason why "Street Fighter" was able to quickly sweep the world after its launch is because in addition to the violence ** that humans have hidden, there is also the endless fun of fighting people.

Jester discussed the plot and levels in "Quake" with Carmack again, these things Jester did not participate, now there are a lot of talents in Mars Entertainment, most of them are talented, at least much stronger than Jester's real level, if it weren't for Jester's mind still has countless classic FPS classic plots and level memories, maybe they will be embarrassed when discussing with them again.

When leaving, Jester also temporarily put down a new thing, after all, the development of "Thor's Hammer" has entered the regular stage, and then it is developed according to the development plan made every week, and he only needs to take time to check it, and then let Carmack manage this development team, so that he can also put more time and energy into "Pokemon".

The setting of Pokemon in "Pokemon" is a kung fu job, and it took a lot of effort and time to complete it at the beginning, although the current Jester does not have the kind of time that Tajiri Zhi has, but he has a lot of people, plus those memories of many versions of Pokemon in Jester's head, so the progress is also very fast.

After the initial setting of hundreds of Pokemon, and then the establishment of the number of jù, this is also a kung fu job, after all, it is inevitable to make this game fun, attractive, balanced, executable, and interesting.

Plus the use of the IR battle function.

This work is experienced for the current Mars entertainment, because of the infrared connection system, they have carried out a lot of common sense on the previous electronic pet machine, and launched a stable and qualified product, plus at least five of the ten games released with the gameboy are supported by two-person online, so, it is not difficult in this regard.

But now there is one more thing Jester is still thinking about whether to do it, after all, most of his energy has been immersed in the development of "Pokemon", and it is difficult to have the time and energy to do other things, but this matter is not anything else, but closely related to "Pokemon".

That's the "Pokemon" cartoon, whether he wants to make zuò at the same time.

According to Jester's memory, in his mind, the reason why the game Pokemon was able to achieve such incredible success at the time was that Yamauchi summed up that Pokemon exactly included the four basic elements that he thought a good game should have—collect, breed, add, exchange, and the success of the Pokemon cartoon.

Of course, "Pokemon" is a game that has withstood the test of history, has been proven, and will definitely succeed, even if there is no animated side, for "Pokemon", it is just a little later to succeed, relying on word-of-mouth effect to accumulate, Nintendo's games, which one is not relying on the accumulation of word-of-mouth and succeeded?

But wouldn't it be better to invest a small amount of money and make the game a success faster?

The problem is that it is difficult for Jester to find time to supervise such an anime, because he has to be developing games in the United States all the time, and it is impossible for him to go to Japan to supervise the animation.

After thinking about it, Jester finally made up his mind and started the production of the animation at the same time.

The question is, should you find a team from the United States, or a Japanese animation team? It stands to reason that the Japanese animation team's production ability is a little stronger, and the main body and content of "Pokemon", this kind of hot-blooded, warm, and dream-seeking animation with the theme of victory, is the specialty of Japanese animation.

For a while, Jester didn't know what to decide, after all, according to his idea, if his time and energy allowed, he would definitely choose the Japanese team to make Zuò.

The problem is, he really doesn't have time right now. (To be continued)