Chapter 300: The First Map of Thor's Hammer

Although it had been expected before, but in the face of the crazy sales trend of Mars Entertainment's GAMEBOY, Yamauchi Pu's heart was still extremely uncomfortable, and he only now began to think about Yokoi Junhei, because the handheld machine was built yì Yokoi Junpei mentioned yì to him more than a year ago, but he rejected it at the time, and he didn't think it was a thing worth spending a lot of money to study.

However, half a year ago, Yokoi Junhei built a new one for the third time, and he saw that it was difficult to make any better progress in the home machine market, so he agreed to Yokoi's proposal, but unfortunately, this opportunity was stopped by himself after a few months of no progress, for the simple reason that Sega had already launched their sixteen-bit machine.

In this case, even the lofty prospects described by Gunhei Yokoi are far less important than the crumbling market share right now, because no matter how ambitious the prospect is, it is meaningless when it floats on paper.

However, when I really saw the grandeur of this market, it was too late.

GAMEBOY is sold out.

This is the biggest problem that the GAMEBOY handheld is facing in the United States now, almost in just 10 days, all the 1 million GAMEBOY consoles pre-selected for sale were sold out, even if it was 200,000 units in Japan, it could last longer, and it was sold out almost on the day of the sale.

EVEN MANY PEOPLE BUY GAME CARTRIDGES BECAUSE THEY CAN'T BUY THE GAMEBOY'S HANDHELD MACHINE, AND THE HANDHELD VERSION OF "BALOTELLI'S OTHERWORLDLY ADVENTURE" HAS MAINTAINED A HIGH SALES VOLUME AFTER THE GAMEBOY WAS SOLD OUT, AND EVEN THE GAME'S HANDHELD CARTRIDGE WAS ALMOST SOLD OUT, ALMOST MORE THAN TWO MILLION COPIES.

And PC-E experienced the initial sales boom, especially after the pre-sale of Sega's MD home game console began, the sales of this game console with beautiful graphics as the main game, instantly began to plummet, because the picture is more exquisite than the game, this is just a pseudo sixteen-bit game console, how can it be more excellent than the real sixteen-bit machine.

Unlike the current Nintendo connection with the rout of the two masterpieces and it seems a little depressed, Mars Entertainment has indeed produced many masterpieces during this time.

The development team formed by a core member of Jester's "Fire Emblem" and "Heavy Loader" development team, after getting Jester's approval, the development of "Heavy Loader II" also made a grand debut, which is actually not very appropriate, because this game has not been promoted too much before.

However, there is no need to do much publicity, because after all, this is a sequel to Jester's work, and it is not Jester himself who is responsible for the production of Zuò.

In fact, many people have also discovered one thing now, that is, Jester has hardly served as the second developer of the same game, but because Jester's prestige is still there, no one dares to take the initiative to develop the game that Jester once presided over and developed, after all, it is small to lose face, and it is big to discredit Jester.

However, when this "Heavy Loader" was mentioned, Jester was very happy, and he himself said: "I don't like to make a sequel to Zuò, because I am very reluctant to follow the old path, but because it may be that the maker is my relationship, other people in the company don't like to do my sequel very much, I have to read a lot of applications every day, and there is basically no sequel to my game." ”

After saying this, he took out this look about the production of "Heavy Equipment", and Jester smiled and said to the people present, "Now there is finally the first one." ”

It's that simple, the development of "Heavy Equipment" was taken down by a little-known person, of course, Jester is the soul of Mars Entertainment, it can be said that the reason why Mars Entertainment has achieved something now is that Jester deserves it, so if you want to apply for a sequel to his game, then of course you have super high strength.

Although, without much publicity, the sequel to Jester's game is already the biggest publicity.

Although Jester continues to support the development because of the sequel, there are also many fans of this game, after all, Jester's "Heavy Loader" has reopened a way for the development of RPG games, telling all RPG game developers that there is no need to stick to the one-third of DND's land and limit yourself to it, except for making your vision more and more narrow, it makes no sense.

There is also an impact, there is no Jester's golden signboard, so when "Heavy Loader" was released a few days ago, it could only be said that the momentum was relatively hot, but the sales were just average, and there may be many Jester fans who are still waiting, but after a week, the sales suddenly soared, and this kind of thing that reverses the sales law will naturally be due to the attention of the sales department.

But after a closer look, I was relieved.

It's nothing more than what Jester once said, for a game, the most decisive reason for his sales is not the large-scale publicity before the release, these promotions just let those who don't know know you, at most it can increase the sales at the beginning of the release, but compared to the total sales, the sales at the beginning of the release are not worth mentioning.

There is only one way to get high sales, especially for new games, players are always cautious when facing unfamiliar makers, and they always want to dye other people to go into the water to try the depth and see if it is worth buying.

Therefore, when word-of-mouth breaks out, it is natural that there will be many players who were still waiting to buy it.

"Heavy Loader II" Jester saw the development plan at the beginning, but it's been a long time, and there has been a lot of time recently, so the impression is not very impressive, but when the game was finalized, he still tried it, and it doesn't take much if it's too much, from Jester's feelings, this game is still relatively good, and he has also made a lot of innovations in the original "Heavy Loader", as for the plot or something, it has no connection with the "Heavy Loader II" in his memory.

At that time, in Jester's opinion, even if the game could not be a big hit, it was enough to make a small hit.

To be honest, if you look at this game aside, in terms of quality, it may be a little worse than Yuji Digi's "Dragon Quest II", at least the story is much weaker, but fortunately, when this game was released, Nintendo simply couldn't take a game of enough weight to snipe.

And the rout of "Dragon Quest II" is a crime of non-war, not that this game is really that bad, the reason why it is said to be bad is because of the comparison.

Or is it a direct confrontation between two games that have always been regarded as rivals, on one side is Final Fantasy, which is holding back its strength, and on the other hand, Yuji Ei, who has never regarded Hironobu Sakaguchi as a real opponent and is bent on defeating Shigeru Miyamoto and his "The Legend of Zelda".

It's a pity that with the quality of Yuji Mikai's Dragon Quest II, if it were sold at the same time as Shigeru Miyamoto's The Legend of Zelda II, maybe his game could easily defeat the cunzi that he had always regarded as his opponent.

Jester had just returned to his office from the development department of "Pokemon", he hadn't slept for almost a day and a night since yesterday, and he just wanted to rest for a while in the small lounge he had opened up in the office, but he didn't expect someone to call at an inopportune time.

However, when he heard the words coming from the receiver of the phone, Jester no longer felt sleepy.

The call was from Carmack, and the content was about "Quake", during this time, almost all of the development team led by Carmack had completed the production of the first in-game map, so I wanted Jester to go over to see if it was appropriate, and it was done in the morning, but Carmack asked a few times, all of which were saying that Jester was busy developing "Pokemon" and was not here, so it was delayed until now.

And Jester had just left the development team of "Pokemon", and Carmack called as soon as he found out.

Jester had no choice but to get up and feel the development of "Mjolnir".

Carmack's personal charm is very sufficient, and he has an indescribable contagion, this is when Jester laughs and talks with the people in the development team, they talk about the development process when they laugh, Jester also read Carmack's biography and was inspired by it in his later life, so he naturally knows Carmack's personal charm.

Under the leadership of Carmack, almost the entire development team of more than 20 people took the development department as their home, the refrigerator was stuffed with coffee, coke and pizza, and in a specially opened room, there were seven or eight folding beds in a row, and anyone who felt tired would go to the folding bed to lie down and rest for a while.

This way of concentrating all the energy on the whole development process is not throughout the development process, and only when there is a very difficult problem to solve, although it is said that in the past two months since the project was established, such concentrated efforts have been carried out three times, each time for at least three or five days.

This time, the same is true for the task of drawing the first 3D scene diagram.

This is the sixth day of tackling the problem, and the problem has finally been solved, so when Jester arrives in the development room, he finds that there are not many people here, because Carmack has given them a day off and asked them to go back to rest for the heavier development tasks ahead.

Seeing Jester push the door in, Carmack turned his head to look at it, his face beaming with joy. R1152