Chapter 225: The Coming Dragon Quest
You know, in the history that Jester knows, Andy. After a few years in college, Gavin received another call from EA, who was not well received by him, and then he did not hesitate to rededicate himself to dropping out of school to develop games.
Andy laughed when he talked about it, and he said, "My father was angry and told me, 'You're going to regret it, you know, you're doing MIT master's degree.'"
In the end, Jason didn't say whether he regretted it or not, but from the time he laughed and told the anecdote, Jester knew the answer.
So, in the eyes of such people.
Compared to the game, everything else is nothing.
That's why Jester said to the two of them in the car, is Jester really want the two to focus on their studies? No, these words are for the parents of these two children, and Jester, as the owner of a game company, certainly wants these two children to be able to make games all the time.
But Jester also knows that this is impossible, kid, it must be fun, Jason fell out with Andy and EA at the beginning, in addition to the chill caused by EA's restriction on the number of games they burned, it was the disgust caused by EA's urging two children who had a lot of money not to enjoy their money but to make them work hard to make a game.
Jester didn't want to fall out with the two founders of Naughty Dogs like EA.
In fact, Jester also thought about it carefully, if EA hadn't fallen out with Naughty Dog and had maintained the intimacy at the beginning, maybe in the end, Jason and Andy felt physically and mentally matched after making "Crash Bandicoot" and "Jack and Dust", and when Naughty Dog was sold, it was possible that EA was chosen instead of Sony.
But. If EA really invested in Naughty Dog back then, maybe Naughty Dog would not have existed.
For EA, the butcher of the game world, Jester is extremely contemptuous. It's true that he is the owner of a game company, and he wants to make money by making games. But the long stream and the potential to make a profit are completely different things.
Perhaps only Sony would have agreed to Jason's offer to Andy at the time, not financially, but as the parent company of its own wholly owned subsidiary, it would not be able to interfere in the specific affairs of the company - which is extremely rare in the field of acquisitions.
However, Sony at the time completely agreed with this proposal, and Shuhei Yoshida, the head of Sony Computer Entertainment in North America at the time, was also the person who took over SCE after Ken Kutaraki resigned due to the PS3 incident, and also mentioned in a later interview that they had acquired Naughty Dog.
"Because Naughty Dog has been very successful according to their previous model, even if we bought them. It's just that we want them to continue to succeed, and then they are successful enough, so why should we interfere with this success? ”
I have to say that Sony is atmospheric enough in this matter.
And their non-interference also made Naughty Dog have greater success in the future, although Jason and Andy both chose to quit when Naughty Dog had not reached its peak and was about to start climbing to the top, but in Jester's opinion, Naughty Dog had success in later generations. It is precisely because Jason and Andy were naughty dogs that they taught the people who came to Naughty Dog, and their enthusiasm for the game. Passion for the game, and never give up, no matter how difficult it is.
If there is no Mark. Saini, Jason and Andy may not have made Crash Bandicoot, which brought Naughty Dog back to life, but if it weren't for Jason and Andy, then there would be no Naughty Dog's later game culture.
In fact, when someone interviewed Jason and Andy in later generations, he asked, "Can you tell me why Naughty Dog is successful?"
The answer of these two people is still very modest.
"Because we're always looking for the best to work with, that's probably the only reason Naughty Dog is successful."
But in Jester's opinion. The reason why Naughty Dog was able to become a god in his time is the most important thing. It's still their kind of never-say-die spirit, and they must do it.
It's a story that reads very graphically right now. It was Naughty Dog, who had just finished the first Uncharted installment, and the game was so good that it was nominated for eight Game of the Year, but Naughty Dog was nowhere near as supreme as they were a decade later.
A naughty employee who went to the award ceremony at the time said half-jokingly to his colleague, "We definitely can't win an award." "That being said, it must be a joke, because after all, there are eight nominations, and even if there are not eight nominations, only one or two nominations, it is impossible to really think that you can't get any of them.
After all, this game is the brainchild of all Naughty Dog employees.
It's a pity that the final result is really that "Uncharted" didn't win a single award, and at that time, he replaced Andy and Jason, who was already one of the co-presidents of Naughty Dog. Wells said in his recollection, when he said that every time he read about the award they were nominated for, his heart immediately hung in his heart, but after the award was announced, it instantly fell to the bottom.
It was after this award that the employees of Naughty Dog, who felt insulted, took the initiative to end their vacations - you know, because game development is a long time and requires a high degree of mental concentration, so after the end of a project, the company will give the employees of the project team one to two months off to recuperate.
However, this time, the employees of Naughty Dog spontaneously decided to give up their vacation and devote themselves to the development of their next game as soon as possible, which is a work that holds everyone's spirit, and it is also the place where they found that they could make Zuò more perfect, perfect and excellent when developing the first part of Uncharted.
That's it, after winning all the awards later, even Naughty Dog later talked about this experience when looking back, saying that even they didn't think they could make a work that surpassed this game, and it was impossible to even get close, and "Uncharted 2", which was respected by countless players as a masterpiece, began to be officially developed.
The game's significance to Naughty Dog is as phenomenal as Crash Bandicoot.
These are some of the memories of Naughty Dog that are in Jester's mind. None of this could have happened after he intervened, but Jester thought. Since Andy and Jason were able to create such a great game company in the world he remembered, they were in this world. I will give them better conditions, why not.
It's a definite thing.
The days since then have been uneventful, and maybe Nintendo was also exhausted in the previous head-on confrontation with Jester, and there has been no major action in the past six months, and Jester is the same, the development process of his simulated frame arcade game is slow, and the process is only halfway through half a year, and it is mainly hardware. If the hardware problem is not solved, his so-called attempt to make a simulated frame game can only be difficult for a clever woman to cook without rice.
It's Sean. After Dabilee was reprimanded by Jester, the repeatedly modified arcade "Samurai of the Round Table" was officially released, which is also the first official game developed by Mars Entertainment based on the sixteen-bit arcade base version, and far beyond the eight-bit base board The content, graphics, and special effects made this game a great success.
However, these are all side stories, and for the real home of the video game market, the competition for home game platforms, it has been quiet for more than half a year. In the North American market, Nintendo has also been unable to follow up after "Metroid", several games. Neither their own nor their third-party game companies caused any major waves.
In the Japanese market, Mars Entertainment has not achieved more momentum.
However, in the European market, because this market Mars Entertainment and Nintendo have entered at about the same time, and there is no home field advantage, plus European players are also playing some games that the United States and Japan have already played, and the number of games is also extremely sufficient, and the so-called competition between the two sides in Europe is extremely fierce.
Jester just looked through the number of Claudia passed to him, for now. Mars Entertainment's Dreambox has a slight advantage over Britain, France and Germany with a platform share of about 60%.
But for now. The European market is still not as large as Japan's, although Europe is much larger than Japan. Jester's main focus is also on how to completely open up the situation in Japan, but this time the main attacker is not himself.
Hironobu Sakaguchi, Yuji Naka, and Hideo Kojima have been back in Japan for half a year, and their development team in Japan has also been working for half a year, and the news that Jester has received has also entered the final stage.
The fastest is Hideo Kojima, whose "Metal Gear Solid" under Jester's 'staff' has already started white-box testing, and basically will be officially released next month if there are no heavy problems, while Hironobu Sakaguchi's "Final Fantasy" is about two months away from release, and Yuji Naka's "Phantasy Star" is the slowest, which will take about three months.
However, although Jester values Hideo Kojima's talent the most, his concept of cinematic games, especially the category of "Metal Gear Solid", is not mainstream in the current 2D octabit era after all, so it may be a little more niche, and if he wants to open up the Japanese market, Jester does not want to rely on them.
What Jester attaches the most importance to is actually the two pure Japanese-style RPGs of Hironobu Sakaguchi and Yuji Naka.
But before Jester could rejoice a few days at the news of Final Fantasy's completion, a new piece of news made his spirits or rather excited, nervous.
This is the latest news from Nintendo that came out of Lyle.
A new RPG game developed by a game company that made Enix caused a lot of buzz in Nintendo's review department, although the game has been booming for a long time, especially after the news broke that Akira Toriyama, the best manga artist after the manga god Osamu Tezuka, acted as an artist. (To be continued) R655