Chapter 224: Naughty Dog is established

Jason and Andy were ecstatic in the face of Jester's invitation, for the two twelve-year-olds, they may not realize what Jester's invitation represents, and they don't know that it is the dream of almost any American game company to publish a game on Dreambox, which is very, very difficult.

And to develop a game on Dreambox is not like developing on Apple or other computers, you can develop if you want to, not to mention whether it can be officially released, if you want to develop a game on a home game platform, you must first have a development machine, and the price of the development machine is also very expensive.

For example, Jester knows that when the PS3 was a few hundred dollars a piece, the price of a PS3 development machine was a million dollars.

Jester's game restrictions on third-party game companies in the United States are similar to Sega's strategy at the time, you know, in Jester's memory, Nintendo and Sega have adopted a royalty system that is not much different, but in one point, the difference between the two is very big, in Nintendo's regulations, each game company can release no more than three games per year on FC, and Sega, there is no clear limit on the games released each year, but for companies of different levels, Sega gives a different total number of flashtapes.

For example, EA is a third-party game developer of Sega, and Sega allows EA to release many games on MD every year, but the number of cassettes that Sega is allowed to burn is only one million per year, that is, how to divide the number of cartridges of this million, and how to distribute so many games under its own hands, is EA's final say.

And the two children, who are still called Jam Electronics, are just ignorant about this, and they don't need to know so much, because there is no need.

But they know. Such an invitation is equivalent to a kind of trust.

After a slight pause, Jester smiled and watched the two little children cheer. After their relationship calmed down, he continued: "Are you interested in starting a game company? I can fund a development machine for you to take a stake...... You should know what a development machine is, right? ”

The two children nodded, these basic knowledge of game development for home consoles have been popularized in "Game", and these two are loyal fans of this magazine, so they naturally will not be unaware.

Jester didn't offer to ask them to change their name to Naughty Dog, but they ran into some trouble with the two children and their guardians, one of whom was a copyright lawyer, when they set up a corporate game studio.

For example, the name Jam Electronics has already been applied for before.

Then Jester spoke to the two children. You need to change your name as much as you can—but it's a very inky thing for a child to choose a name, and each of them has his own opinions, and neither of them is convinced, so Jester just tells them directly.

"I heard that you two have a pet dog, I think you might as well call it Naughty Dog, and that's how the company logo ......," Jester said, adding to the incomparably familiar sign in his mind that the dog's paw of the first game company under Sony's command would not work.

And this name has also been compromised by Jason and Andy after a long period of normalcy, and the two of them also feel that they accept each other's opinions. It's better to just use the name.

In the newly formed game company, Jester owns 50% of the shares, and Andy and Jason own 50%. However, Jester also promised not to interfere with the normal operation of the game company belonging to these two children, and even gave them more freedom than those studios affiliated with Mars Entertainment.

Most notably, financial independence.

After the official cooperation was reached, Jester casually asked in the car to send the two children to the airport: "Although you like to make games, but I still have to say, you had better focus on your studies, making games is a hobby for you now, so don't spend all your time making games." But out of the selfish interests of a game designer and an investor, I wanted to ask. Do you have any plans for the next steps? ”

Jason and Andy knew everything, and they only thought about it for a moment before telling Sù Jester, "We were most interested in RPGs when we visited Mars Entertainment. The next step is to make an RPG. ”

Jester nodded when he heard this, and asked out loud, "DND-style?" The reason why I ask this is that in the past few days, Jester has found that these two children are die-hard fans of the two DNDs, and it is with this talent that they have become friends with many designers in the company.

The two nodded without hesitation: "Yes, DND style, and it is a very strong DND-style RPG game." ”

A hint of appreciation flashed in Jester's eyes, because when he introduced them to the development difficulty of various games in the past few days, Jester told them that RPG games are the most difficult genre to develop among all games, and if you want to make an excellent RPG game, you need a very large team, for example, Jester developed "Fire Emblem", and the number of people in the team who developed "Heavy Equipment" was close to twenty people.

This kind of scale, in this era, unless a company with a free game platform like Nintendo or Mars Entertainment can be formed, other companies are simply impossible.

In Jester's memory, Jason and Andy were also invited by EA to visit EA's headquarters, and they had the idea of setting up a special game company, and it was at EA's headquarters that when they visited EA's research and development, they accidentally found a very messy black box that had been dismantled, and they recognized it as a Sega MD game console after careful identification.

This surprised them, because EA was Nintendo's third-party game company at the time, but they were secretly developing games for Sega, and if this matter was exposed, then Nintendo would definitely be angry with this kind of traitor.

Later, Jester watched the video of the 30th anniversary of Naughty Dog, Jason talked to Andy about it, and they laughed happily when they talked about it in the video, according to their own words, after they found out that there was a dismantled Sega MD game console at EA's headquarters - in fact, the American version is called Genius, but after I used MD, EA's people took them to a closed office like enemies, Then they signed a series of non-disclosure agreements about this matter.

In the end, EA invested in the establishment of a game company for them, Naughty Dog, and EA did not have any stake in it, that is, after this EA journey, Naughty Dog made their first home platform game, which was a DND-style RPG.

In total, only 100,000 cassettes were burned and sold out in a very short period of time.

Jason and Andy seemed to be a little dissatisfied when they recalled, it was for EA, they said, the head of EA at that time told them, I have good news and bad news here - the good news is that all 100,000 copies of your new game have been sold, and the bad news is that we will not burn your game cartridges anymore.

When they heard EA's reply, Jason and Andy were extremely dissatisfied, and they officially cut off their cooperation with EA because of this incident, and then the two started their college life with the money they earned in the previous game.

Many people may ask, why does EA stop burning cassettes when a game is so popular, isn't it putting the cart before the horse? Actually, it's very simple, as I said before, at that time, Sega had a limit on the annual cassette burning quota for each game company, and instead of burning a game that he made by them, it was better to share it with the developer, and it was better to burn its own games directly, so that the money earned would be their own.

Maybe if EA didn't limit the number of burns, Naughty Dog's game might have sold 200,000 or 300,000 copies, but unfortunately, their first console game could only maintain the number of 100,000 copies.

After sending the two men on the plane, Jester's driver asked why he paid so much attention to these two children, and even many designers in the company did not treat these two children who were just in middle school, and even told them not to focus on developing games, and now it is the most important thing for them to go to school.

Jester can't answer these questions, he can't always say that making zuò games is not an assembly line, this is like painting, film, is an act of creating a work of art to express the author's thoughts, in Jester's view, unless it is a thief like him, who has countless experience in later generations, if you want to go far in this industry, and succeed, it is very necessary to be talented.

Some people, when they were just learning how to code in their teens, were able to produce jaw-dropping works, Jason and Andy were two people, so were Kashen, and many, many others, including those founders of Blizzard, who were just a student who had just graduated from college, Samwise, the leader of the Children of the Storm, was less than eighteen years old when he joined Blizzard, and Jede, the mother of Assassin's Creed. Raymond was not yet twenty years old when he conceived the game...... There are many, many examples of this.

As for Jester, Jason and Andy saying not to focus on games, it can only be said that it is a disguise for him. (To be continued) R655