Chapter 365: Will Wright's Sim City

It's hard to think of a game genre that has decayed so thoroughly and made it so hard to remember it after more than two decades.

That's the undeniably old-school ACT game.

Any other type of game, Jester can name some of the works of the old school after more than 20 years, they inherit a kind of persistence, many people like it, but the only thing is the old school act, which seems not so likable.

Think about it when I traveled to this time period, in the time and space I was in, there happened to be a new game, this is a less strict ACT game, to be precise, this game called "Middle-earth: Shadow Mordor" is not an ACT game that we traditionally say, this is the direction of this era - pure ACT has died, and now this game genre has been called ' Action and adventure games', even DMC Devil May Cry has abandoned its former Japanese ACT style, and attached the characteristics of European and American action games - smooth narrative mode and approachable difficulty, which is still a masterpiece, but not that ACT anymore.

In 2014, Jester also saw "Bayonetta 2" when he traveled through, but what else was there in 2015?

Jester thought about it carefully, but he really couldn't think of an answer, and in the end, he found a less suitable right from the depths of his memory and took it as an answer - I don't know where the news popped up, Capcom announced that they would make a remake of "Devil May Cry 4" in 2015, but that was all.

After putting down some things that he didn't want to recall, but now he still recalled, Jester also sighed, it was too early for him to think about these things twenty years later, and the current development of the game was not exactly the same as the history he was familiar with. It's anyone's guess what the games of the future will look like and what games will appear.

As for old-school games, in this era, they are the most popular and fashionable game styles.

Thinking of this, Jester dialed the phone number of the publishing company and asked about the promotion of "Civilization", whether it was the publishing company or Mars Entertainment, they all knew that Jester was very optimistic about the game "Civilization". Although there are many people who think that this game will not sell much sales, but the boss is optimistic about the things, of course they have to prepare carefully.

Therefore, in terms of promotion, the recommended resources occupied by "Civilization" are second only to "Thor Arena" in the games of the same period.

Although Jester likes "Civilization" very much, this level of recommendation is enough, and he used the recommendation resources of "Quake" to help Bullfrog's "God is Crazy", which has made many people in the design team of "Quake" a little dissatisfied. However, because they are the makers of "Thor's Hammer", they don't say anything.

But not now.

However, Jester sent a game promotion plan for the next six months, and there are too many new games in the company right now, except for the most important ones. Even Jester couldn't have paid attention to all the others, not to mention that he was concentrating on the development of PC games during this time, waiting for the release of the sixteen-bit console. He will inevitably have to develop several heavyweight games for the sixteen-bit console.

There is no need to rush to develop a heavyweight finale game for the 16-bit console, because on the 8-bit console, Mars Entertainment has left too many games that are respected by players. In the beginning, it is only necessary to use the sequels of these trustworthy games to quickly open up the situation, which is the best, most correct and most resource-saving way.

As for the newly developed heavyweights, they should be saved for the sequels of these old games to play a very small role in promoting the new console.

Therefore, within the next year of release, Jester has no plans to develop a new game on the sixteen-bit for the time being.

He's going to put all his energy on PC for now.

The efficiency of Fengxing Entertainment is still very fast, and within an hour, the information about their next promotion arrangements was transmitted to Jester's office, and a thick stack was received by fax, and then Jester quickly browsed it, so that he knew what was about to be released in the company, and inadvertently, Jester's eyes suddenly swept to a line.

"Will. Wright's new game? ”

Jester had seen a story about Will on the last few pages. Wright's new game intelligence, this article says that Will. Wright has asked for popular publishing before, and they want to have a publicity right in June, which is also a special right for the most important studios of Mars Entertainment, they can inform the distribution company in advance, what time period they want to release the game, you need to reserve a promotional time with us, so that after the development is completed, you can enter the release process immediately.

For example, those third-party franchises, or those less important studios, cannot have this right.

They can only submit an application after their game is completed, and queue up before and after the application to get the opportunity to promote - and this opportunity for promotion is not inevitable, only if the evaluator feels that your game has the value of promotion and publicity, they will come up with promotion resources to promote, after all, even if it is the largest game publishing company in North America, their distribution resources are not endless.

But Will. Wright hasn't filed any recent reports on what games he's been working on recently, or what progress he's made on games, but that's also the right of the game studio. When Wright hadn't gone out yet, according to Mars Entertainment's regulations, they needed to hand in their development logs and development reports at any time.

But since going out to set up the studio, although it is still wholly owned by Mars Entertainment, Mars Entertainment will give the founder of the studio great autonomy.

What kind of games do studios want to make, how to make them, these studios only need to be responsible for themselves, the head office only wants games, of course, if you want to continue to obtain R&D funds, you need to submit R&D results for review, otherwise, it is to take the first investment of the head office at the beginning, and fend for itself.

Although this method is expensive and wasteful, from this tragic competition model, the surviving studios are all genuine.

For Jester, even if only one of the ten studios ends up achieving the kind of success he wants, it's worth it.

Before Jester and Will. Wright discussed the development of SimCity, but the matter was delayed by other games. Wright applied to set up a studio before he started development, and "SimCity" has never seen him mention it again, so this time he won't be the one who developed it, right?

Thinking of this, Jester also contacted Will through the administration. Wright's studio, his studio is in downtown Los Angeles, the number of people is not large, but they are all acquaintances of Jester, who used to be Mars Entertainment, followed Will . Wright's gang of elites, at the time Will . When Wright took people away, Jester was also extremely distressed, after all, it takes a lot of time to train so many good developers.

But Jester also knows that it's fluid, and the video game industry is the same.

"My most recent game......"

Soon Will. Wright received a call from Jester, and he laughed when he heard Jester laugh and ask about the game he was working on recently.

"Actually, boss, you know this game, it's SimCity, all the ideas and ideas were discussed by us before, I just made a little change, because I have troubled you several times for this game before, so I didn't notify you this time......"

Will. Wright's voice was a little embarrassed.

Jester doesn't care, after all, this game was originally Will's original history. Wright's work, now Will. Wright started to make zuò again, so it can be regarded as the return of things to their original owners, and Jester is also quite happy, but listen to Will. Wright's statement that he seems to have started the development of the PC game, as far as Jester knows, is that Will. Wright has been in charge of the development of the Balotelli series, working on both console games and experience in these games, while PC games are a completely different field.

"Pretty used to it, right? You must know that a PC is not the same as a home computer. ”

Jester asked casually.

"I'm satisfied, but at the beginning, it was quite difficult to change some concepts, but you talked about the differences and similarities and differences many times in the meeting, so after we got through the initial period, the development process was quite smooth."

Will. Wright continued to reply.

"Is the game almost finished now? I read from the popular report, you want to start promoting it in June? After a few pleasantries, Jester got to the point.

In fact, Jester is also a little unsure, and at the same time, it is not beneficial to release two games that have a lot of similarities in gameplay.

After all, there are still many similarities between Civilization and SimCity. (To be continued......)