Chapter 366: Hard to Convince

Just before Jester and Will. Wright was discussing the problem.

Kutaragi Ken finally met Namco's president Masaya Nakamura and Hudson's president Kudo Yuji at the headquarters of Namco, Kutaragi Ken is needless to say than Nakamura Masaya, even if it is much smaller than Kudo Yuji, and, for the game industry, he is just an out-and-out newcomer, so his attitude is very humble and puts himself in a backward position.

But obviously, his previous remarks didn't really impress the two people in front of him, at least judging from the expressions on their faces, it was.

And the other party's answer confirms this.

"Mr. Kutaragi, what you said is not enough to convince us to join you, we have already made a mistake before, and we don't want to do it again." Nakamura Masaya didn't say anything, Hudson's president Kudo Yuji took the initiative to say a word first, and after he finished speaking, Kurato Mothership glanced at Nakamura Masaya out of the corner of his eye, only to see that he didn't say a word, and there was no expression of dissatisfaction on his face, obviously, there must be some covenant between the two sides.

It's no secret that Namco and Hudson have been in and out of the same business several times over the years, both in the selection of the president of the Video Game Association and in the recent defection from the Nintendo camp.

Kutaragi Ken actually has not many cards in his hand that can impress the other party, although Sony has strong R&D capabilities, and the elite is even more car-on-board, but in any case, they are just a novice in the video game industry, plus the previous example of NEC, these statements of their own. It is bound to be impossible to impress the other party.

Because what I said would not make them think of Sony's success in this industry, but only made them think of NEC. If you think about it with your ass, you will know that when NEC persuaded Namco to talk to Hudson. This is the inevitable excuse.

At that time, the two sides thought that NEC was one of the world's top 500 companies, and both its scientific research capabilities and heritage were much stronger than those in the game industry now, so their participation was simply the biggest weapon to break this balance.

But in reality, making games is not about making goods. On the eight-bit machine, the PC-E with the 16-bit PPU architecture is a very good eight-bit host, and NEC has fully demonstrated its own research and development capabilities in this regard, but the game industry is like this, and it is not possible to succeed if you can produce a good product.

The reason why players buy game consoles is to play games, not because of the good performance of game consoles, which are just a carrier.

Making a game console is a job that is not much different from other consumer electronic products, and at this point, whether it is Sony or the previous NEC, it must be the current Mars Entertainment. Sega, Nintendo's unattainable, but developing games. But that's not the case.

Jester had previously told his employees that games are commodities, because they are meant to be sold to players, and since they are to be sold out, they can be called commodities, but this is not just a commodity, in a game, there is also the connotation of a work of art.

It's like painting. Write articles like developing games. A very personal thing, this is to express the thoughts of the designer or the maker. His understanding of games is abstract, but they can easily be attached to every aspect of a game.

This is why many game manufacturers in later generations like to learn from the successful works of other companies, but the quality of the games produced by zuò is very poor, because the makers of zuò have not understood what this game wants to express or express.

Of course, there are also many designers who have incorporated their own completely different understandings of this type of game after referring to a famous game, and have made a better game, such examples are numerous, such as Blizzard after borrowing it, making this work, in essence, is a simple and rough copycat.

Aside from the fact that the two sides are replaced by a magical background that is more loved by Europeans and Americans, this game is not fundamentally different from it.

To put it mildly, this game is actually a crude imitation of what Painson is doing right now, and of course, the biggest difference between Blizzard and Painson is that they have a large group of talented designers.

While following the trend of imitation copycats, these designers had a new understanding of the new type of game they named RTS pioneered and led by Nishigi, and carried it forward, Nishigi did not carry it forward on the throne, and they later developed this milestone work of RTS games, but Blizzard's designers did not stand still.

On the surface, they have a great admiration for Nishiki and their RTS culture, but in fact, they are adding their own understanding to the genre, and from the beginning, their progress can be described as leaps and bounds, until they came out of nowhere.

Eventually, they added their own guidelines to the RTS genre, and the RTS games represented by Nishiki were called old-school by players.

Another example is from birth to prosperity, at least from the day he was reborn, although this game is no longer as popular as it was back then, but this is still the best mm in the world.

RPG Blizzard is not the first to do it, and even the dungeon mode is not the first to be completed by Blizzard in the game, of course, this theory is indeed the first to be put forward by Blizzard's designers, and there was an interview with Blizzard around zero in NGA, in which Blizzard's designers mentioned the concept of dungeon.

Later, SOE implemented this idea in their game, that is, EQ, of course, I am not saying that EQ copied the idea of Warcraft, after all, Warcraft was still in the initial development at that time, just to show that Warcraft is actually standing on EQ's body, which makes it so successful, EQ has actually gone through a lot of detours for them.

Jester looks forward to the next game that will be a big success on the side of Warcraft, but sadly, no game has been able to do so, at least until he leaves that world.

Although these are all conclusions drawn from the many successful and unsuccessful examples and lessons of later generations, it does not mean that no one in Xiàn knew these unreasonable truths in this era, at least Namco and Hudson, who were or are still mired in the quagmire.

And Ken Kuta, who has witnessed this qiē, can also generally appreciate this.

Therefore, for Ken Kutaragi, he is very grateful to NEC for this attempt, at least to give her a very direct understanding of the cruelty of the video game industry, otherwise, he may not have this kind of awe now, and the group's top management may not be so concerned about this industry.

Of course, in essence, Kutaragi Ken is still a staunch hardware controller, he is a technician in hardware development, he firmly believes that technology is better than a qiē set, although he now has a little caution about game development, but only because Sony can't do it in hardware.

After Sony can crush the hardware, then some problems can be easily solved, and they are not called problems.

After a slight sigh, Kutaragi Ken was hurrying to think about how to convince the two people in front of him, these two people were indispensable in his plan, because it takes a lot of money and time to set up a large number of first-party game development companies of their own, for Sony, money is not lacking, but they lack time, and now for Kutaragi Ken, time is the strictest problem.

Therefore, it is only possible to solicit from the outside.

And now, still mired in the PC-E quagmire of Nippon Electric, the two strongest of the six software developers of Nintendo's royalty plan before the past naturally fell into the eyes of Ken Kutaragi, which for him, it was simply a once-in-a-lifetime opportunity for someone to send a pillow.

After a very short period of thought, Ken Kutaragi immediately made a decision and immediately asked people to contact Namco and Hudson, because he made a judgment that the current two companies should still be in the stage of considering the way forward, and did not make a specific decision.

Sure enough, although the other party didn't say it explicitly, but from the fact that Nakamura Masaya saw him in person, Kutaragi Ken could also know that his judgment was not wrong, and the location was at the headquarters of Namco, so it seemed that the other party didn't want to hide this matter at all.

From this point, Kutaragi Ken knew that although he didn't dare to judge Nakamura Masaya's thoughts, Nakamura Masaya did not reject the ideas he asked people to say to him, and even, there were some people who wanted to accept it, but this kind of signal was not clear, and whether the other party could accept it or not needed to convince himself.

If what they came up with couldn't satisfy them, the two of them were already like frightened birds, and they would definitely not be willing to give in. (To be continued)