Chapter 199: A Secret R&D Plan
Using a simple woman as the protagonist of the game,This is still an unprecedented attempt in the previous game,The closest is Mars Entertainment's "Avengers,But in this game with extraordinary creativity,The female character is only saved as a supporting role,Although the player can choose her to operate,And finally clear the level。
But she is still not the protagonist of the game's story.
Just by hearing Yokoi say this, Shigeru Miyamoto found a lot of operability, and it will be a very pleasant experience to create a female character who is as strong as a male character.
The game that Junhei Yokoi is explaining in detail is the famous "Metroid", and the protagonist of this game is called Samus. Alain, perhaps unfamiliar to many players, may mention the most powerful woman who can lead the game, many will say that it is Laura, the heroine of "Tomb Raider". Crawford, there are also many people who say that it is Alice, the heroine of "Resident Evil", of course, more host parties in the next ten or twenty years may say that it is Bayonetta's Bayonetta, and so on.
But if you ask a player who has experienced the glory days of Nintendo's eight-bit and sixteen-bit machines, there will be no second answer to this question, and it must be Samus. Alan, the protagonist of Metroid.
For the game "Metroid", he not only created a female protagonist with both charm, but what is even more commendable is that his five works have maintained a very high level of production, especially in the "Super Metroid" on SFC, which is known as the pinnacle of 2DACT games, in the selection of many European and American game websites, "Super Metroid" on the sixteen-bit machine will always appear in the top ten, Surrounded by many new era and next-era console games, it looks unusually dazzling, and this qiē qiē honor is enough to show that this is an unsurpassable classic, even if it is the ACT masterpiece "Castlevania: Rhapsody Under the Moon" on the 32-bit PS released in 1997, it still can't reach the height of this game.
Yokoi Junhei talked eloquently about his vision for this new game in front of everyone, although these people in the intelligence development headquarters were a little dissatisfied with the previous statement of Yokoi Junhei, but none of these people dared to underestimate Yokoi Junhei's talent in game development, although he usually only appeared as a hardware engineer, every senior Nintendo employee knows that the vast majority of those games in the early GW had Yokoi Junhei's participation, and he designed a game called "Fire Team" alone, which is second only to "Donkey Kong" in sales on GW.
If Jester had been there, he would have known that Gunpei Yokoi's Fire Brigade has been rated by IGN as one of the 100 greatest games of all time, twenty years later.
And "Metroid" was also one of Nintendo's three treasures before PM came out.
Yokoi's talent is overflowing, and his idea of this game is the same, when he finished the initial idea of "Metroid", the faces of those who were dissatisfied with his remarks before also leaked a look of excitement, because the game concept proposed by Yokoi Junhei is really, really excellent, this is not a traditional ACT game, but an ACT game with strong RPG elements, for example, for the borrowing of the most important prop system in RPG games.
However, after listening to Yokoi's narration, Miyamoto Shigeru's extremely keen brain for game design was running rapidly, and he suddenly found a very big loophole in Yokoi's initial vision of this game, because according to his years of experience in designing game locks, one of the most important features of ACT games is to give players a sense of fluency in one go, and about Yokoi Junhei said, adding props in the game This setting, of course, will increase the gameplay and fun of the game, However, doing so can ruin the smoothness of the game.
For an ACT game, this is a very powerful setting.
Therefore, after Yokoi Junpei finished speaking, Miyamoto Shigeru only thought about it for a moment and raised his own question, but Yokoi Junhei just smiled, he looked at Miyamoto Shigeru with a smile, and just said in a very flat tone: "Miyamoto, this is your business." ”
Shigeru Miyamoto didn't have any dissatisfaction with Yokoi's statement, he also felt that it was very challenging to do so, to achieve complex and changeable equipment, a huge world territory and a long game flow, but also to maintain the core of the ACT game - the sense of fluidity in one go, it was indeed very attractive to him, and he also believed that if he could complete the game that Yokoi said, then this must be a great game.
In the end, Shigeru Miyamoto stood up, nodded to Yokoi Junhei and President Yamauchi, and said seriously, "I will do my best." ”
While Nintendo was discussing how to make its next game in the hope of regaining market share from Mars Entertainment, Jester didn't focus on his new game, of course, because his team's vacation wasn't over yet, and because there were more important things for him.
Jester was in a hardware room far away from the Mars Entertainment headquarters, which he secretly set up a year later, and the only person in the company who knew about it was Mark. Saini and his father, who in turn were transferred from the arcade basic R&D department a year later, to be in charge of the research and development of this secretly established hardware studio.
There is only one reason for this, and that is to keep it secret.
Because the research and development here is Jester's handheld plan, because of the reasons to be confidential, so only a few personnel were transferred from the headquarters, and the others were gradually recruited, until a few days ago, Jester received the news that the scale of his handheld R&D team was formed, and it can officially start research and development.
Although Jester studied electrical engineering, his level on this is obviously far worse than these hardware engineers who have been in the industry for many years, and he is not qualified enough to teach them, but designing products is not designing circuits, which has little to do with specific professional knowledge, for example, Yokoi Junpei, who was later known as the god of hardware, he didn't know anything about circuit design, but it didn't prevent him from becoming a master of hardware design.
Therefore, before officially starting the research and development of the handheld, Jester came to explain to them only the characteristics of some of these products that he obtained based on the success or failure of the handheld products of later generations.
The number of the R&D team of this handheld machine is not much, and it is less than thirty people when it is full, but everyone's resume, he has read it over and over again, and everyone has rich experience in hardware development, the youngest of them is only twenty-five or sixteen years old, and the oldest is only in his early thirties.
But Jester still felt the need to say something, in case these people went astray in the development process.
"First of all, the R&D project we want to carry out,Yesterday I have been notified to you,But there is no detailed explanation,In fact, there is no need to say so detailed,Handheld,As the name suggests,It is the game console that is played in the palm of the hand,Just like a few years ago Nintendo out of GW,Our company's electronic pet machine last year,Its characteristics,The most important thing is portability,Any function that conflicts with portability,Performance,A qiē a qiē thing,You have to make concessions for this condition,This is one of them."
Jester simply said his understanding of the handheld, and the less than thirty people in front of him also listened very carefully, they had all heard Jester's legendary deeds, they didn't think that Jester was not qualified to give them lessons, and Jester was also very satisfied with the attitude of the R&D team under him, he just smiled, and then continued.
"Second, it is battery life, if a handheld adds a battery, it can only play for ten minutes, twenty minutes, or even dozens of minutes before it needs to be replaced with a new battery, then such a handheld is a chicken rib, don't do it, if you say that you can increase the number of batteries through guò to enhance the ability to last, what I want to say is, if you want players to put in ten batteries to play every time, not to mention such a burden, just talk about the weight of ten batteries, he conflicts with the primary factor of portability."
These are the truths that basically every player knows in later generations, but in this era when there has not been a real portable handheld, these things are still of high guiding significance for these hardware engineers who participated in the development for the first time, and Jester said it as concisely and clearly as possible, he is not like making things too complicated.
"And then, and the last point, steady dìng. No one wants to play with electronic products that often go wrong for a couple of days, right? After all, this thing is not easy to repair for ordinary people, the handheld game console is the same, our products must be stable, here there are two aspects of stability, first, our circuit and our system must be stable, second, our materials and workmanship must be passed, from a few floors down can work as usual this extreme handheld use conditions I do not make hard requirements, but at least accidentally fall on the ground can not be a problem is the minimum requirements, right? ”
After saying this, it also made the people present laugh.
Jester clapped his hands at the end, and he added with a smile: "I'm not as good as you in terms of hardware development, so I don't dare to say anything about it, so it's just a little bit of my own opinion on the handheld, because this is a commodity, and as far as I'm concerned, I used to set up Mars Entertainment, and I also told the R&D staff before developing Dreambox, I think it's best to use mature technology, think in parallel, and use mature technology to make different effects as much as possible. That's what a great hardware engineer should do, personal opinion, thank you. ”
As soon as Jester's words fell, more than 20 people present responded with warm applause at the same time. R1152