Chapter 198: Nintendo that refuses to admit defeat

Although he has a clear idea of the transformation of "Heavy Loader", he is still on vacation with his game development team, and of course it is impossible to start the development of a new game immediately, but the work of the old game is enough for Jester not to be idle during this time, and even to help Hironobu Sakaguchi complete the development plan of "Final Fantasy", although there are no new games during this time, the work is also busy.

And Claudia also plans to travel with Jester during this time, and the destination is in Northern Europe.

Yes, Jester has no opinion, after all, he snubbed the other party in order to catch up with the progress of "Fire Emblem", and now he is not as busy as when he was developing a new game, and it is a good choice to go out and play.

Although the "Legend of Zelda" is very weak after the release of Mars Entertainment's "Fire Emblem", and it no longer has the momentum of the previous two months as if it wants to unify Liuhe, as if it wants to dominate the world, but this game is still very useful for the promotion of NES in North America, directly increasing the installed capacity of NES by two times compared with before the release, although it lost in a head-to-head confrontation with Mars Entertainment, but I have to admit that this is a very good and very successful game.

At least let gamers in North America know that Nintendo in Japan, the company that produces NES games, can also make the most fun games in the world.

Therefore, for Shigeru Miyamoto, who completed this game, he was also praised by Mr. Pu Yamauchi at the internal commendation meeting within Nintendo, coupled with Shigeru Miyamoto's outstanding contributions to games such as "Donkey Kong" and "Mario Bros.", although he did not have the super aura of "Super Horse" in this world, he still won the status of second only to Minoru Arakawa and Junhei Yokoi within Nintendo.

Even the laurels of Japan's No. 1 game designer, which was added to his head.

These are the exact words of FAMITSU, whose editor commented on Shigeru Miyamoto in an article about game designers around the world, and of course, the world's number one designer is Jester, who has produced countless classic games. Plum.

Although Japanese players are conservative, there are still many players who write to "FAMI", saying that they hope that Mars Entertainment can release Dreambox in Japan as much as possible, and Jester's expectation is indeed that in addition to a little situation, he did not expect that "Fire Emblem" can lead such a violent wave of game console sales in North America, so the originally planned Japanese release plan had to be postponed for two months due to insufficient inventory.

This has also caused some players in Japan to complain.

Shigeru Miyamoto's title as Japan's No. 1 game designer is unclear to others, but in the eyes of Nintendo, Shigeru Miyamoto is well-deserved, and although designers from other game companies have also produced some excellent games, at least in Japan, in addition to Shigeru Miyamoto, there is no other second game that can produce acclaimed and acclaimed games in different game genres like him.

Today, Nintendo is holding a conference on the development of a new game, and unlike American companies, Japanese game companies will give developers a vacation after a successful game production, but the Japanese who are able to invent the word "death from overwork" will not be able to give more than a month of vacation at a time like lazy Americans.

The specifications of this meeting are very high, although the main body of the meeting is the Nintendo Intelligence Development Headquarters led by Shigeru Miyamoto, but such as the head of the hardware department, Yokoi Gunpei, and the controller of Nintendo, Yamauchi Pu, also attended this meeting, obviously, with these two important figures in Nintendo, this meeting is not as simple as an ordinary new game seminar.

The meeting was chaired by Pu Yamauchi, who first praised Shigeru Miyamoto for his contributions to the previous "The Legend of Zelda", and then it was time to discuss the new game.

Japanese game companies are not like American game companies, where they can speak freely when discussing games, and everyone can express their opinions as they like, but before this meeting, basically a decision has been made at the top level, but this time the game idea was not proposed by Shigeru Miyamoto, or rather, it was not proposed by Shigeru Miyamoto alone.

So, after the formal discussion began, the first person to stand up and make a speech was Gunhei Yokoi.

"Gentlemen." Yokoi Gunpei's voice is very loud, very Kyoto-like, and his voice also attracts everyone's attention, "Are you satisfied with the results of "The Legend of Zelda"? ”

After saying that, Yokoi Jun glanced at the audience, and it was obvious that the members of the intelligence development headquarters who had participated in the development of "The Legend of Zelda" were very dissatisfied with the current weakness of "The Legend of Zelda" in the North American market, although they said in interviews with various media a month or two ago that this game was the best game they had ever made, but at one time and another.

And the high and low of "The Legend of Zelda" in the North American market cannot be all blamed on the game itself, the deathbed quote of the king of Chu may be more appropriate to use here, not that this game is not good enough, but because "Fire Emblem" is too good.

"Very well, I see your answer in the change in the expression on your face." Yokoi nodded, and he continued, "So, I want to ask you now, if you are given another chance, can you make The Legend of Zelda even better?" ”

This time, the personnel of the Intelligence Development Headquarters present did not hesitate in the slightest, and almost unanimously answered yes.

Then, a smile appeared on Yokoi's face again, he glanced at the developers present, and then asked his third question word by word: "So, I want to ask now, if you are asked to remake "The Legend of Zelda" now, can you make "The Legend of Zelda" better than "Fire Emblem"?" ”

As soon as this question was asked, the faces of these developers present instantly showed a look of indignation, and they looked at Yokoi Junhei who asked this question with some annoyance, as if this question was a humiliation of the other party to them, but Yokoi Junhei's status in Nintendo was too high, so they just dared to be angry and dare not speak.

Only Shigeru Miyamoto was expressionless for a few seconds after hearing this question, and then replied: "I believe in my subordinates, I won't admit that we can't do what I haven't done, but, if we don't have to make "The Legend of Zelda" again before we have seen "Fire Emblem", I can guarantee that we will make "The Legend of Zelda" even better, because the development of "The Legend of Zelda" has made me, and my team grow a lot, but, although I don't want to admit it, This game still won't be better than Fire Emblem. ”

Although Shigeru Miyamoto didn't say what level of "The Legend of Zelda" they would make now, the old and spicy Yokoi Junhei still read a little bit of his hidden meaning from his answer, or that he didn't want to directly say the information that would make his subordinates unhappy.

Yokoi didn't want to say anything about it, so he just smiled at Shigeru Miyamoto, and then continued his speech: "Since you are not sure that you can make zuò in RPG games that are better than Mars Entertainment, then I think it is better not to make zuò RPG in your next game." As soon as he finished saying this, the developers of the Intelligence Development Headquarters looked sideways.

The development of RPG is an irresistible temptation for developers who really love games, because RPG is the most test of the developer's ability among all game types, and it is also the type of game that can best reflect the developer's thoughts, and has just experienced the development of "The Legend of Zelda", these most powerful team members in Japan in game development in Nintendo's intelligence development headquarters do not think that their ability is much worse than Mars Entertainment, and Yokoi Junhei's previous sentence is obviously a straightforward explanation, You guys might as well be entertained by Mars.

This is a great insult in the eyes of a group of egotistical game developers.

Even Shigeru Miyamoto frowned.

Gunpei Yokoi told him before that he had an idea for a new game that he wanted to discuss with himself.,But I missed it because I had something to do before.,I don't know what Gunpei's new game is.,But you can also see from his opening.,The type of game is definitely not an RPG.,And look at President Yamauchi, who has been listening to Gunhei Yokoi's speech without saying a word.,Maybe Yokoi Gunhei's mention yì has also been agreed by him.。

Shigeru Miyamoto doesn't have a special hobby for the type of game.,He can express his innocent feelings for the game in any game genre.,And let the players who play this game feel this.,And his temperament is not too strong.,If it's a game that President Yamauchi has agreed to,Then he won't object.。

However, the premise is that the idea of this game proposed by Yokoi Gunpei is good enough, otherwise, as the head of the intelligence development headquarters, he will not be able to smash his own brand.

So Shigeru Miyamoto just glanced at Yokoi Junhei and said respectfully: "So what are the good ideas of Yokoi's seniors in terms of new games?" "He used to be a subordinate of Yokoi Gunpei, so it was natural for him to speak in this tone, but according to his current status in Nintendo enough to be on an equal footing with Yokoi Gunpei, he was obviously expressing his dissatisfaction when he spoke in this tone.

Yokoi just smiled indifferently, and he said simply: "This is an action game, the background is set in the universe and the galaxy, and most importantly, the protagonist will be a woman." ”

"Women?" Just hearing this, Shigeru Miyamoto's eyes suddenly lit up. R1152