Chapter 819: Heat
After reading this post, even Jester came out and replied.
Because the carnival relationship has been too busy recently, and Jester has not appeared in the forum often, many players in the community who like to discuss things with others in the forum feel that this is Jester's interest and will not come again.
Jester replied at the end of the post, agreeing with this sentiment himself: "Outlander Requiem is different from Monster Hunter in every way, except that they are a designer and a game company, and to be honest, I was hesitant for a long time when designing Monster Hunter - whether or not to design such a core. ”
"For this problem, or to say doubts, I have discussed with many people, my colleagues, friends, etc., and even I flew to Japan and asked the opinions of these people in Itagaki Companion, their opinions are different, Mr. Miyamoto Shigeru's idea is a bit like my previous development idea, that is, it is easy to get started, but it is difficult to master, he thinks that this is a foundation that can guarantee quality and sales, and Itagaki Companion told me that he thinks that ACT games should be a little more difficult to do, which makes people feel a sense of fear, As soon as people see this game, they can think that this is an ACT game. ”
"Moreover, Mr. Itagaki also told me that it is really difficult to make simple like an ACT game, and if it is done without a brain, what is it called an ACT game - an ARPG game dressed in an ACT game? So why don't I do ARPG and do ACT? ”
"Besides, players who like to play ACT games are their own ...... who like to challenge"
"I hesitated for a long time between the two options, but in the end I came up with Itagaki Companion's point of view, so I don't think this game will be too popular, because it's really not very friendly to people who haven't been exposed to this type of game - if I talk about other games. Some light gamers will be able to enjoy the game with ease of play. ”
"So in Monster Hunter, some light players may be very frustrated with their gaming experience, yes, I use the words very and frustrated, because that's the case, whether it's our internal alpha testing and the players we have invited to our headquarters to try it out, some players who don't like ACT games very much, such as a Sid. Avid fans of Mr. Mel's Civilization series have said that he can't get the slightest pleasure out of the game. ”
"It's the same inside for us. Many people, more than a third of them who participated in the alpha test, to be precise, expressed the same opinion, that is, they couldn't have fun in the game, and even a third of them couldn't even pass the lowest hunting certificate at the beginning, let alone the more powerful monsters that followed. ”
"It's a big discussion within us."
"Because it's well known. Our first principle of recruiting players is that you have to be a fan of the game to come and work with us, no matter what kind of job you do. If you're a fan of our games, you're more likely to be hired, which is a must, unlike other companies where you just have to be talented. ”
"We're a gaming company. And not any other company, so that's especially important to us. ”
"We always believe that someone who is only passionate about the game. To be able to design a game full of passion, and no matter how good a person's ability is, if he has no interest in the game, then the thing he designs will be more like a commodity than a game. ”
"In our opinion, this is not allowed."
"In our company, it's basically a little different from other companies, for example, it's a bunch of otaku, really, you want to rap, hide from the sidelines, drink Coke, you want to say which game came out on which console N years ago, who made it, and which one is good, countless people pop up, everyone has their own answer, and even if you don't agree with his answer, he can talk to you all day, trying to reverse this 'mistake' of yours - yes, In their eyes, it's a mistake for you to like this and not like that. ”
"Let's talk about what happened when I was wandering around the headquarters recently, in front of the building near Area B, because we stipulate that smoking is not allowed in the building, a group of people squatted at the door to smoke, and by the way, discussed whether it was cool to run dark or not in the next structure of intel, when a Latin girl from the logistics department jogged over, and no one looked at it......"
"Well, let's get down to business, this time a lot of people inside called our game very frustrating to play, they didn't say it wasn't fun, but they used an even worse word, which was no fun - but at the same time, there were a lot of people who said the game was really well done, and there was an unparalleled sense of accomplishment after every successful hunt."
"As this post says, we were confused about a game that was both incomparable and good-for-nothing, and a lot of people didn't know if we were going to continue with the design or change the style to make the game a little bit easier."
"We ~ had a very heated discussion after that."
"The whole discussion went on for several days, and we basically didn't do anything for those days, we were just discussing, starting with our initial plan, re-discussing one by one, to see what went wrong with us -- but after we re-examined the whole development process, we were surprised to find that we did a very good job, and everything went according to what we planned at the beginning."
"But then we had one of the biggest problems, redesigning a game at a time when it was basically taking shape?"
"This kind of thing is not a new thing in our company, we have projects that you know or don't know have been redone, some are a whole game directly redone, and more are some small projects."
At this point, I said, since we didn't make any mistakes, why do we do it again? I thought about it myself. What kind of game are we going to make? Is it to make a game like American Cube and Super Balotelli that everyone loves and can play? ”
"Of course not."
"What we're going to do is a challenging ACT game, it's a feature of it, it's a strength, not a disadvantage, I think we were a little too nervous, in fact, the idea of this game from the beginning was to make a type of game, think about one type of player, and not think about the others. That's the heart of the game's development. ”
"We don't develop games for all types of players, but only for one type of game, and I once said to some niche game developers, that is, there is no need to make games that hundreds of people want to support, but games that firmly grasp the hearts of 100,000 people. Then, we hope to transfer the fun of this game to the next generation......"
"You know the rest of the story, of course, the version you played at the carnival before is the one that we've reduced the difficulty a bit, and our internal alpha version is about thirty ......percent more difficult than what you played."
Jester's long post just got a crazy thumbs up from players.
This answer is a perfect answer to the previous quarrel. Although Jester did not specify his expectations for the game's sales.
But it can be seen that in Jester's eyes, a fun game, a game that matches his characteristics. Having a game that sells better is much more important to Jester.
This is also the essence of making games that Mars Entertainment has always adhered to.
"What do I do best sell our games? That's because we make the best games we make. ”
Ever since Jester likes to answer questions on forums, there are many gaming media, other gaming forums, and even some gaming websites. Dedicated personnel will be assigned to collect records, and of course, not just Jester's posts. Because this is also a tradition of Mars Entertainment, they have their own special game forum, which is certainly not a decoration.
On this forum, they have a dedicated team of account managers who will answer players' questions, and designers will also go to their own section from time to time to reply.
So, a lot of people who want to get first-hand information, of course, need to wait at any time, but now there are also some different media will join forces, for example, one media is responsible for several sections, and then notify each other when there is new information.
Unlike the heated discussion caused by "Monster Hunter" in the player base, after all, "Monster Hunter" is only roughly completed now, according to the development team's answer at the carnival, this game is only 60 to 70 percent complete, it can be played, but it has not yet reached their perfect form, so it will take at least half a year to perfect and test.
In the real world, after the announcement of the StarCraft expansion pack "Brood War", it quickly ignited the passion of RTS gamers, and this expansion played a very big role in balancing the entire game, and after two months after the release, the popularity of this game reached its first ~ high~.
Because whether it is GDC or VGA, their selection of the game of the year is actually quite strict in terms of selection.
For example, only the original game will be judged, but the expansion pack will not be chosen.
This year's game candidate was announced by the organization in January, because StarCraft is an expansion pack this time, and although this expansion directly sublimates the game, he still can't be a candidate for Game of the Year.
This makes many RTS game enthusiasts extremely unhappy.
In desperation, VGA is a selection composed of media after all, and their response is also the fastest, after all, they have the most contact with players, and they have temporarily added a new award to this year's awards, that is, the best expansion player, of course, everyone knows, this award must be specially set up for "Brood War".
This situation has also attracted a lot of attention in the game industry, after all, this is the first time that a game has been completely transformed with a single expansion.
Coupled with the original StarCraft version, it was already an excellent game.
This is even more commendable.
In the past, the game companies in the industry have never paid so much attention to the expansion, so to speak, this time Pardo is a lesson for many people, as for WAR3, the attention is also great, but because the information leaked on the carnival is really a little related, so there is not much to discuss, on the carnival.
Pardo said how WAR3 differs from other RTS games such as StarCraft, which he summed up with a very simple phrase.
"When I was talking to the boss about how to do the game, the boss was looking at how to merge different types of games, for example, Tomb Raider did a great job, a little later than expected, but you will be able to play it by Christmas, which is a great example of action and adventure, but how else can we combine it?"
"For example, one of our teams is in the brain, can we combine FPS or TPS with dark LIKE elements?"
"So can we think about what would happen if we connected some of the most unlikely types of games - and So, boss, he came up with an idea to combine, and he looked at me with a light in his eyes and said to me, Rob, what do you think about combining RTS with RPG?"
"To be honest, my head was clouded when I just heard this sentence from the boss, RTS and RPG? Wind horses and cows don't want to be connected if they don't want to be connected? It's a joke, right? ”
"But, I immediately had an idea, what if it really happens?"
"Soon, while I was thinking about how to combine the two genres, my boss, Mr. Jester, was already talking to me about how WAR3 should be designed after combining RPG and RTS elements......"
"Believe me, my mouth opened in amazement to fit two eggs!"
In an interview with the carnival's development team, Rob. Pardo shared some of his experiences with the players about the development of WAR3. (To be continued......)