Chapter 818: Incomparable and Worthless

After the carnival explanation, the latest issue of Video Games Monthly published an article by their column editor, Morris, about Carnival.

It may not be appropriate to say that the carnival article is not very appropriate.

Because Morris basically didn't do anything other than play Monster Hunter throughout the carnival, it was more of an article about Monster Hunter and a demo than a carnival article.

Morris's analysis in the article is still very insightful.

"This time, Jester's development idea is the same as his previous speech at the annual conference of GDC, and now the game classification is very rich, and players are classified by a variety of types and games with different gameplay, which is very different in '84, when he first entered the video game industry, the situation was very different, when the whole industry was withering, and everything was in ruins, and the players at that time basically teamed up video games to despair, thinking that it was just an inadvertent wave."

"At that time, when designers were designing games, all they had to think about was how to make a game interesting for players?"

"And Jester's pioneering work "American Cubes", now on the GB handheld sales have exceeded 20 million, it is in this situation that it was done, from the content of this game and the development process that Jester talked about later, even Jester at that time, for how to develop a good game is still in a relatively early stage."

"At that time, designers didn't need to think about whether I would design the game or not. At that time, they were actually in the dual role of player and designer, and they were not so much designing games for players as they were designing games for themselves, but now this way of thinking needs to be flexible. ”

"Because with the development of the past thirteen or fourteen years, basically the genre of video games has been greatly enriched by countless game developers and some development companies, and you would never have thought that there were so many categories of games when Mars Entertainment was first created thirteen years ago. What ACT, what FPS, what RTS, etc., etc., etc., there may be some people who don't understand video games, and I am afraid that they don't know the specific meaning of these abbreviations. ”

At the beginning of video games, players played games based on whether they were just fun or not, after all, the range of choices that players could provide for players at that time was also very small, basically there would be people to play any type of game, and they could have a lot of fun, because at that time players did not have a clear understanding of the type of game, that is. They haven't yet recognized what kind of game they really like. ”

"It's as accurate as Jester once said in a college lecture, that when you actually put something in front of the players, they don't really know what kind of game they want."

"With the continuous increase of games, the types of games are divided into more and more fine, so players suddenly seem to have awakened overnight, they suddenly know what their favorite game type is, and they used to play "Contra" to play tea and dinner and suddenly found that they have no interest in FPS games, and I used to play Super Balotelli so obsessed with a day and a night that I didn't sleep but found that I didn't feel anything about 3D ACT."

"At this point, you want a game that includes all the gameplay for players to choose from. It's already an extremely difficult thing, Jester made this attempt in "Heroes", and there are many ways to play in it, but these ways of playing are just an embellishment of this game. ”

"So. Jester said that at this year's GDC Annual Meeting. ”

"Designers have to make choices when designing games."

"So, this Monster Hunter was born, this game. It's a work under Jester's game creation idea, and he is no longer like the previous Jester games, with the attributes of a big package. It seems that he wants to stew all players in one pot, he will not have too many tendencies, he is tolerant of all players, and of course, it is also fun. ”

"But this time, I myself spent two days on the carnival and on Monster Hunter. Mr. Pardo's interview was also with my colleague, and I apologize first, but Monster Hunter was so appealing that I couldn't control myself from trying it out. ”

"I've forgotten how many times I've played at the two-day carnival, but I basically didn't do anything other than watch the opening ceremony and watch the opening ceremony of the World Esports Championships, even when it was the closing ceremony and the StarCraft Grand Finale, I was playing Monster Hunter, this game really has an indescribable charm, and as a veteran player who has played hundreds of games, it was just wonderful for me to come across a game like this."

"But when I tried the game, I also interviewed a lot of players after the trial during the queue, and of course, because I was there for almost two days, so I had a lot of time to interview the players after the trial."

"I was very surprised at what I came to in the end."

"It makes me think even more about what Jester said about what this game might encounter when it comes out - remember what Jester said in the first place?"

"He said that Monster Hunter is one of his extremes in terms of game development, and that his entire game content is going to revolve around players who like the genre, and not compromise with players who aren't interested in the genre, so, basically, I can foresee what the game will face after the interview, which is that those who like him will like him incredibly, and those who don't like him won't be interested in him a little bit — that's basically a given."

And at that time, Jester also explained the reason why it was designed this way, that is, in Jester's opinion, if you want to make a genre game, then the best way is to do the extreme of the genre, and don't compromise because of some other things, because there are some games. His unfriendliness to new players is his greatest strength and the basis of everything he does. ”

"If an ACT game can be passed without a brain, then as an ACT game, its greatest charm will be gone."

"In the setting of "Monster Hunter", the player's identity in the game is a hunter, at the beginning he was just a hunter apprentice who had just taken the lowest level of hunting credential assessment, and he didn't even have the qualifications to be called a hunter, your strength is weak, your skills are weak - and your enemies, those monsters. They will be incredibly powerful, they may have attack power that kills you in two hits, ten times your health, or even twenty or thirty times your size. ”

"When you face such an opponent, you are often afraid, but when you have defeated them and hunted enough loot from them, your sense of accomplishment is unparalleled."

"I'm in these two days. It's in this way that I play. ”

"Moreover, this time Mars Entertainment obviously took into account that players have queued up for the game many times, and they may have to start with the initial hunting certificate assessment, so this time the test. A test account provided by Mars Entertainment, each person has an independent account, this account is on a card, and when queuing, they rely on this card to queue. Everything you've played before is on this account, so it's incredibly easy. ”

"I'll write a separate article about the specific game content, in this article. I won't go into details. ”

"I interviewed a lot of people at the time, and the results were very consistent with what Jester said at the time, basically there were only two reactions from players, one was the same as me, that is, this game is simply a dick with no friends, this is definitely the best game I have ever played, just in terms of the game experience for me, even more than I felt when I played "Hero" at the end of last year."

"If you were to play "Hero" in a kind of amazement, and you were extremely curious about all the setting systems in it, then this time for the experience of "Monster Hunter", it was shock, it was really shocking, this feeling is difficult to describe in words, if you are like me, have played this game, and personally hunted monsters that are several times your size and strength, you will understand what I mean by shock."

"And the other reaction, that is, as Jester expected, this game is too difficult, I can't play it at all, I can't even get the simplest hunting documents, this broken game is not fun at all, it's too depressing to play...... The list goes on and on. ”

"Yes, it's a hard game."

"As someone who is quite good at playing ACT games, I also think so, but it is really rewarding to play, and I think anyone who likes ACT games will agree with me."

"This sense of accomplishment is not the same as the difficult feeling of Itagaki Companion......"

Morris's article was quickly reposted on some game forums, such as Mars Entertainment's player community, and many people who attended the carnival showed up to express their opinions.

And the view is similar to that of Morris.

It was divided into two factions.

Of course, the most common thing that the Mars Entertainment player community sees is to spray, especially when both sides are justified, for example, this time, both parties agree with the meaning of Morris's article, "Monster Hunter" is indeed a very well-made game, but as Morris said, this game is too core, it seems that this is a test done by Jester, he sees if there is a market for this pure game.

And many people who are not fans of ACT games or to put it another way, that is, the opinion of handicapped players is also very clear, the quality of "Monster Hunter" is very high, and the reviews will not be low after the release, but it is predictable that his sales will not be too high.

And to say that the sales of "Monster Hunter" must be very good are to cite "Outlander Requiem" as an example.

At that time, the game "Exotic Requiem" was also not looked down upon by all kinds of people, including Jester and many insiders also felt that the game was too niche, and even the direct opponent at that time was Garrett's "Genesis", many people were not optimistic about the prospects of this game, but it turned out that Jester's control of RPG games was unparalleled.

And "Monster Hunter" is bound to be like "Outlander Requiem".

The two sides quarreled around these two points of view, in fact, this is also the norm of the forum, without this topic, someone will always lead to a topic to quarrel.

A well-known user of the forum, who is also a perennial invited tester of Mars Entertainment, his reply has been recognized by many people, he said in the post: "In fact, "Monster Hunter" and "Exotic Requiem" are completely different games, and the subtlety of "Requiem of Exotic" is subtle in his plot, and in terms of operation, there is no difficulty, basically as long as you want to play, you can always play. ”

"But based on my experience at Carnival, Monster Hunter is not the case at all."

"Of course, Monster Hunter is a game that meets my appetite very much, but a friend of mine who went to the carnival with me is a heavy fan of RPGs, and he has become a fan of Jester since "Outlander Requiem", but "Monster Hunter" is basically a game with no role-playing elements, basically no plot to speak of, you basically only need to do these few things in the game, that is, accept the invitation to hunt, and then go hunting, Once you've collected the materials, you'll need to craft the equipment you want - if you want to hunt more powerful monsters, you'll need to get a more advanced hunting credential......"

"The most important thing is that RPG games, even if they are niche, his operation is not difficult, but the game "Monster Hunter" is different, he needs you to adapt to his kind of hunting gameplay, even for fans of ACT games, this is not the kind of game where you rush up and I can kill the enemy with a set of exquisite combos, this is a game where you need to wait patiently for the monster to show its flaws, and then ~ hunt the game, it is a game that is a little careless, and you will be crushed by the monster."

"It's like Morris said, it's a very rewarding hunt."

"And the difficulty is here, to be able to adapt to his setting, then this game is simply flawless, incomparable, if you can't accept his setting, you feel that this hunting process is not refreshing~ at all, or you can't even get started, then this game will be useless for them." (To be continued......)