Chapter 750: Virtual Reality

In the era before Jester's rebirth, VR technology was not mature, at least there were no suitable commercial products in the world.

Although there are already several companies that have announced their VR devices through non-stop channels.

But even Microsoft, which has the best technology, also said that it is difficult for their Hololens to be fully promoted within five years, as we all know, Microsoft has conducted several Hololens demonstrations, and it can be seen that this should be the best VR equipment in the world at that time, although in the demonstration, the audience feels that this thing has been perfect, but Microsoft still feels that this thing has not yet reached the point of official commercial use.

Of course, Sony's VR equipment does not need to be as technical as Microsoft.

For Microsoft,Their Hololens,It's not just used to give their XBO as an accessory,It's also used for office,It's the artifact that changes the designer industry,As the saying goes, it's a tool to improve productivity,Apple at the 15-year press conference,When they say that their big screen loves to shootPRO,It's Apple's tool to improve productivity,That's what I'm talking about,It's not an entertainment tool,It's an office tool。

It's like the positioning of Sophie Po inside the tablet.

But Sony's VR equipment doesn't need to be considered so much, their VR equipment, the one that used to be called Memphis, and later changed its name to PS4VR, just look at its name, this thing is purely for PS4 and developed a peripheral hardware, his role is used for game entertainment, and there is no need to think about so much AR enhancement like Microsoft's Hololens.

Well. AR is a technology that can be used in conjunction with VR technology to achieve the effect of standing out from the crowd.

The full name of AR is Augmented-Reality, which is commonly known as augmented reality or augmented reality equipment. This thing is actually a little faster than the development of VR equipment, the specific meaning of this thing, the more professional description is like this, it is a new technology that integrates the real world information and the virtual world information "seamlessly", and it is the physical information (visual information, sound, taste, touch, etc.) that is difficult to experience within a certain time and space range in the real world, through computer and other science and technology, and then superimposed after simulation, and the virtual information is applied to the real world. Perceived by the human senses, so as to achieve a sensory experience beyond reality.

To put it simply, you're in a lot of movies. I've seen it, the kind of display technology that directly images images images in the air.

What Microsoft wants to do is a combination of VR and AR, while Sony wants to do just one. Can be used together for their PS4. VR monitors, the technical gap between the two is still quite large, so Sony said that their Memphis headset can come out in one or six years, and the price will not be too expensive, at most the price of a new game console.

But Microsoft's Hololens is not so simple, and this thing has a much higher status than XBO in the entire Microsoft system. Considered by Microsoft to be their future, Microsoft's newest Chief Administrative Officer is particularly critical to the success or failure of Hololens. SHORTLY AFTER SONY ANNOUNCED THE PRICE OF THEIR VR DEVICE, HE WAS QUICK TO TELL THE MEDIA ABOUT HOLOLENS.

The information made the fans who were looking forward to this product not very pleasant, and the CEO of Ah San directly said that it would be difficult for this thing to be sold to the public within five years.

It's a bit far.

Carmack heard Jester talk about VR equipment, and he was also very interested in this thing, and the concept of VR equipment was not too mysterious in the world, especially in several fields.

Including the field of gaming, many people are interested.

Of course, most of these people don't think that this thing can be put into commercial use right away, and Jester thinks so too, in Jester's vision, this is a game console after the somatosensory game console, and in terms of generation, it will be at least three or even four generations after the game console.

In fact, in Jester's memory, it was during this period that Nintendo went to the hospital for a bit of illness in order to regain their lost share in the console war, and at that time, Nintendo was at the insistence of Yamauchi Pu, and the hardware team began the development of the world's first generation of VR game equipment under the leadership of Yokoi Junpei, of course, the outcome of this game device was predictable.

Yokoi Junhei left Nintendo in order to give Yamauchi Pu a black cauldron, and Yamauchi Pu also admitted that it was his request that put the VR game console, which was far from meeting the design requirements, into the market.

At that time, Yokoi Junhei was fiercely pleading with Kukuruchi Pu not to talk about VR on the market.

In fact, even if it was not put into the market at that time, Nintendo's VR game equipment continued to be developed under the insistence of Yokoi Junhei, and there would be no good end.

Jester saw that Carmack was interested in the topic of VR equipment, so he chatted with the other party about it carefully.

In fact, the virtual device can be extremely expected by players, and it has also evolved, and it is after the gamers first lose interest in the display that they are so full of interest in the virtual device.

As we all know, virtual reality games will show their advantages in simulation, and it will show the realism, interactivity, immersion and imagination of virtual reality technology.

Taking online games as an example, the purpose, nature, and technical application of traditional online game technology focus on satisfying people's spiritual needs such as entertainment, fun, and happiness. In the future, online game technology has basically developed and matured, and gamers have more or less been exposed to some online games, and the current experience of online games is basically to keep players out of the monitor, and the interaction with players is only limited to the walking, running, and jumping of the characters in the monitor. We're using an external device to control "another" virtual character.

However, with the development of network technology, simulation experience games account for an increasing proportion. People tend to put themselves in a real environment and experience their favorite games, rather than just typing on the keyboard and clicking the mouse.

Actually, you can think about it another way.

From the original text MUD game, to 2D games, 3D games, and then to online 3D games, the realism and immersion of games are improving and strengthening step by step while maintaining their real-time and interactivity. The realistic graphics of the current next-generation games are a testament to this development. We can even understand that computer games have been moving in the direction of virtual reality since their inception.

Virtual reality technology creates a realistic virtual world that includes 3D models, 3D sounds, 3D characters, and other resources. Experienced what could not be done in reality and under normal circumstances. Virtual reality technology makes the player and the character in the game one, allowing the player to truly experience that the character in the game is themselves, and they are the characters in the game, and this sense of immersion is the core of the formal virtual reality game. In the game, you still have to play as yourself.

Of course. It's still very difficult to make such a game.

This difficulty is worth still being difficult twenty years later, and in this day and age, it is basically just a matter of thinking.

Otherwise, the best ending will be just Nintendo's painting of the tiger instead of becoming a dog.

As we all know, a gaming hardware can become popular not because of how high-tech it is. It's because, on this platform. There are tons of great games - of course, the two go hand in hand, and your console is good enough to attract game makers to make even better games for you.

However, there is a premise in this, that is, game manufacturers can develop the games you want, such as virtual reality, you develop virtual reality equipment, you want to make this device popular, and then popular, then the most important thing is to let those manufacturers, for your virtual reality equipment, develop enough fun games.

It's like the original WII.

The popularity of somatosensory is not only the player's interest in the somatosensory device itself.

Nintendo's excellent game design ability has at least more than half of the credit in it, and it is precisely because of Nintendo's excellent somatosensory games that WII's sales are enviable.

The negative example is Microsoft, XBO's somatosensory device is not strong?

Of course not, Microsoft's somatosensory devices don't know how many grades stronger than the previous WII or WIIU, but why don't Microsoft's game consoles sell well? Of course, as I said before, somatosensory devices are a novelty to play, but in fact, the more important reason is that Microsoft's so-called somatosensory games are not better than the somatosensory games developed by Nintendo for WII a few years ago, and you can even say something unkind.

These somatosensory games from Microsoft are not qualified to be compared with WII's.

Jester remembers that sometimes, someone asked him what his wife liked to play with somatosensory, and the family wanted to buy a game console.

Many people will say that the somatosensory must be XBO, and the somatosensory of PS4 compared to the somatosensory of XBO is scum and garbage.

That's right.,PS4's somatosensory versus XBO's somatosensory is indeed scum and garbage.,But these people seem to have forgotten.,XBO's somatosensory game,Compared with WII's somatosensory game, it's still somatosensory plus garbage.。

MOREOVER, WII IS A PREVIOUS-GENERATION CONSOLE, AND THERE ARE FULLY CRACKED VERSIONS.

BUY A SECOND-HAND WII CRACKED VERSION,WITH ALL THE GAMES,IT'S ONLY A FEW HUNDRED,COMPARED TO BUYING AN XBOX,,YOU CAN ONLY PLAY A LITTLE DANCING AND STUPID SPORTS MEETING,IT'S REALLY MUCH STRONGER。

And according to Jester's later understanding,Anyone who didn't listen to his advice,Bought XBO to play the feeling,It's all fresh,It doesn't take a week to get tired of this thing,The rest is to let the machine under the TV and eat ash infinitely,And whoever listened to his advice,Buy a second-hand cracked WII,It's fun to play,Really experience the happiness brought by the game。

At least a few months of enthusiasm can be maintained.

If only I had children in the future.

WII's games are even more appealing to children.

Don't think that games can ruin your child's life, did you ruin your life by secretly playing Little Overlord every day when you were a child?

Of course, I just want to say that hardware and software complement each other, and only when the two can coexist in harmony can this system exist for a long time.

And the hardware equipment of virtual reality is not easy to develop, so is it easy to develop virtual reality games?

Just think about it, the difficulty of developing a great game under new technological conditions is, of course, very difficult, just like the many technical problems that need to be solved when it comes to the transition from 2D to 3D.

Why?

Because even when it was time for Jester to be reborn, Sony announced that they were going to release their VR equipment, and there was still no VR game on the market that could be called complete and mature.

To be able to set a benchmark for similar games, and tell them that such games should be made like this.

It's like when 2D shifted to 3D, Quake, Resident Evil, Mario 64 and Zelda.

In fact, the virtual reality technology at the time of Jester crossing has been able to perfectly create a realistic scene on the screen, but for the game, the picture alone is not enough, and the sense of operation is also a very important element in the game.

The simulation of motion in virtual reality has always been a nuisance, and OculusRift devices are equipped with inertial sensors such as gyroscopes and accelerometers that sense the position of the user's head and allow the user to control the change of perspective, but that's about it. In order to perfectly simulate the movement of the characters in the game, the glasses alone are not enough. Players will eventually need another external device, such as a controller, to control the character's walking, which is somewhat out of place for virtual reality that pursues extreme realism.

Many virtual reality vendors are also trying to solve this problem, and one way to do this is by using remote motion sensing operations, such as the Kinect motion sensing device on Xbox.

The Kinect is arguably the most mature motion capture device in gaming peripherals at the moment, but when combined with a virtual reality headset, the results are still not satisfactory. Kinect's motion capture is inaccurate and slow to react. At present, most of the somatosensory games on the Xbox platform are still some casual games, which is officially due to the limitations of Kinect technology, and it is still difficult for Kinect to be perfectly combined with virtual reality. (To be continued......)