Chapter 804: What backstory does a small soldier need?
The carnival's sense of identity with fans and user stickiness are unparalleled.
This is also the reason why Mars Entertainment attaches so much importance to the annual carnival, as for exposure or attention, game companies like Mars Entertainment no longer need to rely on E3 to attract the attention of players or the media.
And almost all players or media also know that one of the blockbuster news of Mars Entertainment is on the carnival.
E3 is naturally still prepared, but the priority has been lowered within Mars Entertainment, and the importance of the Cologne Exhibition is no different, so naturally there will be a special team to do this, instead of a carnival where thousands of people are dispatched together, for fear that there will not be enough manpower, Jester doesn't have to worry about these things, he still has a lot of chores to deal with.
Warcraft is his work, Mars Entertainment's second RTS game, and the first is Age of Empires, which is also Jester's work.
The difference is that Jester doesn't seem to pay much attention to the sequel to Age of Empires, as if he made this game as a template for how an RTS game should be done - compared to the importance he attaches to the Warcraft series, this is definitely not the same day, the first "Warcraft: Orcs and Humans" he made himself.
The whole story structure is a story bed frame completed by a top Hollywood playwright who spent a lot of money.
The structure of the world, the direction of the story, is all reviewed by Jester himself.
Moreover, novels and comics are spread out at the same time as the game, but many people don't understand, including now, there are also many people who don't understand, isn't it an RTS game? Is it necessary to do this? It's not an RPG - who cares about the origin and heritage of a small soldier he controls.
Of course. It is undeniable that "Warcraft" from the first generation, to the third expansion of the second generation, his plot mode is very well-made, after all, it is the story line completed by Hollywood's top playwright and Jester, and it seems that Jester's ambition for this series is definitely not just an RTS, but what kind of ambition does he have for this series.
No one can guess.
The third installment of the Warcraft series is currently in the works, and it's still about finishing the story before making the game - as the series has always done. Much like RPGs, Jester is particularly interested in the story mode.
Of course, RTS games have always been the strong point of Mars Entertainment.
This time, though, Jester seems to want to make some changes to the current RTS mode, and he has a whole new idea to add to the RTS game.
The reason why this is the case is because of Rob. Pardo spent two years developing StarCraft so well that after completing the Heroes project, Rob Murphy did a great job. Pardo was involved in the development of StarCraft, and. Rob. Pardo also likes Jester's approach to Warcraft that treats the story of an RTS game as the depth of an RPG.
So, on StarCraft, especially on the plot, Rob. Pardo also worked with several people from Martian to complete a complete world system. The whole storyline is logical and rigorous, and not only that, but they also do an exceptionally good job in RTS combat. To put it bluntly, after the people from the Warcraft development team played the internal version of StarCraft.
I think that those RTS games they did before. It's all outdated.
Because StarCraft is really good.
In particular, while the variety of troops is also able to ensure a very tight balance, and a variety of unexpected tactics emerge one after another.
Within the company, during the internal testing of "StarCraft", the people in the other development team were always beaten by the people in the "StarCraft" development team in different tricks, all kinds of strange tactics, and they wanted to cry without tears.
Moreover, it is also very addictive to play.
Therefore, this also brought the development of Warcraft 3 to a halt for a while.
It wasn't until now, after a year and a half late, that he started again - because Jester was finishing up on "Hero", and he had so much else to do, he really didn't have much time to participate in the development of "Warcraft 3", so "Warcraft 3" would not have started production hastily without coming up with a new RTS mode that could compete with "StarCraft".
It was only recently that Jester suddenly brought up the project, which had been delayed for more than a year.
The development team for Warcraft 3 has started to assemble again, this time on a larger scale than any before, with a plan of 60 people, of course, not so many people in the initial architecture phase, and 20 people will be about the same.
This time, there were a total of nineteen people who participated in the development meeting of "Warcraft 3" hosted by Jester, and three people did not come because they were still in other development groups, but nineteen people were about the same.
"I think you're a little scared of StarCraft."
Of these nineteen people, seven or eight of them were actually from the original Rob. Pardo's StarCraft development team was a key member of the team, and this behavior also made Rob, who was working on a new expansion for StarCraft, Brood Wars. Pardo was so angry that he even went straight to Jester, but that's what Jester meant. Pardo can't help it.
Although, Rob. Pardo has great ambitions for Brood Wars.
Hearing Jester say this, the dozen or so people who weren't from the StarCraft development team laughed a little embarrassedly, StarCraft did so well, they really didn't think about how to make a new Warcraft to be able to beat them - or not to talk about defeating, even if it was to make a different Warcraft from StarCraft, they didn't have any good ideas for the time being.
In their minds, they even thought that StarCraft was perfect to the pinnacle of RTS games, and that there was basically no game in the genre that could surpass them.
"Traditional RTS game ......" Jester suddenly opened his mouth after a moment of silence, he saw that someone seemed to not understand what his traditional RTS game was worth, so Jester explained, "I mean traditional RTS games. Like when I was doing RTS games like Age of Empires, I made units and then killed my opponents......"
Hearing Jester say this, everyone understood.
However, soon, they were a little confused, because since Jester said this traditional RTS game, then there must be an untraditional RTS game, but what is the so-called untraditional RTS game?
If it no longer has this trait of killing the opponent by crafting a unit. So can it still be called an RTS game?
"In fact, the game has developed to this point, and all types of games are basically very complete, FPS, RTS, FTG, ......" Jester said a lot of game types, "Basically I can't think of any game types that never exist, and it will be more and more difficult to make something different from other games, so let's take a step back." Can we combine different game genres into a game that looks like something new? β
Faced with Jester's question.
Everyone present was lost in thought, but Jester didn't bother them, waiting quietly for almost ten minutes. He asked.
I picked one at random.
"Dustin, do you have any good ideas?"
This one, as Jester called Dustin, was a bald head, about twenty-eight ~ nine years old, with a beard. He was surprised by Jester's sudden yelling at him, as he wasn't the game's planner, but a programmer. Previously, he was the main program of the engine of the "StarCraft" development team, and it was precisely because of his unique insights in program development in the development of "StarCraft" that Jester was directly transferred.
There's also an interesting fact about him and StarCraft's engine.
In addition to the first version of "StarCraft", there was a small test internally, but the response was not good, in the eyes of many people, this is a "Warcraft 2" with a new layer of skin, and there is no mind at all.
Getting this kind of feedback will certainly not be satisfactory to Pardo and his development team.
So, they immediately overturned the original version and started working from scratch, which is currently the best version of the RTS game.
Dustin joined the StarCraft development team at this time, responsible for the engine.
At the beginning, because it was a reversal, so the development schedule was very tight, basically working overtime every day, for example, Dustin, in order to develop a good enough engine, he even went home once a week, you know, at that time, his new wife was already pregnant~ pregnant, and she was about to give birth, but there was no way - knowing that his wife was sent to the delivery room, Dustin hurriedly felt the hospital.
Even when he left, he took a company laptop with him.
Rushed to the hospital, the fetus was restless in the mother's womb, his wife had begun to spasm ~ convulsions, after seeing his wife enter the delivery room, he used these five or six hours to stay in front of his wife's delivery room to complete all the programming work at the bottom of the StarCraft engine.
When his wife woke up from the anesthesia after giving birth and saw that he was still typing code on the computer, she angrily asked him loudly, "Why are you still working on your goddamn game even when our daughter was born?" β
Dustin immediately said, "It's not a damn game job, it's StarCraft!" β
This incident also made Dustin a celebrity in the company, and even last year's Employee of the Year award was awarded to him, which is the most glorious honor within Mars Entertainment.
"I ...... I don't have any good ideas. β
was asked by Jester, Dustin could only reply with some apologies, and then Jester looked at the others, the other people's faces were the same as Dustin, they were a little confused, but this was also in Jester's expectations, in just ten minutes, even the best game developer, it is impossible to improve a traditional game through the fusion of genres out of thin air.
"Then I'll just say what I think."
Jester simply said directly: "This is an immature idea of mine, and it is also a whim of mine for a period of time, I think it will be very suitable for "Warcraft 3", have you ever thought about combining some elements of RTS games with RPG games? For example, upgrades, for example, equipment. β
Hearing Jester suddenly say this, the people present were also a little puzzled.
They didn't quite understand Jester's thoughts.
If upgrades are worth class, they started during the Age of Empires.
Equip? Is it like "Heroes"?
"Hero!"
Jester suddenly said a key word, his eyes shining at everyone, as if to say something amazing: "Yes, I mean to add the role of a hero, like the commander of an army, and we add it to the game, and each player can have heroes of their own race when they play, and these heroes can be upgraded, and they can get equipment, just like in RPGs - and these heroes will be very important in the game, Their strength is enough to affect the outcome of the final game! β
Jester was heard talking about his new idea with great interest.
Although it is more sketchy.
But the best designers in the room were the best, and they quickly understood from Jester's vision how different a game would be from a traditional RTS game.
It can even be said to be an innovation in the whole gameplay!
βDO-ITοΌβ
Finally, before Jester could finish speaking, he heard someone say this, and then, everyone agreed.
The development meeting of "Warcraft 3" ended very successfully, and Jester didn't want to put the hero system into it so quickly, but the situation has changed after all, and he can't let players think that "Warcraft" is just another game with a new skin, which is very unfavorable to his management of this game IP.
In fact, in the original history, in the 90s, when RTS games were frequent, except for the WAR series, almost no RTS game would attach so much importance to the plot of an RTS game.
will give him novels and comics.
At that time, the idea of the developers of these RTS games was very simple, it was a small soldier in the player's hand, what background did these things need?
But the result is self-evident.
Warcraft became a cultural phenomenon, with StarCraft selling millions of units at the time of the decline of RTS games, while all other RTS games died. (To be continued......)