Chapter 378: Metal Slug
Finding out that you are wrong is not the key, there are many people who say that they are wrong after they are wrong, but they are indifferent at all and continue to let themselves be wrong, the most important point is to dare to decide.
It was during this interview that Josh talked about a very deadly game in the original Diablo 3, which was AH, or the problem with the auction house.
Before talking about this issue, the first thing you need to know is why Blizzard will set AH in Diablo 3, this is a very critical question, if you don't understand it, then you can't understand this interview, many people say that Blizzard wants to find a profit point for Diablo 3.
Of course, I can't deny it, but I need to make it clear that if Blizzard really wants to ask for a fee, then why would he want to join AH? In fact, the vast majority of people use gold AH instead of cash AH, and it is precisely because of the power of this trading system that a game that originally wanted players to farm monsters has become a game that farms the auction house.
Of course, there are very, very many shortcomings of the original Diablo 3, and the unforgivable mistakes made by the original production team are very, very many, and in the video, Josh said a lot, so I won't list them all here.
Let's just talk about how Blizzard made decisions about AH's handling.
That's what Josh said.
It was after the release of Diablo 3 on the motherboard, in a discussion meeting held by Blizzard's top management, after discussing several issues with Hearthstone and Storm for more than 20 minutes, Old Mai, one of the founders of Blizzard, Mike. Seeing Josh's distraction, Mowami asks for his opinion on the auction house.
Josh also defended himself in the interview, saying: "I was confused when I was absent-minded just now, and I could prevaricate with a perfunctory answer, such as 'Okay, we can make some adjustments, we already have a lot of advice on how to adjust the auction house, what additional transaction limits, add a large number of complex systems, etc.'" ”
"The higher-ups should be happy with this answer as well, but I wanted to tell them what I thought was the right thing to do, so I said, Mike, I think we should close the cash and gold auction houses, and players are here to play Dark to slash monsters."
At this point, he made a very interesting expression, seemed to smile a little smugly, and then continued: "Do you know what the best part of that time was? After asking the interviewer this question, he did not wait for the interviewer to answer, but explained it himself.
"Twenty minutes later, everyone in the room agreed that there was no bickering between operations and design, no, everyone at Blizzard knew that the most important thing for a game was to maintain a perfect gaming experience, and a game like Diablo was meant to be a monster-slashing game, nothing more."
"So three days later we said goodbye to the auction house and officially closed it six months later."
When he said this, Josh looked smug.
This is the most important reason why Jester has always liked Blizzard, not that they can make a game that players like, but that they can make this kind of game, even if it is because the game is not ideal and dissatisfied with various reasons when it was first released, they will not have any idea of giving up on this game.
The fiery Torchlight 2 that was originally called Diablo 3 when it was released, do you have any sound from it in a year or five years? At the beginning, I said that the POE of Diablo 3 Ten Streets, how many people are still playing in the past five years?
Facts speak louder than words, in general, sales don't lie, Diablo 3 from the beginning of the failure, to the decent mid-game Jester has witnessed from the beginning, the most regrettable thing for him is that there is no way to see the second expansion of Diablo 3 to make this game more perfect.
In fact, the development process of Diablo 2 is also like this, and it is precisely because of Blizzard's updates again and again that Diablo 2 of 1.09 and 1.10 are not the same game at all, and 1.10 and 1.12 are completely different games.
And now Safer. Darkwater's momentary defeat was nothing in Jester's eyes.
He just made the same mistake as the original development team of Blizzard's Diablo 3, too arrogant, too arrogant, too self-righteous, but it's no wonder that Blizzard was at their peak when they were developing Diablo 3 at that time, and it was inevitable that they would have such an idea.
Now Jester remembers what Brother Jaylen, the game director of the original version of Diablo 3 said at the time, it was really a bit of a laugh and cry, at that time, Brother Jay's argument was completely a playful and non-playful attitude, and so many players knelt and licked, this is the disease, if you don't treat it, then the reality will tell you where you are wrong.
This is what Jester is warning about.
As long as you can know your mistakes, and then go to mend your ways, in Jester's eyes, it's like Blizzard learned from the pain after the failure of the original version of Diablo 3, and fired Brother Jay Lun as soon as possible, and then began to look for the crux of the problem and reform himself.
Now Cypher. Tubwater, in his eyes, is the same.
In Seifer. Before Darkwater started the development of this game, Jester had discussed with him several times what kind of games he was best at making, and finally came to the conclusion that it was a more bizarre shooter game, and when Jester worked with him on Sheriff Balotelli, he had mentioned some exaggerated style things in "Metal Slug".
And this time, Jester made Darkwater start over, and it was "Metal Slug".
This game is the representative work of the new Japanese plan for side-scrolling shooter arcade games, and it is also one of their works in the mid-90s, so it can be said that it is rare to be able to produce such a successful game at the end of the side-scrolling shooter.
The arcade substrate used at that time was also a sixteen-bit substrate, so to speak, the difference from the current Mars Entertainment, Sega or Namco, Capcom's latest model of arcade base version is not very big, plus the new Japan project is now planning to defect and surrender to Sony's side, so, Jester intends to refer to this game, so that Seifer. Darberwater came to make zuò, which can be regarded as peace of mind.
Now Jester has long exceeded the realm of plagiarizing the game as it is, and his current level of game developer does not know how many times he has surpassed the new Japan project, for such a team, technical problems are never a problem, any technical problem can be solved by taking time, it is nothing more than the length of time spent.
The most important thing is an idea.
With a suitable idea, coupled with a reasonable framework, then there will naturally be a plan for the United States, and there will be a program to say that the skeleton will be completely plumped up, which in fact, except for the idea, has nothing to do with the original game.
Self. The game that Darberwater is now making zuò is based on this idea.
Arcade games are not as popular as home games now, so the highest level of makers in the company is not very willing to do arcade games. Darkwater is certainly not that kind of person.
However, he also knew that he, as a person starting from scratch, was definitely not qualified to start with a home console game.
Although Jester promised him to make his own choice, whether it was a home console game, an arcade game, or a PC game, he still chose the arcade machine as his www.biquge.info to start over, just like his "Sheriff Balotelli" back then.
It also started as an arcade machine and moved towards success.
"Is this the game you just finished?" Jester came to an arcade machine in the development room, and watched another staff member play the game with the characters in it for testing, in fact, both the characters and the levels in it have nothing in common with the "Metal Slug" that Jester has played, it can only be said that it is somewhat similar in terms of graphics style, and it is all that exaggerated painting style.
The same is true for the background setting, Jester was originally the original background setting of "Metal Slug", of course, the background setting is an inconsequential thing.
After hearing Jester's words, Syver. Darkwater nodded, and said: "Yes, because we are all newcomers, so our research and development speed is not fast, originally like this kind of arcade game that is not too large, an experienced development team, may only need less than two-thirds of our time, but we spend more time and more time to war, that is, we are more serious in some details, and there are fewer bugs, at least from our DEBUG, I don't see any particularly big loopholes." ”
Jester just nodded after hearing this, and did not comment directly, but looked directly at the demonstration of the game by the R&D personnel next to him, and watched it for nearly twenty minutes before Jester proposed that he should try it himself, and he couldn't see anything just by looking.
Half an hour later, Jester clapped his hands and left the arcade machine with Metal Slug on it.
He smiled at Syver. "It's a great game, and the style is in the same vein as Sheriff Balotelli, and I see you're still good at making games like Zuò," Darberwater said. Jester paused slightly, then said.
"Interested in porting it to Dreambox 2?" R1152