Chapter 377: Failure is nothing
You can't have it both ways. £ top £ dot £ small £ said,
Suddenly, Jester suddenly remembered the article that he had learned in the junior high school text of the previous world, Mencius's "Fish I Want".
He wants to make money through guò hardware, he reluctantly sells hardware at a loss in his heart, and he also wants to get market share and get as much as possible, but at present, it is still very difficult to do these two things at the same time.
There were many thoughts in his mind, and he didn't come up with a reliable plan after thinking about it for a long time.
Simply Jester threw away the pen he was holding in his hand, clipped the text in front of him, and stopped thinking about these things for the time being.
At this time, the phone on Jester's desk rang, and Jester answered it as soon as he could. Darkwater, inside the phone, Safer. Darkwater said he had something to talk to Jester.
Jester, after thinking about it for three seconds, agreed to his request.
But Syver. Darberwater wanted Jester to go to his development room, saying that there was something specific he wanted to show Jester.
Jester immediately agreed.
To the Seifer. In Darberwater's development room, there were not many people present, except for the Seifer who had been waiting in front of the door for a long time. Outside of Darkwater, there were three or five people who were busy with something. Darkwater explains: "Since I worked late into the night last night to finish the final fixes on their new game, I asked them all to go back and rest, and only a few came to help me test the game again. ”
When he said this, Cypher. The expression on Darkwater's face was a little embarrassed, and his face was a little red.
And Jester just smiled and didn't say anything, he knew why.
Self. Darkwater was Jester's first game development talent he discovered, and Jester was very fond of him and valued him. And the other party did not disappoint him, and the developed "Sheriff Balotelli" has become the most classic image of the entire Mars Entertainment, and even many people say that the image of Balotelli can be regarded as the symbol of Mars Entertainment.
After two consecutive "Contras", he became famous and became one of the best game designers for Mars Entertainment and even the entire United States.
However, because of the failure of the third game, the studio he had just established independently closed down, and he wanted to quit the game industry completely, but Jester found him as soon as he learned about it. It was in a dimly lit bar. Darkwater was getting drunk, and Jester didn't hesitate to drag him to the company, pouring a bucket of ice water on his head.
After that, it was Jester's questioning.
Self. Tubwater also regretted it very much, and he kept talking to Jester about the mistakes he made in this failed game, and he was blind to pride at the time, when his game was being handed over to the publishing company for review. The publishing company was extremely unhappy with the game, but hesitated to sever. Darkwater's status was too high, and they didn't dare to say anything, but only vaguely said their opinions. They didn't dismiss Syver. Darkwater's application, but hopes for Safe. Darkwater was able to make some changes to the game.
However, at that time, he was at the peak of his career. Darkwater simply ignored this idea, and in fact, he was personally involved in the development of this third game, which was not even a tenth of the entire game's development time. Even before the game was developed, the most important finishing touches were when he went on a vacation overseas on a luxury yacht.
When the popular issue of this report was handed over to the Seifer. Darkwater's studio. He, the ruler of Zuò, was not there at all.
Such an attitude, of course, it is impossible to make any excellent games, and it is even more impossible to envelop those talents who are already arrogant, and when this new game fails miserably, Cypher. Darkwater's newly-independent studio fell apart in an instant.
Jester listened quietly to the Sever. He didn't say anything about Darkwater's words of remorse, but asked him so quietly.
"Do you still want to keep making games?"
And Cypher. Tubwater's answer was very crisp.
"Yes."
Then Jester just stood up and left, only after leaving, and asked Syver to leave. Darkwater went to his office again tomorrow to look for him.
After that, Syver. Darkwater returned to Mars Entertainment and restarted his game development path in the eyes of many people, because of the previous bad performance, when he first wanted to recruit those outstanding talents, those outstanding talents were disdainful of him, and even many of the employees who followed him when he went out to set up the studio on his own even told others in the company about his arrogance at that time, and did not even take Jester seriously.
For these, Selfer. Darkwater's face was often flushed with shame.
Although Jester gave him a chance to do it again, he couldn't find the right people, and he couldn't make a game on his own - of course, there was no shortage of such lone wanderers, but these games they made couldn't compare to the big teams in any way, and it was at this time that Jester found him again.
He said to him very sincerely: "A temporary setback is nothing, even if you can't find someone in the company who is willing to help you, then think about it, how long did it take you to go from a graduate who didn't know anything to become an outstanding talent?" ”
Jester's words can be described as a moment of awakening from the dreamer, and it also made Cypher. Darkwater's desire to prove himself again is growing.
He gave up the idea of looking for experienced makers in the kilometers, and went straight to the young people who had just graduated from college and were full of endless ideas about game development, those who had been like him.
The name of the father of "Contra" is still very big, and even among these students, there are many Seifer. Darkwater is a fan, so his recruitment process can be considered smooth. Darkwater didn't hire a lot of people, only seven or eight people, but for Syver, who now had a mature idea for the game in his head. Tubwater, these people are not many, but they are enough.
Jester watched a man who had fallen back on his feet, and his heart was very fulfilled, because this person was discovered by himself at the beginning, and he did not rely on the memory in his mind. When Darkwater gave him the report on the idea of designing the image of Balotelli as a Western sheriff, he immediately judged that he was a very talented young man.
And that's exactly what happened.
In fact, in the game industry, failure is inevitable, even if it is an experienced designer, the largest team, no matter how good the staff, as long as their eyes are blinded, no matter what the reason, arrogance or arrogance, then they are not so far from failure, their game is not so far from failure, but if these people can repent in time, then success again is only within reach, if you have to name the most suitable example.
Then Jester will not hesitate to say, Diablo 3.
Diablo 2 is a game that can't be described as great in any beautiful words, of course, although there are many people who don't like him, and there are many people who love him to the point of madness, but even if they don't like him, they can't make this game shine less than in case - just like Super Mario, he can't be liked by everyone, just like GTA5, and even more so by everyone.
But all of this is worthy of their greatness.
It's the same with Diablo 2.
Diablo 3 came out in such a light, in the midst of great anticipation, because the time has been too long, Jester can't specifically recall the hot scene when Diablo 3 was released, he just remembers that Diablo 3 became the top five Google search terms of the year that year, and he still remembers that Blizzard said in a video interview that their prediction for Diablo 3 was to sell 6.6 million copies in the first year, but in fact, it took them less than a month to sell 7 million copies.
That's a staggering number that has broken all the records held by all previous PC games, theirs, and someone else's.
But is the game really a success?
This is why Jester has always liked Blizzard, although a long time has passed, but now Jester can still recall the most memorable words in the interview with ROS, after the success and acclaim of the Diablo 3 expansion, Blizzard analyzed itself and explained why the original Diablo 3 failed.
At that time, he only joined the Diablo 3 team in May 2011, and was only a newcomer in charge of the development of the Diablo 3 motherboard. Mosqueerro said this in an interview.
"Diablo 3 had a great sales count and a very high rating when it was released (at the time, the original Diablo 3 IGN gave it a super high score of 9.5), but when I walked through the office, it felt like I was at a funeral because we knew we had lived up to everyone's expectations." Josh, who was just an ordinary member of the Diablo 3 development team at the time, was right, they lived up to everyone's expectations, including the most loyal Blizzard fans.
It can even be said that if they do not make any changes, then Diablo, which once represented the supreme glory in the industry, will be completely buried in their hands. (To be continued......)