Chapter 249: Sega's Sixteen-Bit Machine

In fact, for the second part, Jester's most memorable thing is not the plot of this game, but his setting in it.

It's not because of how good and classic this setting is, but because it's very easy to associate with people.

Jester didn't think there was anything abnormal about this setting when he played it himself, but after a long time, when he was watching other people's posts or videos evaluating this game, he saw that someone mentioned this setting, and after reading it, Jester couldn't help but sigh, in a setting that he just thinks is very normal, it can also be more active by a lot of brain cells, and imaginative players give the brain some very 'deep' things, for this, Jester can only say that it is a lewd person.

Actually, it's just a very normal setting when playing.,In it,Link has a blood bar.,Although his combat system is very similar.,But Link isn't like Mario.,Killed when touched by a monster.,But it will be deducted from the blood bar.,When the blood bar is not,The character will die.。

In the game, the designer has set up for players to be considerate, and in the town, you can use some means to recover the lost health bar.

Herein lies the problem.

Inside, when the player returns to the town when he is dead, he can talk to a young girl, and then the young girl will drag the player's controlled character to her home, close the door, and after a few seconds, then the player's Link will walk out of the girl's house, and the health bar will be full.

As for how the girl healed the protagonist in it, it is unknown, because when Shigeru Miyamoto designed it, he did not design the things in the house at all.

The main thing. In this game, only young girls can complete the setting of blood regeneration.

Actually, in Jester wanted to come. This should be a mistake on the part of the designer, if there is a young boy who can also make an effect. Maybe it won't be criticized by people in the future generations.

In recent times, there has been little news of any heavy news except for the second generation of a type of platformer that Mars Entertainment has been selling for a month on NES during the Christmas season.

Although the news of the mutual holding of shares between Jester and Samsung Trading Company was negotiated in less than a week, the official announcement time was agreed by both parties at the end of January next year, so those who know the news now are just some people from Samsung Trading Company and Jester Holdings.

In fact, even if the news is really announced. It's hard enough to make any big news.

Because both the United States and Japan, in this era, are dismissive of Korean companies, in their eyes, Korean companies can only produce some low-end, no technical products.

However, just a few days after Christmas, a game that suddenly spread in the Japanese game industry was like a sunny day for Nintendo to learn about it. A thunderbolt fell.

And the affiliate of this news is not Jester's Mars Entertainment, but Yamauchi Pu has never regarded him as a real opponent. Sega.

Without him, it is Sega's sixteen-bit game console, which has reached the point where it can run a dedicated cartridge.

The message was small, but it was delivered by a member of Sega's hardware development elite who blurted out out of anger when he got drunk at dinner with friends in the industry and heard someone laugh at Sega's failure in the home game market.

But after just saying it. The hardware developer from Sega immediately realized that he had said something he shouldn't have said, and then someone asked. He didn't even say anything about dying.

Although the Sega developer said something very little. But at least it is certain that Sega is indeed developing a sixteen-bit home console with a performance that is completely more than eight times that of an eight-bit console, and this sixteen-bit console is close to success.

This news may not matter to pure players, after all, the vast majority of players may not understand the difference between eight-bit and sixteen-bit machines, and they don't know how much advantage sixteen-bit machines have over eight-bit machines.

But for game development companies, for game designers, it's a completely different concept.

It's like Jester, he's fed up now, on the eight-bit computer, he can only choose and match sixty-four colors, and within the same screen, he can only use up to thirty-two colors, even so, among the sixty-four colors available, there are only twelve kinds of black, two kinds of white, and there are only more than fifty colors that can really be used.

And if the CPU is changed to sixteen bits, then the situation is completely different.

It can be said that for game designers, there is a revolutionary improvement in the performance of game graphics.

This is only in terms of graphics and colors, in terms of game system and computing complexity, and the sixteen-bit computer is not comparable to the eight-bit computer.

When such news reached Nintendo, which has not yet planned the development of the next generation of home game consoles, how could their top management, especially the hardware development department and game development department, not be worried and frightened.

After getting the news, Yokoi Junhei immediately threw down the work at hand and walked briskly towards the office of the president, Yamauchi Pu, with a hurried expression.

Some Nintendo employees who don't know what to do even secretly observe Yokoi Junhei with their eyes, because in their memory, they have never seen a calm Yokoi Junhei who would be so out of shape.

And less than five minutes after Yokoi Junhei, Yokoi Junhei's deputy, Masayuki Uemura of Yokoi Junhei, who is also second only to Yokoi Junhei in the hardware development department, also hurried through the corridor with a look on his face, and the route he took was no different from the Yokoi Junhei he had walked before, all leading to President Yamauchi's office.

"What's the matter?"

This was the only thought that came to the minds of Nintendo employees after seeing these two men, but even if they didn't know what was going on, it was definitely a very important event.

Inside Yamauchi's office.

Looking at the two subordinates standing side by side in front of him, looking at the panicked expressions on their faces, although they were forced to suppress themselves, they could still see the panic look of one or two, Yamauchi frowned, in his eyes, these two are the best of the best people in his company, how can they still not be able to collapse in front of Mount Tai and not change color?

In fact, this is not to blame them, because they are really engaged in hardware research and development, and Yamauchi Pu is not, Yamauchi Pu just knows that if other companies take the lead in making a new sixteen-bit machine for sale, it will be a disaster for Nintendo.

But he didn't know what kind of disaster it would be.

"President!" Yokoi's tone was eager, he shook his hands vigorously, and said, "We must also devote all our energy to the development of new home game consoles, if this news is true, then our competition on the sixteen-bit console will be far behind Sega!" ”

And Masayuki Uemura is the same, he also said: "Minister Yokoi is right, President, we have never carried out the development of 16-bit consoles, and to be honest, our hardware research and development capabilities may not be as good as Sega's, if Sega is the first to sell 16-bit consoles, our main Japanese market, may be the first to be affected!" ”

Although both Yokoi Junhei and Uemura Masayuki said this matter very strictly, Yamauchi Pu remained silent.

He frowned and was thinking about something, and Yokoi Junhei and Masayuki Uemura were also quietly waiting for his answer, and after a while, Yamauchi Pu spoke: "Mars entertainment, do you have any reaction to this?" ”

Yokoi shook his head and said, "Their Japanese branch is not responsible for the development of specific hardware, and the information of their head office in the United States, President Minoru Arakawa did not have any too important news to pass back, and the first time I learned the news of Sega, I called Guò to inquire about the North American branch." ”

"But ......," Gunhei Yokoi hesitated for a moment before he said, "I've heard about Mars Entertainment's hardware development department recruiting outstanding hardware engineers across the United States on a large scale several times, and I think their sixteen-bit machine development process may have already begun." ”

Hearing Yokoi Junhei's answer, Yamauchi's face became more and more gloomy.

Sega he is not afraid, he has never put this company in his eyes, because in the eyes of Yamauchi Pu, what really supports a game company is the game itself, he does not have super research and development capabilities, and there are not a large number of excellent third-party manufacturers, even if the function is strong, there are not enough games, then players are impossible to buy it.

But if Mars Entertainment's sixteen-bit machine has also been developed to the point where it is close to being completed, then the pressure on him will not be ordinarily great.

Because Mars Entertainment has stronger game development capabilities than them, third-party franchisees that are inferior to them, and a much larger North American market than them, if they are the first to sell sixteen-bit game consoles, then needless to say that they want to compete with each other for the North American market, even if it is the Japanese market, I am afraid it will be completely lost.

"Yokoi, how far has that project of yours been?"

Pu Yamauchi, who had been silent for a long time, did not directly say anything about whether they should immediately set up a sixteen-person home game console development team, nor did he say whether they would go all out to prepare for the development plan of sixteen home game consoles, but asked an unrelated question. (To be continued) R861