Chapter 248: The planned sequel to Zelda

The improvements that Shigeru Miyamoto is going to make in it are very detailed and very in-depth.

To be honest, Shigeru Miyamoto's favorite game produced by Mars Entertainment was not made, but not made by Jester himself, but from the framework of the game to the setting of the gameplay, it was all completed by Jester.

In Shigeru Miyamoto's heart, this game is simply the most perfect game in his mind.

So, in it, he decided to change the main gameplay of this game to the same horizontal plank, and even many of the settings in it refer to this game.

For example, the setting of the number of lives, in a level, if Link unfortunately dies, he still has the number of lives, then you can continue to start from this level, but if the number of lives is cleared, then it will be ver, of course, considering that this is an RPG game, not a role-playing game, before the end of the game, every qiē done by Link will be retained, and the player needs to start again from the place where he started, that is, if you want to get to the place where Link died, you need to go far, far away.

This is not the most objectionable to the development team, although there are already many people, Shigeru Miyamoto plagiarized Mars Entertainment's games too much, as a direct competitor of Mars Entertainment, it is easy to be ridiculed for doing so, but as long as the sales are good and can help Nintendo grab players from the hands of Mars Entertainment, then even if it is ridiculed, for Nintendo, it is not the most important.

The reason why these designers, who were so admired by Shigeru Miyamoto's game design talent and now shake their heads, are like this is only because they don't agree with Shigeru Miyamoto's kind. Changed the game mode of an RPG game to a side-scrolling level.

In their eyes, the success of all previous RPGs has laid the foundation for this kind of game. And this form they have accumulated a lot of experience when making the first part of zuò, but it is this kind of side-scrolling game. Although it was not difficult for them, the best development team in Japan, to make zuò better, but in many places, it took a lot of technical research and development to make zuò better than other manufacturers' game tsuò.

The most important thing is that this kind of game mode in RPG games has been defaulted, and they still have to challenge the default unspoken rules, which is a risky behavior for these developers. In particular, even if it succeeds, it may not be better than the first one, and if it fails, then the responsibility is all on them.

If Shigeru Miyamoto was preparing to take such a turn-based system, these designers might not be so collectively opposed, because although the turn-based system is not in line with the original creative concept, this kind of combat system. In several other excellent RPGs, it has been proven that in the current functional situation. The turn-based system is significantly better than the real-time watchmaking xiàn.

But changing the style of an RPG to look like this is such a strange change, and they don't dare to draw conclusions.

However, Shigeru Miyamoto doesn't see it that way, and he thinks that if this side-scrolling game can be successful in other types of games, why can't it be successful in RPGs? They game designers can't be blinded by previous experience, if they lose the courage to innovate, then the game designer profession will be done.

Although there are many people who disagree with Shigeru Miyamoto's improvement on the inside, it is needless to say that Shigeru Miyamoto is in the Intelligence Development Headquarters. Even in Nintendo, status and prestige are among the top three figures. And in terms of the specific development of the game, even Yokoi Junhei. Priority should be ranked behind Shigeru Miyamoto.

Moreover, no one has tried this way of making zuò RPG games by passing through the horizontal board, and no one can say whether it will succeed or not.

Therefore, at the insistence of Shigeru Miyamoto, the Intelligence Development Headquarters reluctantly agreed.

As soon as the project was established and ready for formal development, Nintendo immediately announced the news through its own channels, and then the news was spread wildly by players, and even within a week after the news was announced, thousands of letters were sent by enthusiastic players in the United States asking about the news.

After all, a completely different game, it can only be said that it is popular in Japan, but it has a loyal player who has changed from Europe and the United States, so to speak, this game has replaced the original and become synonymous with Nintendo among Nintendo game fans around the world.

Jester, who is still in South Korea, also received the news at the first time, in this news, Nintendo is also very excited to announce to fans all over the world that their ace designer Mr. Shigeru Miyamoto will carry out extremely in-depth innovations, and after the official release of the second generation of this game, they will play a completely different game from all the RPGs they have played.

When Jester read the press release from Nintendo, his mind came up with the content of the game that he remembered, and to be honest, the game was actually played on the PC emulator behind it.

It's not that this game is so good, but because this game, compared to the whole game, is too weird and unusual.

Some specific changes, such as in the normal mode of the game, in this game, the player controls the game character, which is not much different from his first generation or other RPGs, and is a top-down vision that allows the player to move in the direction of the front and back, left and right.

However, when you encounter a battle, or enter a certain cave or palace, the scene will change to a side-scrolling game style, and the combat and attack methods will become very similar.

Let's not talk about the advantages and disadvantages of this change for the game, but whether this change is successful or not, maybe Miyamoto Shigeru or the designer who opposes him can say that the head is the way, talking about this theory, that theory is useless, using this way of thinking to make a game, the game is a big success, and then it is accepted by players, and becomes a standard, then this change can be called correct.

Otherwise, it's a failure.

Failed? FC has sold more than 4.5 million units, which is a very impressive achievement, even in the entire history of FC games, it is firmly in the top 15, but is this game really successful?

Not necessarily, you know, the sales of the first part, in Jester's memory, are as high as 6.6 million sets.

Moreover, among all the series of games, there has never been one, like the second part, so incompatible with Zelda's style, in the development of the subsequent Zelda series, for the heavy innovation in the second part of this game, even Miyamoto Shigeru himself, let alone others.

And there's never been a version like the second generation.,Will be so criticized.,If in the future,,You go to a forum where fans gather more concentrated.,Regardless of Chinese, foreign, European, American, Japanese,Ask them about this game there.,In each generation except for the second generation,They're basically masterpieces.,Occupy the crushing victory.,But if it's the second generation,Then maybe the best situation.,That's half good or bad.。

So, whether this game is a success or a failure is self-evident.

Of course, a game that has sold more than four million copies in this era will definitely not be a bad work, because no matter how famous it is, it is impossible to sell so many copies, just like the first edition of Diablo 3 in later generations, although it was sprayed out by players, but this game still sold 15 million copies before the expansion was released, indicating that this game still has merit.

As Jester, who played Diablo 3 in the previous life, I can't say how good the original version of Diablo 3 was, but at least it's a game worth the price, not to mention the great improvement of this game in the expansion compared to the original version.

In Jester's eyes, the more than four million copies were very similar to the fifteen million copies of the first editions he had experienced later.

It's a previous work with a strong popularity.,It's known as a masterpiece.,Countless fans.,And the next one is not so satisfying.,All kinds of shortcomings are dazzling.,Even so,But relying on the previous word-of-mouth.,Plus the quality of the game is not bad.,It's always able to sell a lot.。

However, for such a game, Jester is not interested in playing in person, and because of the current functional limitations, his personal interest in making Zuò RPG games on the eight-bit machine has greatly decreased, and before the official release of the sixteen-bit machine, he has no idea of making a sixteen-bit game.

"Do you need me to play a game like this?"

With that in mind, Jester tossed the message aside. (To be continued) R861