Chapter 485: Requiem for an Exotic Town
"What else do you want to ask?"
Jester didn't directly say that the American RPG development team he was about to form was these people. △ Top Novel,www.
However, these people are not impressed.
"No more!"
Everyone suppressed their excitement and said this.
Then Jester nodded: "Then you guys will go out first, I haven't made a final decision on how to make this American RPG game, I still need to think about it carefully." ”
As he spoke, he paused slightly.
Then Jester smiled brightly at the crowd again.
"You don't have to show such a disappointed look, there really isn't much I can tell you now, and I can also make a guarantee that in the future, whether the team I have formed chooses you or not, I can also share it with you as soon as my plan is completed."
Hearing Jester's assurance, everyone cheered involuntarily.
After the others left, Jester's face became serious, in fact, he knew the pressure he was facing now, after all, he was facing a type of game he had never faced before, and the object of challenge was a well-deserved authority in this type of game.
"Rune Guardian" is a game that is even better than Richard. Garrett's "Genesis 4" has high sales and it doesn't mean anything, because the sales of American RPGs are not the mainstream of the game in the first place.
Didn't hurt Richard at all. Garrett's position in this regard.
However, if their own DND games can beat Richard in terms of word-of-mouth and sales. Garrett's case, then it's a different story.
At the beginning, Richard. Garrett's words.
"His game is as boring as a minesweeper" and he can return it to the other party as it is.
Temporarily suppressing these disorganized thoughts in his mind, Jester rethought which one to choose, which is a very difficult thing to decide, because both Baldur's Gate and Outlander Requiem are very popular and representative of this type of game.
Actually, American RPG games. Although it is often hung with the DND.
Even in the current era, American RPGs must be related to DND, but in fact, the most significant feature of American RPGs summarized by later generations is not DND, but the exploration of the world.
If the Japanese-style PRG focuses on the substitution of the main plot, allowing the protagonist to experience the entire epic story line on behalf of the protagonist.
So the core of American RPG is not the story line.
Although they do a very good job in this area, they attach more importance to the exploration of the world. And it is the particularity of the DND rules that allows the makers of this period to be able to construct a grandiose, perfect, and almost real world background for players to explore.
And later after the most important elements of the game-making zuò people cave through the most important elements of the American RPG.
They chose the advantages that DND gives to this type of game with a unique world view, a complete structure of world settings, and discarded the other ways that DND is cumbersome. The setting is extremely unfriendly to newcomers, so that American RPGs have truly replaced Japanese RPGs and become the mainstream of future RPG games.
Like the later "Fallout". The Elder Scrolls, Dragon Age, and even World of Warcraft.
This is also the real core gameplay of American RPG, with a high degree of freedom to explore the world. Jester looked at the two game names he had written on the paper, thinking about it.
In the end, Jester still drew a horizontal line on Baldur's Gate.
This also represents his last choice.
"Requiem for an Outland".
It's not because there's anything bad about Baldur's Gate. In a traditional American PRG, Jester really can't find any shortcomings in Baldur's Gate, and this game is like the Bible in the minds of DND gamers, and it is not something he can criticize.
However, this game is a ninety-eight game after all.
It's 90 years now, and even if you start making it yourself, and you can complete it in 91 or 92 years, then there will be at least a technical generation difference of about six years.
It is not possible to simulate perfectly with today's technology.
Of course, "Outlander Requiem" is a game of '99, which seems to be a year later than "Baldur's Gate", but "Outlander Requiem" has another nickname, that is, it is called a DND novel by many die-hard fans, dressed in a layer of game skin.
Moreover, in terms of plot, whether it is artistic or philosophical, "Requiem for an Exotic Town" is still half a step stronger than "Baldur's Gate".
The text plot of "Baldur's Gate" is very good, but this game is not only famous for its excellent text plot, and "Requiem for an Outland" is different, other aspects of this game can only be said to be good, at most it is a qualified game, but it is because of its unique game text that this game has directly improved N notches.
Join the ranks of the DND Game Bible.
It can be said that "Requiem for an Exotic Town" was able to achieve such a high evaluation and supremacy from later generations, and his profound plot that no one had ever come before, at least in the next fifteen years, played a considerable role.
It is impossible for the current technology to do what will work in six or seven years.
However, it is not difficult to recreate the plot of this game - of course, the text length of "Requiem in Outlandland" is very long, and Jester remembers that the text size of this game is 1.67 million men, just translated into Chinese characters.
With such a length of text capacity, Jester simply couldn't remember it all, unless his head was on the computer, alas, wasn't.
However, the plot classic of "Requiem for an Outland" is classic in the setting of the protagonist, Jester only needs to outline the main line of the entire story, so so many plans of Mars Entertainment, and the professional game plot writers in Mars Child, can tell the whole plot perfectly.
Now that he thought of this, Jester no longer hesitated.
He pulled out a stack of blank paper again, and then wrote a few large characters on the top of the white paper.
It is "Requiem for an Outland".
Jester vs. Richard. Garrett and his game's attacks and taunts have caused an uproar in the industry.
Many traditional game development companies in the United States have also expressed their opinions on this matter in different ways, and basically, they all think that Jester is a bit arrogant and arrogant.
No one can ignore Jester's great achievements in these six years.
Almost from scratch, a video game empire was rebuilt.
Moreover, it was from the ruins of the video game industry that was destroyed after the impact of the Atari that such a thriving empire was rebuilt.
It can be said that the current video game industry in North America, with such a scale and foreseeable future development potential, at least half of the credit belongs to Jester and his Mars Entertainment.
But, anyway.
Six years ago, when Jester made Zuò's famous "American Cubes", he was only nineteen years old, and at that time, he had not yet graduated from college, and he took over the banner of video games from Atari that no one was interested in, and acted as the starting point of the industry.
And then came one work after another, so to speak, that redefined what a video game is.
Jester pioneered one game genre after another, expanding the entire video game industry several times larger than Atari at its peak, and generating several times more revenue than Atari at its peak. Gail, Steve. Jobs and others have become the leaders of youth entrepreneurial idols.
And when he was only in his early twenties, he entered the Forbes rich list and became one of the richest people in the whole of America.
But despite the accomplishment of these great feats that others may not have attained in a lifetime, it is not to be overshadowed. Lee, just a young man of only twenty-five years old, a young man who is not yet married, despite the recent gossip news about his marriage and the like.
And young people, of course, are inevitably proud.
Jester has never been questioned since his debut, because he has almost become the rule-maker of this industry.
But at this time, he was questioned by a senior in the industry.
Just because of the inconsequential criticism that one of Zuò's RPG-like games is a bit boring, Jester was annoyed and even made him say that Zuò's American RPG game, which is widely regarded as the godfather of American RPGs, is boring and rotten.
He even arrogantly declared that he would make a complete Richard. Garrett's American RPG's American RPG.
But.
Jester. Lee, this young man, does he really know what an American RPG is?
You know, none of his previous game development managers have reflected this, and according to interviews with people who have worked with Jester in several media, it is vaguely known that in normal times, Jester never plays DND's running group games.
It seems that Jester himself should be two types of people and things that have no intersection with traditional American RPGs.
But now, Jester seems to be trying to force the two together.
"Jester thinks American RPGs are children's plays?"
Attack Richard on Jester. Garrett's remarks were not released for a few days, and Goodwill Veneer Games spoke with Richard. Garrett's media immediately used such an article to make an extremely sharp counterattack. (To be continued......)