Chapter 624: DQ is only on the best platform
But since he couldn't find it in the bend, Jester wouldn't pay too much attention to it.
In fact, there is one more thing about the action game of the Ren system, Jester once encountered such a thing in his previous life, and someone asked him to recommend a few action games suitable for girls to play.
IT MAY BE THAT THE GAME STYLE ON THE WII IS MORE CARTOONISH,AND THE DIRECTION THAT NINTENDO HAS ALWAYS ADVERTISED IS THE IMPRESSION OF YOUNG GAMES THAT THE ELDERLY AND CHILDREN CAN OFTEN PLAY,SO,MANY PEOPLE RECOMMEND BUYING A WII,PLAY THE OLD REN'S GAME,ABSOLUTELY GREAT VALUE FOR MONEY,FULL OF GAMEPLAY。
But in fact, Ren's action games are really not suitable for girls with handicap hands.
Because it's difficult,It's not in line with the original intention of the game recommendation,In general, in this case,Jester won't even recommend "Rayman Legend",After all, this game still needs a little IQ,After all, such a game is still a little difficult for novice female players,So,Jester will recommend the simple and brainless "Little Big Planet", this game has a cute painting style, simple operation, and most importantly, this game doesn't need brains to play.
It couldn't be more appropriate.
Of course, it would be even better if the PS4 had "Bang Bang" on it.
Time flies.
Thanks to the efforts of Jester, Itagaki Companion, and the entire Shadow Blade development team, the development of this game went smoothly.
Although Jester has said before that he will not interfere too much with the specific design of this game, but will only put forward his own opinions, unless the design of Itagaki Companion is really too big a problem, and it will affect the sales of the company, Jester will officially intervene, of course, such a situation has not appeared so far.
As for the problem of the difficulty gradient of the game that Jester talked to Itagaki Companion before, Itagaki Companion was also thinking about how to design the difficulty of the game perfectly.
In the beginning, Itagaki wanted to design the game with only one difficulty. However, his current difficulty design is obviously not able to achieve a single difficulty, but it can still make the game not too easy, nor super difficult level, or rather, he is not too suitable for this difficulty design method, so, after several attempts, the difficulty of "Shadow Blade" has become three difficulty modes.
Jester only reminded Itagaki at the beginning.
And Itagaki is also the first time that Itagaki is in charge of the development of the game independently, although Jester is the supervisor, but such a game development opportunity. It's extremely difficult for a newcomer like him, and it's not an inconsequential mini-game, it's one of the two games that Jester promised Sega to be on MD in order to get Yu Suzuki to join.
It can be said that this game is highly anticipated.
Whether it is a fan of the original Mars Entertainment or a fan of Sega.
Even, after the news came out. Although Sega fans are extremely unhappy with Yu Suzuki helping Mars Entertainment develop the game, after all, they are all very much looking forward to the sequel to "VR Warrior".
They also scolded Sega and Yu Suzuki for eating inside and out.
However, in order to compensate Sega for the losses caused by this incident. After Jester personally agreed to make two games for Sega, even Sega fans were excited, one of which was naturally Jester's game is a guarantee of quality. The second point is that Jester has been publishing games since the previous generation. After developing an RPG about cooking for Sega, I never had the experience of developing a game on anything other than my own platform.
You know,MD's function is really excellent,And Sega's games have always been known for their core-oriented,It's still very different from the game development and release strategy that focuses on light players on the Dreambox series of consoles.,Although there's no shortage of core-oriented games on Dreambox,But,Jester doesn't seem to have ever developed this kind of core-oriented game experience。
Many Sega fans are speculating whether Jester's work is a game that light players like or a hardcore game.
Of course, the biggest guess is that Jester will not be going to be a core-oriented game.
However, those fans of Sega also said that if the genre of games developed by Jester this time was not the core game they liked, then they would not support it.
Although Sega did not have any special requirements for the type of game developed by Jester, Hayato Nakayama still made some subtle hints to him through Guò Suzuki Yu, and Sega wanted Jester to help them develop an RPG type game, of course, not an American RPG, but a Japanese RPG game.
As for the reason.
Quite simply, Sega's consoles are not selling well in Japan, and their core gaming style is very suitable for the tastes of European and American players, while Japanese players are not interested in their games.
And the favorite game of the Japanese is this Japanese RPG.
RPG games such as "Dragon Quest" and "Final Fantasy" are selling well in Japan, especially the "Final Fantasy" series, which is an exclusive work of Mars Entertainment, with the huge influence of this game, it makes Dreambox's share in the Japanese market overwhelming, and before Nintendo has not withdrawn from the game market, relying on Nintendo's own several works, it can also suppress Mars Entertainment on the share of home consoles in the Japanese market.
But with Nintendo's complete withdrawal, Mars Entertainment has gradually begun to dominate the Japanese market.
Moreover, there is also a signal about Enix's "Dragon Quest" that they and Sony feel very dangerous, although the previous work, DQ4 is carried on the whole platform, but obviously, you can feel that the DQ series on the Dreambox2 is obviously better and more attentive than the other two versions.
It is said that the work of the main company of Enix is installed on Dreambox2.
And the PS1 equipped with Sega MD and Sony is an outsourced work that Enix handed over to other studios.
And the skills and capabilities of the third-party outsourcing studio,It's definitely not comparable to the company.,Although there are a lot of dissatisfaction on the part of Sega and Sony.,But they can't do it.,Because the DQ series is not their work.,Enix They have nothing to blame for doing this.,Even if it's thick, there's nothing they can do.。
In fact, Jester didn't say anything after he found out, because in later generations, such a situation is also very common, even if it is a triple-A masterpiece.
For example, Warner's Montreal studio is the one that does the "Batman" series, and the third part of their "Batman" series, "Arkham Knight", is such a development model, the PS4 version, made by their headquarters, and the production is exceptionally excellent, IGN gives it a score of 9.2, and the media overall score after that is also above 9 points.
But for the PC version, they outsourced it directly to a small company.
It's a miserable thing to do.
DIRECTLY SPEWED OUT BY PLAYERS ON THE PC VERSION, SO WARNER HAD TO REMOVE THE GAME DIRECTLY FROM STEAM, APOLOGIZE TO PLAYERS, AND THEN RETURN TO THE FURNACE TO REDO IT.
And Enix will do this, Jester naturally won't say anything strange, after all, whether it is a game company now or in the future, no one has a much higher temperance value than the other.
In fact, if it was just like this, Sega and Sony would have put up with it.
After all, Enix is willing to release DQ, a game that is a phenomenon in Japan, on their console.
However, recently, Enix's ace system zuò and the general director of the DQ series, Yuji Tsuii, inadvertently revealed one thing during an interview, which made Sega and Sony rumor, that is, in the interview, the reporter asked if the next game of "Dragon Quest" would still be on all platforms.
Yuji Dig said very meaningfully.
"After that, all the DQ series will only be released on the most popular platform, and we will release it on this platform no matter which platform it is, as long as it is the most popular in Japan."
And as we all know, the platform that will finally be welcomed in Japan is, of course, Dreambx2.
And it is foreseeable that in a short period of time, neither Sega nor Sony, there is no way to change this phenomenon, unless we wait until the next generation of consoles are on sale, but, on the schedules of these two companies, although the development of the next generation of consoles is relatively smooth, but the earliest products can be produced, it will be three years later, and it is far from quenching the thirst at all.
Moreover, at this time, they also discovered that in order to maintain Japan, their home market, they had to invest heavily to develop a Japanese-style RPG that could really compete with "Dragon Quest" and "Final Fantasy".
Although Sega felt that it was unlikely, they still hoped that Jester would develop such a game for them.
Although Sega only expressed this meaning through Guò Suzuki Yu, Jester really thought about it, in fact, in Jester's view, as long as there are reliable makers for a good game, and the developer is willing to invest money, then there is nothing that can't be done, as long as the quality of the first work is high, get a die-hard one, and then continue to maintain this high-investment development method when the sequel.
Then a new IP with wide influence can be born. (To be continued......)