Chapter 625: Core to the Game

And whether it's Sega, or Sony, they all have such capabilities.

Before, they didn't do it, just because they didn't have this urgent idea, and now, the situation is completely different.

For example, Sony's actions are very fast, they just acquired a small game company specializing in Japanese RPG, and then re-poached several heavyweights in the industry, knowing that there are many people in Mars Entertainment Japan who have been poached, it is said that Sony has released words this time, and the investment is not capped, and it must be within two years, come up with a work that can compete with "Final Fantasy".

Moreover, for the "Dragon Quest" series, although Yuji Tsui said that "Dragon Quest" will only be released on the most popular platforms.

Enix also acquiesced to this statement.

However, Sony still hasn't given up on convincing Enix, after all, a Japanese national game that is released on a console platform from an American company must be a very popular thing.

How this matter was decided has not yet been decided, but both Sega and Sony have decided to come up with their own RPG works.

Sega itself has already carried out a secret project internally.

Their request to Jester through Hiroshi Suzuki was only a dispensable temptation, and Jester was willing to develop a great Japanese RPG for them, and of course they were very happy, and even if Jester was unwilling, there was nothing to lose for them.

Jester didn't make a decision for a while, to be honest, he didn't care what game he made, and even these two games, he didn't have any plans to design them himself, and the second game was in Jester's mind, just like the first "Shadow Blade" was developed. It is the best choice to train new talents, and as for the candidates, they have not yet been decided, so what type it is, Jester naturally can't answer.

After all, five years has passed, and now it is only the first year, which is still very early.

In fact, in Jester's memory, Sega's development ability is not to worry about at all, after all, the nine major development teams of that year were also civilized in the industry. And Sega realized in the SS era that the reason why they had no way to compete with PS in the Japanese market was that they didn't have an exclusive RPG masterpiece.

The game market of that era was not like the future, and the game with the highest market share was the game.

Only RPGs represent the highest level of the game.

And at that time, PS got Square Enix's Final Fantasy, which directly gave Nintendo a fatal blow. It was in this situation that Sega realized that it could never sit still, so it invested heavily in developing a model that could be sold at all. In terms of word-of-mouth, the RPG game that is ranked with the name of DQ and FF series is "Grandia".

Although Sega SS got up early, relying on the crazy sales of "VR Fighter 2". has been suppressing Sony's PS console, but then Sega's headquarters and the U.S. branch of the all-out infighting, Sega lost the vast U.S. market. After that, in order to keep the Japanese market, and also to fight against "Final Fantasy 7", which had just been announced to be on PS at that time.

Sega, for its part, began the development of Grandia.

At that time, the slogan of the development of "Grandia" was that we wanted to develop a work that surpassed "Final Fantasy 7" in any aspect, because "Final Fantasy 7" was not a full 3D modeling, but the characters were 3D modeling, and the scene was still made by CG mapping, so at the beginning of the project of "Grandia".

Sega decided to make it a true full 3D game.

And they do exactly that, in the game, the picture can rotate 360 degrees freely in the outdoor scene, of course, Sega also knows that the function of the SS console and the PS still have great shortcomings in the processing of 3D images, so their characters use the 2D table xiàn that can give full play to the advantages of SS.

And the quality of the game did not disappoint Sega and the players who supported Sega, and the quality of "Grandia" was not inferior to the "Final Reverb 7" of the same era.

Therefore, Jester also bets that the current Sega, even if it is Sega who has said several times that we don't like RPGs, must have started their RPG development plan internally, as for whether it is "Grandia", this is still hard to say, after all, this game was not born in this era, but whether it is the Japanese RPG masterpiece "Grandia" of Sega in his memory.

Sega is a Japanese RPG that can be made and surprises everyone.

In fact, Sega still wants Jester to develop a core-oriented game for them, not that Sega doesn't want Jester to develop a light game, and the players who develop this part for them are really not much sure that they will be able to retain these original Jester fans, because, in the production of Zuò Jester style games.

There is still a gap between them and Mars Entertainment.

Sega wanted Jester to make a game like Sega, that is, a core-oriented game, and then attract Jester's fan base to be interested in this kind of game.

And Sega has always been confident in developing this kind of game.

In this way, they can retain the large number of fans that Jester has attracted to them.

Jester thought so too, but he chose Itagaki to make a game like this.

And Shadow Blade, in the opinion of anyone who knows the game, says that this game is more like a Sega game than a game like Mars Entertainment.

Core-oriented game, this is a relatively abstract noun, in fact, it is difficult to have a specific entry to explain the meaning of this word, what kind of game will the average game lover understand as a core-oriented game?

Jester doesn't know.

However, according to Jester's experience over the years, what is generally called a core-oriented game will have such a characteristic.

First of all, it's a game to be fun.,It's not a fun game.,It's not worthy of being called a game at all.,Not to mention the core direction.,Do you say that Fairy Sword 6 deserves to be called a game? That, of course, is unworthy.

Secondly, it's hard to get started, that is to say, this game needs a certain degree of difficulty to get started, not just a person, never played, and then take it and press OOXX casually, you can play decently, and it's no different from people who have been playing for a long time, this is obviously not a core-oriented game, but a mass-oriented game.

Then, not only is it difficult to get started, but it is also more difficult to master.

If you want to master such a game, you don't have one or two hundred hours of immersion, one or two hundred hours of research, and one or two hundred hours of experience and study all aspects of this game.

Basically, all great fighting games are central-oriented games, and it takes a lot of effort to master a fighting game than it does to get a good level 6 exam.

The so-called core-oriented game,There are no casual elements.,For example, you can clear the "Ninja Dragon" extreme ninja difficulty while eating French fries.,It's impossible at all.,So,Basically,A game can be playable.,It's not easy to get started.,And it's difficult to master.,Basically,Those who meet these three conditions belong to the core-oriented game.。

Maybe many people can vaguely feel it when they see this.

It seems that this type of game is not the kind of mass type of game with very high sales.

That's true.

However, generally speaking, lovers of this type of game will be very fond of this type of game, which is the so-called die-hard fan, and light gamers like Jester has always advocated that their die-hard Cheng dù is actually far inferior to this kind of core-oriented game.

Of course, Jester's games at the beginning were also core-oriented games.

However, during this time, Jester's style has gradually begun to change, because the future of the game is to be dominated by light players.

Moreover, the players of this kind of core orientation, they are not fans of a certain game, and they are probably not fans of a certain Zuò people, they are precisely, they are loyal fans of this incredible experience that this game brings them, of course, many times, this is actually a fan of a certain Zuò people.

Take ninja dragons, for example.

The first and second works of the ninja dragon that came out after the sulfuric acid face took over this game were widely acclaimed, and they were called the first ACT in the universe by some core players, and they have been beating Devil May Cry for 30 years.

It seems that they love this game immensely.

However, when the sulfuric acid face completely fell out with the pants off demon and left the ninja group he formed, after Yosuke Hayaya, who was disdainfully called the little brother by the sulfuric acid face, took over the ninja dragon series, the ninja dragon 3 that was produced was completely lost, not only did the sales have a Waterloo, but the more strict zhòng is the word-of-mouth, and it is a Waterloo in the eyes of an incomparable.

Ninja Dragon 3 was almost sprayed directly into the sky by the fans who had blown the ninja dragon series into the sky before, and it was sprayed into the sky mercilessly.

So is "Ninja Dragon 3" really not the slightest bit desirable?

Actually, that's not the case, Jester has a friend who has never played the "Ninja Dragon" series, and the first time he played the "Ninja Dragon" series was "Ninja Dragon 3" by his younger brother Yosuke Hayaya.

And Jester's friend has a very high evaluation of "Ninja Dragon 3", he said that it is a very cool and fun game.

In fact, Jester was also dismissive of "Ninja Dragon 3" at first, but then he carefully analyzed it and found that in fact, the younger brother's "Ninja Dragon 3" is not really as the die-hard of "Ninja Dragon 1/2" said, this is a useless game. (To be continued......)