Chapter 643: Two Core Gameplay
Hear Rob. Pardo said so.
Jester also groaned, he was going to make Zuò's Diablo, which he had started to make before Zuò, which was not only designed for the original Diablo first game, he referred to a large number of Diablo's second work, as well as the expansion of its King of Destruction, as well as some excellent Diablo-oriented games later, such as Titan Journey, Exile Path, and even many excellent designs of Diablo 3 that was later criticized.
After a careful selection, a plan was completed.
He originally thought that making Diablo into an online game would be the most suitable way for the game, but now he listens to Rob. Pardo said this, as if the Diablo he envisioned in the network mode was completely redundant.
In fact, modify some of the Battle.net settings of Diablo 3, and then add a setting that can be played on a single machine, and you can completely meet his requirements.
"You're right."
Jester thought for a moment, then turned to Rob. Pardo nodded.
"Then I'll give up on the idea of an online version of Diablo, and we'll make a complete Diablo with excellent online capabilities." Jester quickly made his decision.
The people sitting here didn't express any surprise about Jester's decision to change himself, in fact, like this, at the internal discussion of Mars Entertainment, there are often people in the game project team who will change their original intentions by other members, such times are not much, but it is definitely a lot, although Jester is supreme in the company.
However, Jester is also the best at listening to other people's opinions in the company.
According to the statistics of bored people in many companies, Jester has almost twice as many examples of accepting the opinions of his subordinates and then changing his design ideas as the designers in second place.
So, they met Jester and listened to Rob. After Pardo's persuasion. It wouldn't be surprising that the original intention was changed.
To them, this is a normal thing.
Europe and the United States are this kind of development atmosphere, brainstorming, what is a game like, how should it be made, what style is it, and is it so good...... Even, this music is not good to listen to these things, everyone can participate. Everyone can give their own opinions, and all of them are designers, and they are very different from the hierarchical and personal style of Japanese game development companies.
After that, it's time to discuss how the game should be made, and the development platform will be established at the beginning.
If you want to develop a console version, then you must modify some initial settings to adapt to the console version, and many things that are not suitable for the console will have to be abandoned. Even though it's a great idea and idea.
In fact, before the release of Diablo 3's motherboard, many loyal Diablo fans did not think that Diablo 3 could be successfully ported to consoles. One of the simplest reasons, that is, the directional function, you know, the skills in the dark series. Many of them are directed skills, and there is no accurate operation of the mouse. Directional abilities are difficult to cast on the handle.
After thinking about it for a long time, Jester's first Diablo is now being carried out, and it is better to completely stipulate the platform on the PC platform.
In Jester's view, making the game the best possible is more worthwhile than being able to run on more platforms, and Jester's decision was also agreed by these developers around him, who also believe that making the game more fun is something they should do.
The core gameplay of the game is not complicated, and it is very simple to highlight.
One is the creation of characters, which is commonly known as Build, and the other is the collection of equipment.
These two characteristics are the core of the gameplay of the dark game, a character or a profession, with different gameplay, can allow players to try different times again and again, assuming that a game has a total of seven professions, each profession has three different routes, then this game, just in the choice of characters, there are as many as twenty-one choices.
That's pretty little.
For example, in the later dark game "Journey of the Titans", there are even 36 completely different classes to choose from, and because it is composed of two classes, in fact, the gameplay of the first choice and the last choice are completely different, so there are 72 different ways to play.
And like the later POE, that is, "The Dark Road of Exile", his characters have established search rules, which can be said to be innumerable.
For example, Diablo 3 chooses the way of skill pooling, so the gameplay is also diverse.
However, in fact, these so-called dozens of characters can be built to play with hundreds of characters, but in the end, there are only a few that can be saved and can be often chosen by players.
Each class can have one or two different routes of play, the efficiency is about the same, that's amazing, the other so-called gameplay, may be more fancy, may be stronger, but, definitely not the most efficient, the most comfortable to play.
It's hard to balance between professions.
There are so many things that the genius system has not solved in later generations, whether it is the way of exile and the way of the dark road, or the way of the skill pool of Diablo 3, in fact, the final gameplay is still fixed to so few.
Jester just smiled when he heard that there was a lot of discussion about the issue.
But it didn't stop it.
Because he knows that this is all useless work, and there is no need to think about so many balance issues, because in the gameplay of the dark game, although the BUILD of the character is important, it is far from the most important, and the most important thing is the collection of equipment.
Seriously.
Before the game Diablo came out, neither game developers nor gamers would believe that just by collecting this one element, so many players could be fascinated by repetitive work again and again, and even Jester had seen some people play Diablo 2, KM, that is, kill Mephisto.
Three or four times a minute, and for hours on end, I was still full of interest.
Including a friend he knows, who hasn't played Diablo 2 before, and even dismisses the Diablo game, thinking that it's all a kimchi game.
However, Diablo 3's national server was opened, because of the free disappointment of the first four chapters.
Jester's friend tried it when he was extremely bored, and then he became obsessed with it. (To be continued......)