Chapter 644: E3 Pre-Show Presentation

For half a month, I was addicted to this game almost every day.

To be honest, because the national server Diablo 3 at that time did not open the content of the expansion, so many people chose to kill Kaom, Jester was tired of playing in the Asian server, let him kill Kaom over and over again, kill hundreds of times an hour, maybe only two rays of light, he absolutely can't insist.

Because he has long been accustomed to the adventure mode and the steady dìng light rate of the secret realm.

However, it was this friend who used to say that the dark game was a pickle, but he was addicted to killing Kaom.

Kill at night, and continue this repetitive, boring work that Jester considers extremely boring, at least four or five hours, and still enjoy it.

When you see a light appear, you can shout excitedly.

In fact, Jester had long forgotten at that time that when he was playing Diablo 3, he was not much better than this friend of his, and he was also able to kill Kaom boringly, kill for a few months, and be able to shout excitedly when he saw a light.

The desire to collect is really a very motivating thing that keeps players playing.

Of course, if you want players to do this kind of boring thing over and over again, you naturally want to make this process of collecting items extremely attractive.

Why Diablo 2's item system is highly praised.

It's because he makes zuò very well, whether it's the depth of the equipment library or the way of collecting, it can be repeated again and again.

The simplest example.

Why Diablo 3 was called a failure by players at the beginning, because it was Blizzard who directly destroyed Diablo 3's equipment system, not only in the design of the equipment, but more importantly in the drop, first of all, the legendary equipment is all garbage, and secondly, killing flying monsters for an hour in a row will not kill the legend.

And why is Diablo 2 able to make people stick to brushing again and again?

That's why. In Diablo 2, you will get what you pay for.

For example, if the player wants to go to KM, KP, or KB, or Ancient Times, as long as he pays time, he will definitely get a harvest, and he will definitely get a drop, as for whether the drop is good or not, that's another story.

And Diablo 3. Where it failed at the beginning, it was that there was no gain for the effort, how could such a design make players insist on playing?

In fact, in Diablo 2, most of the kills that fall from model workers, skins, and barr are garbage that they can't pick up, but. At least it came out and fell, but, in Diablo 3. There is no such mentality for players.

So, later Diablo 3 realized its mistake and added an adventure mode to the expansion, adding a drop rate bonus to the difficulty. The addition of secret realms and the addition of big secret realms are all for players to pay hard. There will be a return, and as for whether the return is good or bad, this is the player's own business, as long as the maker can do this, it is enough.

And it was this change that made Diablo 3's expansion so well received.

Let the dark series save a little vitality.

Otherwise, this great series may almost be smashed in the hand.

Of course, the change process from Diablo 3 to Diablo 3 expansion is a gradual process, and Blizzard's brilliant designers have thought of various methods and attempts, and it was not until the expansion that the bad reviews of Diablo 3 were reversed in one fell swoop.

This step-by-step process of revision is like a textbook for all makers.

Now these producers of Mars Entertainment are discussing the core gameplay of these two games that Jester heard in the plan, of course, Jester will not participate too much, he wants to sue these people, and he said it in detail in the plan, and what he wants to do after that is to supervise the development process of this game at all times, so that the development process of this game is in line with his heart.

E3 exhibition, the morning of Mars Entertainment's pre-show press conference.

In front of the pre-show press conference of Mars Entertainment, from the morning, there are people who continue to arrive, in front of the press conference, Mars Entertainment has prepared a hearty breakfast for reporters or friends in the game industry who come to participate in their press conference, and there is even a live DJ band to have a happy atmosphere.

The press conference was held at half past eight and lasted an hour and a half.

Since seven o'clock, people have been entering one after another, and now in the game industry, the most concerned is about the 'era' project, which was announced by Mars Entertainment before, and will give everyone a huge surprise at the E3 exhibition, which is even more attractable, this time the pre-show press conference so far, the largest number of participants.

Even Sony and Sega sent their people, because these three hosts are in a competitive relationship, so in the previous two E3, these three did not send people directly to the scene.

After all, this means that you are afraid of the other party.

However, the game that Jester described before, if it was actually developed, is really amazing, and this is still on the next generation of consoles.

At least for now, Sony and Sega don't think that they can develop such a game themselves, even on the next generation of consoles, because it is too difficult, and the limitation of function is almost a huge gulf that cannot be overcome.

So, they were desperate to get news about the plan.

Especially on the Sega side, although Yu Suzuki and several people he borrowed from Sega have signed strict confidentiality agreements with Mars Entertainment, there is no way for them to know from the mouths of these people.

However, Yuki Suzuki talked about it inadvertently.

Jester's game, if it is really made, then basically, the next generation of console battles, can basically be completely laid, the other two hosts, or can only eat ashes behind Mars Entertainment, because this game, in any aspect, is far beyond this era, in Suzuki Yu's view, this should be ten years later, it is possible to develop a successful game.

Therefore, Sega is extremely worried about this.

When the pre-exhibition press conference was about to begin, the venue was already full.

The venue Mars Entertainment is extremely simple, not as gorgeous as yesterday's Sony press conference, but the overall red tone also makes everyone very comfortable to watch.

Suddenly, at half-past nine.

All the lights in the venue were dimmed, and a few bright lights shone on the position of the rostrum, and everyone knew that the press conference of Mars Entertainment was about to begin. (To be continued......)